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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2015-05-17
SCI: qfg1vga: fix script patch sneak into castle
Martin Kiewitz
2015-05-17
CINE: Add English DOS demo of Operation Stealth.
Kirben
2015-05-16
NEWS: Fix typo and punctuation
Willem Jan Palenstijn
2015-05-16
SCI: add some improvements to NEWS file
Martin Kiewitz
2015-05-16
SDL: Add TODO about fullscreen modes to OpenGL SDL code.
Johannes Schickel
2015-05-16
Merge pull request #596 from Templier/opengl_switch_crash
Johannes Schickel
2015-05-16
SDL: Restore the original video mode when unloading the Surface graphics manager
Littleboy
2015-05-15
SDL: Check for NULL when listing available modes via SDL_ListModes
Littleboy
2015-05-15
SCI: adjust SCI3 offset identify thx lskovlun
Martin Kiewitz
2015-05-15
NEWS: Mention the AGI PCjr sound volume fix.
Thierry Crozat
2015-05-15
NEWS: Small style fix.
Johannes Schickel
2015-05-15
FULLPIPE: Remove redundant debug output
Eugene Sandulenko
2015-05-15
AGI: added the ability to disable mouse in NEWS
Martin Kiewitz
2015-05-15
TOON: Check for quitting in runEventScript()
Torbjörn Andersson
2015-05-15
AGI/SCI: add engine options to README file
Martin Kiewitz
2015-05-15
AGI: mouse support cleanup
Martin Kiewitz
2015-05-15
AGI: implement engine option to disable mouse
Martin Kiewitz
2015-05-14
SCI: add SCI3 support for debug cmd scro
Martin Kiewitz
2015-05-14
SCI: add said-details to script_said debug cmd
Martin Kiewitz
2015-05-14
SCI: debug commands scro, scrs and script_said
Martin Kiewitz
2015-05-14
SCI: change qfg2 saurus ride script patch
Martin Kiewitz
2015-05-14
SAGA: Avoid code duplication
Willem Jan Palenstijn
2015-05-14
SCI: Restore xs after calling run_vm from debugger
Willem Jan Palenstijn
2015-05-12
SAGA: Only handle the puzzle scene for ITE
Filippos Karapetis
2015-05-12
QUEEN: Immediately stop actor movement when the game is exiting
Filippos Karapetis
2015-05-11
AGI: Remove dead code in PCjr code
Thierry Crozat
2015-05-10
AGI: Change the way the mixer volume is handled in the PCjr player
Thierry Crozat
2015-05-10
AGI: Fix PCjr dissolve method used for early versions
Thierry Crozat
2015-05-10
AGI: Fix bug with music/SFX volume in PCjr
Thierry Crozat
2015-05-10
AGI: Use correct volume for PCjr output
Thierry Crozat
2015-05-10
SCUMM: Add detection for Full Throttle French Mac
Thierry Crozat
2015-05-09
MADS: Make GPL header consistent with what we normally use.
Johannes Schickel
2015-05-07
SCUMM: Add DOS en demo for Indiana Jones and the Fate of Atlantis
Thierry Crozat
2015-05-07
SCUMM: SCUMM: Add English 1.6 disk version of Day of the Tentacle for DOS.
Kirben
2015-05-07
SCUMM: SCUMM: Add English 1.4 version of Indiana Jones and the Last Crusade f...
Kirben
2015-05-07
SCUMM: Add UK version of Pajama Sam 2 for Windows.
Kirben
2015-05-07
GOB: Make coordinate parameters in Surface::fillRect() signed
Sven Hesse
2015-05-05
SCI: add qfg2 airElemental workaround - bug #6859
Martin Kiewitz
2015-05-04
SCI: fix bug in new string identifying code
Martin Kiewitz
2015-05-04
SCI: Scripts: identify strings + debug command
Martin Kiewitz
2015-05-03
SCI: Handle pronouns in parser
Willem Jan Palenstijn
2015-05-03
SCI: Clarify function name
Willem Jan Palenstijn
2015-05-02
SCI: lsl5 script patch to fix game breaking bug
Martin Kiewitz
2015-04-29
NEWS: Mention support for Rex Nebular, as well as the fixes to SCI
Filippos Karapetis
2015-04-27
SCI: move SCI32 plane clear to gamestate_restore()
Martin Kiewitz
2015-04-27
SCI: immediate restore now uses delayed restore
Martin Kiewitz
2015-04-26
SCI: restore: clear screen when restoring
Martin Kiewitz
2015-04-26
SCI: restore: reset ports before loading memory
Martin Kiewitz
2015-04-26
SCI: remove unused code in SciEngine::loadGameState()
Martin Kiewitz
2015-04-26
SCI: implement delayed restore via ScummVM menu
Martin Kiewitz
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