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2006-05-28Another couple of fixes for the spanish floppy version (menu strings ↵Oystein Eftevaag
specifically) svn-id: r22714
2006-05-28adds GF_ITALIAN to the list of language flags.Johannes Schickel
svn-id: r22713
2006-05-28cleanupJohannes Schickel
svn-id: r22712
2006-05-28Apparently some games use the F10 key, which makes it a poor choice for openingTorbjörn Andersson
the debug console. Ctrl-D may be just as bad. Does anyone know for sure? svn-id: r22711
2006-05-28removes some tabs.Johannes Schickel
svn-id: r22710
2006-05-28This could fix detecting unknown non-english versions which contain a ↵Johannes Schickel
MAIN_ENG.CPS and a language specific image. svn-id: r22709
2006-05-28Commits Chriliths patch for fixing Kyra on PalmOS.Johannes Schickel
svn-id: r22708
2006-05-28Fixes bug # 1494945 ("KYRA1: Actor disappearing in an animation").Johannes Schickel
svn-id: r22707
2006-05-28Allow key pad navigation.Torbjörn Andersson
svn-id: r22706
2006-05-28The Kyra settings are now stored in the config file instead of the savegames.Torbjörn Andersson
The settings in older savegames are ignored. svn-id: r22705
2006-05-28We already have a default setting for subtitles, so this shouldn't be needed.Torbjörn Andersson
svn-id: r22704
2006-05-28Added speechEnabled() and textEnabled() to simplify the text/speech config ↵Oystein Eftevaag
checks a bit, and added checks some more places svn-id: r22703
2006-05-28increase buffer for comi smush audio track, that fixes bug #1479721Paweł Kołodziejski
svn-id: r22702
2006-05-28Added checks for sound/text config in Brandons responses to using the amuletOystein Eftevaag
svn-id: r22699
2006-05-28Adding a safety check before the stopHandle call().. May or may not be ↵Oystein Eftevaag
necessary. svn-id: r22698
2006-05-28Fix for [ 1472007 ] KYRA1: Bypassing cutscenes with ESC doesn't stop speechOystein Eftevaag
svn-id: r22697
2006-05-28Kyra.dat wasn't being loaded for the kyra1 demo (which is needed). Fixed.Oystein Eftevaag
svn-id: r22696
2006-05-28Use different method to detect V1 demo of Maniac Mansion, since md5 matches ↵Travis Howell
the full version svn-id: r22695
2006-05-28Fixes bug [ 1480746 ] KYRA1: menu triggers assertion, and sets the ↵Oystein Eftevaag
text/speech config options correctly for CD versions svn-id: r22693
2006-05-27Add a few items for HE gamesTravis Howell
svn-id: r22692
2006-05-27Backed up my own commit :/ The user did a mistake when supplied the data.Eugene Sandulenko
svn-id: r22691
2006-05-27Don't "tickle" a dialog until after it has had a chance to redraw itself,Torbjörn Andersson
otherwise it may be in an inconsistent state since the modern theme uses openDialog() to allocate a surface as large as he dialog itself. This fixes a crash when changing to a bigger scaler when the About dialog is running. svn-id: r22688
2006-05-27Updated NEWS a bit. More will follow. Both cine and lure are too early toEugene Sandulenko
announce. svn-id: r22687
2006-05-27Added new samnmax demo file name pattern. See bug #1496105: "Sam & Max Hit Eugene Sandulenko
the Road (ENGLISH/PC-DEMO V2) - Path Error" svn-id: r22686
2006-05-27add fixme about scrolling in about dialogWillem Jan Palenstijn
svn-id: r22685
2006-05-27fix missing saveload thumbnail variables in classic theme configWillem Jan Palenstijn
svn-id: r22684
2006-05-27Maintain the same screen update frequency while waiting for speech to finish.Torbjörn Andersson
This should take care of half of bug #1494934. The other half was fixed in the SDL backend earlier. svn-id: r22683
2006-05-27make EditableWidget's caret visible when it movesWillem Jan Palenstijn
svn-id: r22682
2006-05-27The dirty rect produced by drawMouse() is updated without going through anyTorbjörn Andersson
scaling or aspect-ratio correction, so it has to be added using real surface coordinates. So I had to re-introduce the extra parameter to addDirtyRect(). svn-id: r22681
2006-05-27Don't draw the shadow outside the scrollbar (should fix 'garbage' when ↵Johannes Schickel
moving the scrollbar) svn-id: r22680
2006-05-27fix warpmouse in overlay-mode; fixes cursor jumps when opening menuWillem Jan Palenstijn
svn-id: r22679
2006-05-27Fixes caret drawing in EditTextWidgets.Johannes Schickel
svn-id: r22678
2006-05-27More vertical space in game options 'game' tab for consistency and betterEugene Sandulenko
visuals svn-id: r22677
2006-05-27Draw the selected menu item (currently always the first one) highlighted, i.e.Torbjörn Andersson
white instead of yellow. svn-id: r22676
2006-05-27Should use delete[] instead of delete here, too. (I knew where the cursorTorbjörn Andersson
manager code was copied from. :-) svn-id: r22675
2006-05-27uninitialized variableWillem Jan Palenstijn
svn-id: r22674
2006-05-27delete[] instead of deleteWillem Jan Palenstijn
svn-id: r22673
2006-05-27Override the list widget's FindWidget() function, to allow it to return theTorbjörn Andersson
scrollbar widget. svn-id: r22672
2006-05-27Oops. More advanced warning recovered a mechanic mistake. Fixing.Eugene Sandulenko
svn-id: r22671
2006-05-27Major GUI update:Eugene Sandulenko
- Implemented padding in console - Update only current line in console instead of whole screen - Fixed caret positioning in edit text widget - Improved buttons drawing, now they look more realistic - Added label spacing in popup widget - Correct shadow in popup widget - Fixed up with selected popup widget being drawn on wrong tab - Added shading to list dialog - Adjusted shading of inactive widgets - Proper coloring of browset (add game) dialog - Introduced Container widget - Used Container widget in scumm save/load dialog. Now it looks properly - Adjusted button colors even more. Now they match almost perfectly albeit with banding - Made scrollbar appear only when it is really needed svn-id: r22670
2006-05-27snmdemo uses *.sm0/1 data filesTravis Howell
svn-id: r22669
2006-05-27Fix V1 demo of maniacTravis Howell
svn-id: r22667
2006-05-26replace agi/list.h by Common::List; cleanupWillem Jan Palenstijn
svn-id: r22666
2006-05-26add functions for reverse iteration of Common::ListWillem Jan Palenstijn
svn-id: r22665
2006-05-26This produces the correct character spacing for the main menu.Torbjörn Andersson
svn-id: r22664
2006-05-26We don't have a mouse cursor yet, but this is probably the point where itTorbjörn Andersson
should be shown. svn-id: r22663
2006-05-26Removed hack to flush mouse events. No longer needed, apparently.Torbjörn Andersson
svn-id: r22662
2006-05-26Fixes input handling while moving.Johannes Schickel
svn-id: r22661
2006-05-26- redraw inventory before entering a roomJohannes Schickel
- some cleanup svn-id: r22660
2006-05-26If a game ends by natural causes, unload_object() will be called twice. MakeTorbjörn Andersson
sure it doesn't try to free the same memory twice. svn-id: r22659