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2014-01-06FULLPIPE: Implement sceneHandler26_clickVent()Eugene Sandulenko
2014-01-05FULLPIPE: Enable scene26Eugene Sandulenko
2014-01-05FULLPIPE: More code to scene26Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler26()Eugene Sandulenko
2014-01-05FULLPIPE: Implement scene26_updateCursor()Eugene Sandulenko
2014-01-05FULLPIPE: Plug scene26 inEugene Sandulenko
2014-01-05FULLPIPE: Initial code for scene26Eugene Sandulenko
2014-01-05NEVERHOOD: Simplify and document Module2800::createScene()Filippos Karapetis
2014-01-05NEVERHOOD: Stop the background music when showing disk playerTorbjörn Andersson
This is consistent with all other disk players in the game. Only this one had it starting the music instead. Probably a typo.
2014-01-05FULLPIPE: Rename remaining vars in scene25. This completes the sceneEugene Sandulenko
2014-01-05FULLPIPE: Some renames in scene25Eugene Sandulenko
2014-01-05FULLPIPE: Enable scene25Eugene Sandulenko
2014-01-05FULLPIPE: Give proper names to subs in scene25Eugene Sandulenko
2014-01-05FULLPIPE: Implement StaticANIObject::restartMessageQueue()Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler25_sub01()Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler25_sub02()Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler25_startBearders()Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler25_tryRow()Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler25_sneeze() and stopBearders()Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler25_toLadder()Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler25_rowShovel()Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler25_rowHand()Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler25_enterTruba()Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler25_animateBearders()Eugene Sandulenko
2014-01-05FULLPIPE: Implement ModalVideoPlayer::play()Filippos Karapetis
The intro Videos are encoded using Intel Indeo 5 (IV50), which isn't supported yet. Thus, only the audio is heard for now
2014-01-05VIDEO: Handle the AVI 'JUNQ' and 'dmlh' chunk headersFilippos Karapetis
These are used by Full Pipe's intro videos
2014-01-05FULLPIPE: More code to scene25Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler25()Eugene Sandulenko
2014-01-05FULLPIPE: Implement scene25_updateCursor() and setupWater()Eugene Sandulenko
2014-01-05FULLPIPE: Plug scene25 inEugene Sandulenko
2014-01-05FULLPIPE: Initial code for scene25Eugene Sandulenko
2014-01-05TSAGE: R2R Demo - unstable -> testingStrangerke
2014-01-05TSAGE: R2R Demo - Move the end of demo message to staticresStrangerke
2014-01-05TSAGE: R2R - Implement alternate scene 205 used by the demoStrangerke
2014-01-05FULLPIPE: Fix wrong indexes in Floaters.Eugene Sandulenko
Thanks to eriktorbjorn.
2014-01-05FULLPIPE: Rename vars in scene23. This completes the sceneEugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler23_pushButton()Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler23_fromStool() and fromCalendar()Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler23_testCalendar()Eugene Sandulenko
2014-01-05FULLPIPE: Implement rest of spinWheel functionsEugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler23_spinWheel1() and sendClick()Eugene Sandulenko
2014-01-05FULLPIPE: More code to scene23Eugene Sandulenko
2014-01-05FULLPIPE: Silence GCC warningsTorbjörn Andersson
2014-01-05FULLPIPE: Enable scene23Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler23()Eugene Sandulenko
2014-01-05FULLPIPE: Implement scene23_setGiraffeState()Eugene Sandulenko
2014-01-05FULLPIPE: Implement scene23_updateCursor()Eugene Sandulenko
2014-01-05FULLPIPE: Plug scene23 inEugene Sandulenko
2014-01-05FULLPIPE: Initial code for scene23Eugene Sandulenko
2014-01-05FULLPIPE: Rename in MovInfo1 structEugene Sandulenko