Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-06-12 | NEVERHOOD: Hook the dump vars debug code into a command, "dumpvars" | Filippos Karapetis | |
Also, did some minor cleanup of the console commands (alphabetical reordering) | |||
2013-06-12 | NEVERHOOD: Fix a slight glitch with the symbols cheat command | Filippos Karapetis | |
Now, the countdown to show the next symbol is properly reset when the command is used | |||
2013-06-12 | NEVERHOOD: Move some more cheat code to the cheat console command | Filippos Karapetis | |
2013-06-12 | NEVERHOOD: Stop all sounds before restoring / restarting | Filippos Karapetis | |
This fixes the static heard when loading a saved game to a scene with music, when the current scene also has music | |||
2013-06-12 | NEVERHOOD: Remove or silence by default some more debug output | Filippos Karapetis | |
2013-06-12 | HOPKINS: Fix glitch in Polish demo when leaving the first room | Strangerke | |
Thanks Greencis for reporting it | |||
2013-06-11 | NEVERHOOD: Fix GCC warnings about shadowed variables | Torbjörn Andersson | |
2013-06-11 | NEVERHOOD: Remove cheat debug code, and introduce a new command, "cheat" | Filippos Karapetis | |
2013-06-11 | NEVERHOOD: Fix warning about shadowed variable | johndoe123 | |
2013-06-11 | NEVERHOOD: Try to fix the Smacker issues inside of SmackerPlayer only ↵ | johndoe123 | |
(instead the numerous classes using it) SmackerPlayer now creates a surface in the constructor and deletes it in the destructor. There will be only this surface during the lifetime of the player, so there shouldn't be any issues any more when the player is reused for different Smacker files. This is imo nicer than to remove/add the surface. I kept the several openSmacker since it wraps some code which is nice. | |||
2013-06-11 | NEVERHOOD: Fix crashes in scene 3009 (cannon scene), and add a FIXME | Filippos Karapetis | |
2013-06-11 | NEVERHOOD: Cleanup, merge some duplicate code | Filippos Karapetis | |
2013-06-11 | HOPKINS: Fix glitch at the end of the intro caused by a double long fade out | Strangerke | |
Thanks Greencis for reporting it | |||
2013-06-11 | TONY: Add detection for German "Shoe Box", bug #3582420 | Strangerke | |
2013-06-11 | TONY: Add detection for English version unpacked | Strangerke | |
Thanks Tomaso for reporting the problem | |||
2013-06-10 | TONY: Remove varargs from mpalQueryCORO(). CID 1002105 | Torbjörn Andersson | |
It didn't always reach va_end(), but rather than adding a call it makes more sense to just drop the varargs from it, since it didn't use it anyway. | |||
2013-06-10 | NEVERHOOD: Check that the supplied nhc.exe is the correct one | johndoe123 | |
2013-06-10 | NEVERHOOD: Change the debuglevel of the scene changing debug output | Filippos Karapetis | |
These are shown on each scene change, but should no longer be needed to be enabled by default, since we can now use the debugger to check and change the current scene | |||
2013-06-09 | COMMON: Fix custom NE resource type names | Matthew Hoops | |
2013-06-10 | NEVERHOOD: Fix crash when viewing videos in the video viewer | Filippos Karapetis | |
The crash was caused by stale pointers, exactly the same as in commit 2e4f64066da7c08edcd17b5c66c6463887b836b4 | |||
2013-06-09 | HOPKINS: Fix code formatting | Strangerke | |
2013-06-09 | NEVERHOOD: Add a console command to display the current surfaces | Filippos Karapetis | |
2013-06-09 | NEVERHOOD: Remove superfluous check | Filippos Karapetis | |
2013-06-09 | NEVERHOOD: Fix a memory leak when changing modules | Filippos Karapetis | |
2013-06-09 | NEVERHOOD: Add a debug console, together with a command to change rooms | Filippos Karapetis | |
2013-06-08 | SAGA: Add "fallthrough" comments to switch. CID 1003742, 1003743 | Torbjörn Andersson | |
I'm almost certain these are intentional fallthroughs. It makes sense to handle the little-endian cases like the big-endian ones, with the added FLAG_LITTLE_ENDIAN. | |||
2013-06-08 | LURE: Fix bad operator in "hotspot" debug command, CID 1004147 | Torbjörn Andersson | |
2013-06-08 | COMMON: Add basic documentation for RDFT | Willem Jan Palenstijn | |
2013-06-08 | COMMON: Improve comment in CosineTable::CosineTable. | Johannes Schickel | |
This commit changes the comment to use the same variable names as we do in the code. Furthermore, it also makes the comment a bit easier to grasp. | |||
2013-06-08 | COMMON: Try to document the SineTable/CosineTable table entries. | Johannes Schickel | |
2013-06-08 | COMMON: Save memory by allocating only required entries in Cosine-/SineTable. | Johannes Schickel | |
The tables only contain (2^bitPrecision)/2 entries. The code allocated twice as many entries previously. | |||
2013-06-08 | COMMON: Fix regression in SineTable creation. | Johannes Schickel | |
This is a regression from f4ba8a6485b097a8ef1e2004d1af127243f379f1. The commit replaced the static cosine and sine tables with dynamically created ones. In the process of that a copy&paste error happened which made the sine table use the layout of the cosine table. This commit now changes the dynamically created sine tables to conform to the layout of the previous static tables. | |||
2013-06-08 | Merge pull request #336 from madmoose/smacker-8-bit-audio-fix | Johannes Schickel | |
VIDEO: Wrap 8-bit smacker audio properly | |||
2013-06-06 | WINTERMUTE: Prevent warning about duplicate files when autodetecting. | Tobia Tesan | |
Removed a call to BaseFileManager::registerPackages() in WintermuteEngine::getGameInfo(), as the constructor for BaseFileManager already calls registerPackages() once; another call should thus be superfluous. | |||
2013-06-06 | WINTERMUTE: Fix for unnecessary "WARNING: getChildren() failed for path:" | Tobia Tesan | |
FSNode::getChildren() was called assuming that it returns 0 iff success. Actually, it's the other way around. | |||
2013-06-06 | MOHAWK: Use addSubDirectoryMatching for LB paths. | Alyssa Milburn | |
2013-06-06 | COMMON: Add depth/flat parameters to addSubDirectoryMatching. | Alyssa Milburn | |
2013-06-06 | BUILD: GNU Hurd & kFreeBSD support | Dmitry Smirnov | |
From: Petr Salinger <Petr.Salinger@seznam.cz> Bug-Debian: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=711320 Bug-ScummVM: https://sourceforge.net/tracker/?func=detail&atid=418820&aid=3614268&group_id=37116 | |||
2013-06-06 | ALL: Fix typo (succesful -> successful) | Willem Jan Palenstijn | |
Thanks to 'onlyjob' on pull request #337 for pointing out an instance of this. | |||
2013-06-06 | TINSEL: Revert the incorrect flagging of DW2 entries as CD versions | Filippos Karapetis | |
This reverts the changes done to the DW2 entries in commit d4a354c1. We only distinguish between floppy and CD versions if a game had both a CD and a floppy version released. DW2 was only released as a CD version, so the extra flagging of the DW2 entries as CD was redundant, and caused confusion regarding previous saved games to users that readded the DW2 detection entries after this change | |||
2013-06-06 | HOPKINS: Fix glitch occurring in the intro of the Linux Demo. | Strangerke | |
Thanks greencis for reporting it | |||
2013-06-05 | BUILD: install tony.dat | Willem Jan Palenstijn | |
2013-06-05 | LURE: Use correct deallocator, CID 1004041 | Torbjörn Andersson | |
The memory was allocated with Memory::alloc(), so it should be freed with Memory::dealloc(), not delete. | |||
2013-06-05 | HOPKINS: Fix 2 glitches reported by greencis in win95 demos | Strangerke | |
2013-06-04 | SCUMM: Verify sample width in Digital iMUSE callback. CID 1002112 | Torbjörn Andersson | |
Verify that 'bits' really is one of 8, 12 or 16 before decoding the data. It's probably always the case (unless the data files are damaged) but if it isn't we'll either try to queue NULL to the audio stream, or queue the same buffer more than once, or free the buffer more than once. All of which are bad, though Coverity only noticed the last of these cases. | |||
2013-06-02 | TONY: Fix memory leak on save game failure (CID 1003579) | Torbjörn Andersson | |
Though shouldn't it also alert the user to the failure? | |||
2013-06-02 | TONY: Fix potential memory leak | Torbjörn Andersson | |
Unfortunately, I'm not sure where and when this function is called. But this should be correct. CID 1003575 | |||
2013-06-02 | NEVERHOOD: Fix crash in scene 1105 (teddy bear panel) | Torbjörn Andersson | |
Leaving the panel in scene 1105 only worked if the panel was open. If the panel was closed, nothing would happen on the first click, and on the second it would crash. If I understood this correctly, it was because trying to leave while the panel was closed would (incorrectly) mark it as open, and then it would crash when trying to remove the objects behind the panel from the scene. | |||
2013-06-02 | SCUMM: Remove unused variable _quit | Torbjörn Andersson | |
CID 1003018 | |||
2013-06-01 | Merge pull request #332 from bluegr/roland_gs_cleanup | Johannes Schickel | |
SCUMM: iMuse - Clean-up of Roland GS code (updated) |