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2011-06-22CGE: suppress a couple of static, add ProgName and MergeExtStrangerke
2011-06-21CGE: ScummVM no longer crashes instantlyStrangerke
2011-06-20CGE: Remove some staticsStrangerke
2011-06-20CGE: Remove static parts of HEARTStrangerke
2011-06-20CGE: As there's only one instance of VGA, suppress all the static keywords ↵Strangerke
from it
2011-06-19Merge branch 'soltys_wip2' of github.com:Strangerke/scummvm into soltys_wip2eriktorbjorn
2011-06-19CGE: Get rid of some static initializingeriktorbjorn
ScummVM itself (not the engine; I haven't tried that) now starts without crashing. It exits immediately, but as far as I can tell it does not crash. It still produces lots of Valgrind warnings, though...
2011-06-19CGE: (Eriktorbjorn) Fix compilation for GCCStrangerke
2011-06-19CGE: Fix compilation under GCCeriktorbjorn
Unfortunately, I had to stub a few things but this all looks like code that will have to be rewritten later anyway.
2011-06-18CGE: Suppress some defines, fix semi-columns in template definitionsStrangerke
2011-06-14CGE: Fix the remaining link errors. It now crashes instantly, most likely ↵Strangerke
because of the VGA class
2011-06-13CGE: Fix one linker errorStrangerke
2011-06-13CGE: Fix several issues reported by CPPCHECKStrangerke
2011-06-13CGE: Cleanup: also remove trailing tabsStrangerke
2011-06-13CGE: Cleanup: remove trailing spacesStrangerke
2011-06-13CGE: Format codeStrangerke
2011-06-13CGE: Add a couple of STUB warningsStrangerke
2011-06-12CGE: Add missing file, and STUB some missing functions in general.cppStrangerke
2011-06-12CGE: Suppress VGA::Exit, some cleanup, add one missing sourceStrangerke
2011-06-11CGE: Remove DROP() macroStrangerke
2011-06-11CGE: Stubbing and cleanup made by SylvainTVStrangerke
2011-06-11CGE: Add a couple of missing filesStrangerke
2011-06-10CGE: Add namespacesStrangerke
2011-06-10CGE: Suppress typedef for byte, word and dword.Strangerke
2011-06-10CGE: Replace Boolean, TRUE and FALSE by bool, true, falseStrangerke
2011-06-10CGE: Remove far and near keywordsStrangerke
2011-06-10CGE: Add default header, fix some includesStrangerke
2011-06-09CGE: Add several sources based on headersStrangerke
2011-09-10CGE: Add minimal engine and detectionStrangerke
2011-06-07JANITORIAL: Unbreak building with --disable-translationeriktorbjorn
I don't know if there is more code that can be removed when disabling translations, but this is the obvious obstacle.
2011-06-07IPHONE: Fix a typo, fix compilation (hopefully)Sven Hesse
2011-06-07SCI: Use Sound debug channel in AmigaMac sound driver.Walter van Niftrik
2011-06-06I18N: Update translations from templateThierry Crozat
2011-06-06I18N: Update template file from source codeThierry Crozat
2011-06-06I18N: Make some OSD messages translatableThierry Crozat
2011-06-06I18N: Update translations from templateThierry Crozat
2011-06-06OSYSTEM: displayMessageOnOSD() now accepts non-ASCII stringsThierry Crozat
It should now accept strings encoded using the current TranslationManaged charset (e.g. translated text).
2011-06-06GRAPHICS: Add kLocalizedFont in FontManagerThierry Crozat
This makes it easy to get a localized font for the current TranslationManager charset if one has been loaded. It tries first to find one for the BigGUI or GUI fonts and then looks for any acceptable font. Also only use lower case font name for the FontManager HashMap. This is to avoid issues with the case when looking for a font by its name. There was for example an issue for font helvB12 that is named helvb12 in the scummmodern theme.
2011-06-06GRAPHICS: Move genLocalizedFontFilename() to FontManager classThierry Crozat
It was defined in ThemeEngine class , but I moved it to make it possible to use localized font in other places.
2011-06-06GRAPHICS: Get rid of kSODFont (ScummFont)Thierry Crozat
OSD is now using the kGUIFont instead. The main advantage is that the kGUIFont can be used for translated text while only ASCII characters were present in ScummFont.
2011-06-06DC: Allow use of all symbolsMax Horn
2011-06-06CREATE_PROJECT: Link with the static runtime library in release modeLittleboy
This allows distributing MSVC compiled binaries without the MSVCRT runtime dll.
2011-06-06COMMON: Clarify & correct OSystem::displayLogFile() docsMax Horn
2011-06-06AUDIO: some more text tweaksathrxx
2011-06-06SDL: Use #define FORBIDDEN_SYMBOL_ALLOW_ALL (backends can use any symbol)Max Horn
2011-06-06COMMON: Attempt to make 'forbidden symbol' error more helpfulMax Horn
2011-06-06COMMON: Make more symbols forbiddenMax Horn
2011-06-06PS2: Add missing semicolonMax Horn
2011-06-06DS: Remove dead codeMax Horn
2011-06-06PS2: Remove dead codeMax Horn