aboutsummaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2004-01-03renamed AudioInputStream -> AudioStreamMax Horn
2004-01-03changed screen drawing code to only redraw blocks that changed.Robert Göffringmann
2004-01-03Made the music code more like the one in BS1, i.e. the fade time is longerTorbjörn Andersson
2004-01-03Delete the mutex when we're done with it.Torbjörn Andersson
2004-01-03eriktorbjorn's fix for a crash when sprite were completely outside of the screenRobert Göffringmann
2004-01-03Should be enabled for all GF_NEW_COSTUMES games.Travis Howell
2004-01-03Add last fewTravis Howell
2004-01-03simplification (possible since read() doesn't have to be efficient anymore)Max Horn
2004-01-03replace read() by readBuffer() in CopyRateConverterMax Horn
2004-01-03UpdateTravis Howell
2004-01-03Allow queen to use adlib driver as well (that was surprisingly easy :))Joost Peters
2004-01-03Introduce namespace 'Sky'Max Horn
2004-01-03renamed SimonSound class back to just Sound (now that we use namespaces that ...Max Horn
2004-01-03more MAD MP3 / Ogg Vorbis cleanup: try not to expose anything about the libs ...Max Horn
2004-01-03re-enabled .sog and .so3 support for FTMax Horn
2004-01-03removed SoundMixer::playMP3CDTrack; simplified makeMP3Stream (special variant...Max Horn
2004-01-03added makeVOCStream() (convenience function)Max Horn
2004-01-02- added missing MOVE_SPEAK code (only CHEF.DOG seems to use that)Gregory Montoir
2004-01-02sync with dataMax Horn
2004-01-02Add comments for HE specific opcodesTravis Howell
2004-01-02spelling mistakeJoost Peters
2004-01-02Tell adlib people they won't hear musicJoost Peters
2004-01-02minor rewrite of some asm funcsGregory Montoir
2004-01-02some debugger commands for bobsGregory Montoir
2004-01-02minor rewrite of screenblanker codeGregory Montoir
2004-01-02OoopsTravis Howell
2004-01-02Add another HE games opcode and case.Travis Howell
2004-01-02Moved the menu refreshing to a separate function so that it can be easilyTorbjörn Andersson
2004-01-02updatePaweł Kołodziejski
2004-01-02Fix missing sfx in puttputtTravis Howell
2004-01-02Fix some masking issue in Putt Putt gamesTravis Howell
2004-01-02Fix for bug #869045 (DIG: Crash in bundle decoder); t'was a buffer overflowMax Horn
2004-01-02another change in the clicking checksRobert Göffringmann
2004-01-02Can be used for The Dig too, lander mini-games works again.Travis Howell
2004-01-01Bypass Monkey Island 1 CD copy protection on restart.Travis Howell
2004-01-01implemented examining inventory itemsRobert Göffringmann
2004-01-01fixed savename drawing.Robert Göffringmann
2004-01-01whoops.Robert Göffringmann
2004-01-01added workaround for missing music file.Robert Göffringmann
2004-01-01changed music fading duration and made music system fade down the tracks on s...Robert Göffringmann
2004-01-01Rewrote the music code. It now follows the same basic idea as the one inTorbjörn Andersson
2004-01-01Oops, that was the wrong data type. (Not that it should matter, but...)Torbjörn Andersson
2004-01-01Add work around for bug in French version of Simon the Sorcerer 1Travis Howell
2004-01-01Reduce some buffers to more reasonable sizes.Travis Howell
2004-01-01compilation fixJonathan Gray
2004-01-01Avoid memory corruptionTravis Howell
2004-01-01Subtitles check wasn't quite right.Travis Howell
2004-01-01Add hack to stop invalid opcode in French version of Simon the Sorcerer 1.Travis Howell
2003-12-31Some tweaking of the new credits code. It is no longer necessary to haveTorbjörn Andersson
2003-12-31Use uint8 instead of char to avoid crashes with some accented characters.Torbjörn Andersson