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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2014-12-12
ACCESS: Refactor opening scenes logic into Opening class
Paul Gilbert
2014-12-12
ACCESS: Add some code for VGA mode in cmdHelp
Strangerke
2014-12-12
ACCESS: Fix restoring game scene after using help
Paul Gilbert
2014-12-12
ACCESS: Remove unused _travel and _ask fields
Paul Gilbert
2014-12-12
ACCESS: Moved help table data from AccessEngine to AmazonEngine
Paul Gilbert
2014-12-12
ACCESS: Remove unneeded dummy field syncs from serializer
Paul Gilbert
2014-12-12
ACCESS: Move _saveRiver from engine to River class
Paul Gilbert
2014-12-12
ACCESS: Remove accidental resetting of _vm pointers
Paul Gilbert
2014-12-12
ACCESS: Only save river scene fields when actually in the river scene
Paul Gilbert
I'm still not happy everything needed is being synchronised, so this way we can work on it further without upsetting other Amazon saves
2014-12-12
ACCESS: Major refactoring of Amazon logic into their own classes
Paul Gilbert
2014-12-12
ACCESS: Workaround for Exit/walk icon in massacre site scene
Paul Gilbert
2014-12-12
ACCESS: Further tweaks to timer skipping
Paul Gilbert
2014-12-12
ACCESS: Don't decrease timers whilst text dialogs are showing
Paul Gilbert
2014-12-12
ACCESS: Fix to restrict river canoe to 7 allowable 'lanes'
Paul Gilbert
2014-12-12
ACCESS: Cleanup of updateObstacles
Paul Gilbert
2014-12-12
ACCESS: Better fix for drawing partially off-screen sprites
Paul Gilbert
2014-12-12
ACCESS: Finish the implementation of cmdHelp (still a redraw issue)
Strangerke
2014-12-12
ACCESS: Fix array sizes for panning objects fields
Paul Gilbert
2014-12-12
ACCESS: Fix saving/loading using ScummVM GMM in the river scene
Paul Gilbert
2014-12-12
ACCESS: Minor cleanups of canoe code
Paul Gilbert
2014-12-12
ACCESS: Cleanup of room _function and river canoe movement
Paul Gilbert
2014-12-12
ACCESS: Fix loading or exiting game when Maya is active player
Paul Gilbert
2014-12-12
ACCESS: Fix check for scene area that can be clicked in
Paul Gilbert
2014-12-12
ACCESS: Fix left button flag beig stuck after saving & loading games
Paul Gilbert
2014-12-12
ACCESS: Fix for vertical scrolling after using inventory screen
Paul Gilbert
2014-12-12
ACCESS: Fix regression in bd004bd6f3b960e36756248d8e44bfdf955fdb52
Strangerke
2014-12-12
ACCESS: Fix memory leaks
Paul Gilbert
2014-12-12
ACCESS: Add a replacement of configSelect, currently just initializing ↵
Strangerke
_hintLevel
2014-12-12
ACCESS: gcc compilation fixes
Paul Gilbert
2014-12-12
ACCESS: Fix to correctly draw partly off-screen sprites
Paul Gilbert
2014-12-12
ACCESS: add code to replace the checks on KEYBUFCNT
Strangerke
2014-12-12
ACCESS: Improve usage of ImageEntry _flags IMGFLAG enum
Paul Gilbert
2014-12-12
ACCESS: Fix a glitch in the intro, add a workaround for a crash, fix a logic ↵
Strangerke
flaw
2014-12-12
ACCESS: Fix for proper vertical scrolling on the ship
Paul Gilbert
2014-12-12
ACCESS: Fix flickering slaver guard
Paul Gilbert
2014-12-12
ACCESS: Move slaver guard functions into the Guard class
Paul Gilbert
2014-12-12
ACCESS: Add detection for Amazon English Demo
Strangerke
2014-12-12
ACCESS: Silent warning
Strangerke
2014-12-12
ACCESS: Fix character in first screen when the intro is played
Strangerke
2014-12-12
ACCESS: Implement calcIQ
Strangerke
2014-12-12
ACCESS: Implement helpTitle
Strangerke
2014-12-12
ACCESS: Fix guard movement logic on slaver boat
Paul Gilbert
2014-12-12
ACCESS: Refactored Amazon specific player loading into new AmazonPlayer class
Paul Gilbert
2014-12-12
ACCESS: Some work on drawHelp (WIP)
Strangerke
2014-12-12
ACCESS: Implement checkRiverCollide()
Strangerke
2014-12-12
ACCESS: Implement updateObstacles
Strangerke
2014-12-12
ACCESS: Fix 'bounce' when reaching left end of a horizontal scrolling scene
Paul Gilbert
2014-12-12
ACCESS: Fix vertically scrolling up the screen
Paul Gilbert
2014-12-12
ACCESS: Refine scene 9 workaround to stop movement problems on ship
Paul Gilbert
2014-12-12
ACCESS: Implement plotRiver
Strangerke
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