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2007-12-06Mickey is now supportedFilippos Karapetis
2007-12-06Reverted commit #29733, as RandomSource() is called before g_system is initia...Filippos Karapetis
2007-12-06Move AGI engine back to custom line drawing routine as it caused regressionsEugene Sandulenko
2007-12-06Switch Lure engine to AdvancedDetectorEugene Sandulenko
2007-12-06Do not use time() needlesslyMax Horn
2007-12-06Attempted fix for the DS blitters; looks like I was reading from dst andRobin Watts
2007-12-05NDS: Disabling the buggy ARM blitters so that the CPU scaler worksBertrand Augereau
2007-12-05NDS: Reporting hi-level opti from Robin in the c++ software scaler ( a1r5g5b5...Bertrand Augereau
2007-12-05Remove now obsolete commentFilippos Karapetis
2007-12-05NDS : params reordering to match C scaler and ARM oneBertrand Augereau
2007-12-05NDS : The CPU scaler checkbox is back (and can be removed with a #define)Bertrand Augereau
2007-12-05Declare Winnie supportedEugene Sandulenko
2007-12-05update Touche sectionGregory Montoir
2007-12-05Change to default volume levels on the GP2X to prevent some nasty 'clipping'.John Willis
2007-12-05Add a few small GP2X things to NEWSJohn Willis
2007-12-05Tidyup of a few small things in the GP2X port.John Willis
2007-12-05ARM ASM blitting routines from Robin_WattsOystein Eftevaag
2007-12-04Broke up parseDialogue into more manageable and focused short routines.Nicola Mettifogo
2007-12-04update NEWS with development since 0.10.0Eugene Sandulenko
2007-12-04remove code duplicationPaweł Kołodziejski
2007-12-04Mention COMI/SCUMM fixes in the NEWSMax Horn
2007-12-04correction based on disassembly Paweł Kołodziejski
2007-12-03Add patch #1842862 - Support for Freddi3 french.Travis Howell
2007-12-03remove code duplicationPaweł Kołodziejski
2007-12-03Reworked the fight loop and event handling so fights run at the same speed as...Paul Gilbert
2007-12-02Abort configure run if no matching datatypes are found; some tweaks for cross...Max Horn
2007-12-02update queen changelogGregory Montoir
2007-12-02revised mutex handling a bit in dimuse :Gregory Montoir
2007-12-02Update NEWS fileEugene Sandulenko
2007-12-02fixes for cygwin build. In particular: move the _mak_plugins environment afte...Kostas Nakos
2007-12-02fixes for cygwin buildKostas Nakos
2007-12-02Minor comment clarificationOystein Eftevaag
2007-12-02Cleaned up the iPhone configure stuff, and added a new make target for static...Oystein Eftevaag
2007-12-02Add patch #1842503 - Added HE99 version of french PUTTTIME.Travis Howell
2007-12-02Added some more code to the savegame load process to correctly handle previou...Paul Gilbert
2007-12-02Changed the spelling of two of the Spanish stringsPaul Gilbert
2007-12-02Modified the loadScreen method to accommodate some screens decoding to a sing...Paul Gilbert
2007-12-02Bugfix to make any animation the player is doing uninterruptablePaul Gilbert
2007-12-02Enhanced savegames to store any active dialog when the game was savedPaul Gilbert
2007-12-02don't call actorWalkStep if all an actor have to do is turning to a new direc...Gregory Montoir
2007-12-02Reworked the RoomResource structure to make the game easier to compile on PalmOSPaul Gilbert
2007-12-02Reworked the RoomResource structure to make the game easier to compile on PalmOSPaul Gilbert
2007-12-01Changed assert for missing animation to explicitly give the animation IdPaul Gilbert
2007-12-01vpath handling for C, Objective-C and soem more asm variantsMax Horn
2007-12-01Slight cleanup and commenting of the ADPCM decoderFilippos Karapetis
2007-12-01Fixed Valgrind warning by freeing _lines with Memory::dealloc() insead ofTorbjörn Andersson
2007-12-01Fix for give method - one object range was incorrectly being reported as not ...Paul Gilbert
2007-12-01Fix for Valgrind warning - at least one animation read a single byte beyond t...Paul Gilbert
2007-12-01Experimental "focus rectangle" support. I don't have any way to actually testTorbjörn Andersson
2007-12-01Corrected animation offsets for German versionPaul Gilbert