Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-04-18 | I18N: Update translation (Galician) | Adrian Frühwirth | |
Currently translated at 99.3% (961 of 967 strings) | |||
2018-04-18 | I18N: Update translation (Dutch) | Adrian Frühwirth | |
Currently translated at 100.0% (967 of 967 strings) | |||
2018-04-18 | I18N: Update translation (Danish) | Adrian Frühwirth | |
Currently translated at 99.3% (961 of 967 strings) | |||
2018-04-18 | I18N: Update translation (Czech) | Adrian Frühwirth | |
Currently translated at 99.3% (961 of 967 strings) | |||
2018-04-18 | I18N: Update translation (Chinese) | Adrian Frühwirth | |
Currently translated at 78.3% (758 of 967 strings) | |||
2018-04-18 | I18N: Update translation (Catalan) | Adrian Frühwirth | |
Currently translated at 72.4% (701 of 967 strings) | |||
2018-04-18 | I18N: Update translation (Belarusian) | Adrian Frühwirth | |
Currently translated at 99.2% (960 of 967 strings) | |||
2018-04-18 | I18N: Update translation (Basque) | Adrian Frühwirth | |
Currently translated at 78.3% (758 of 967 strings) | |||
2018-04-18 | JANITORIAL: Fix whitespace | Adrian Frühwirth | |
2018-04-18 | JANITORIAL: Fix typos | Adrian Frühwirth | |
2018-04-18 | ZVISION: Fix crash when loading a savegame | Adrian Frühwirth | |
Commit 00e59a3122 introduced a change to savegame handling which results in savegame thumbnails only being loaded when necessary. ZVISION's readSaveGameHeader() doesn't under all circumstances initialize the thumbnail pointer and 00e59a3122 failed to remove an otherwise unnecessary delete which resulted in the uninitialized thumbnail pointer being passed to delete (UB). Thanks to eriktorbjorn for noticing. | |||
2018-04-18 | I18N: Update translation (Portuguese (Portugal)) | Adrian Frühwirth | |
Currently translated at 18.9% (183 of 967 strings) | |||
2018-04-18 | I18N: Update translation (Portuguese (Portugal)) | Fred Almeida | |
Currently translated at 18.9% (183 of 967 strings) | |||
2018-04-18 | I18N: Update translation (Portuguese (Portugal)) | Adrian Frühwirth | |
Currently translated at 18.6% (180 of 967 strings) | |||
2018-04-18 | I18N: Update translation (Dutch) | Ben Castricum | |
Currently translated at 100.0% (967 of 967 strings) | |||
2018-04-18 | LILLIPUT: Add code to load & decompress MUS file | Strangerke | |
2018-04-17 | I18N: Update translation (German) | Adrian Frühwirth | |
Currently translated at 100.0% (967 of 967 strings) | |||
2018-04-17 | JANITORIAL: Clean up formatting in NEWS | Cameron Cawley | |
2018-04-17 | I18N: Update translation (Italian) | Paolo Bossi | |
Currently translated at 100.0% (967 of 967 strings) | |||
2018-04-16 | XEEN: Fix loading Swords blacksmiths | Paul Gilbert | |
2018-04-16 | XEEN: Add script patch for chest in Swords Hart | Paul Gilbert | |
2018-04-16 | XEEN: Fix Swords scripts using cmdReturn instead of cmdExit | Paul Gilbert | |
2018-04-16 | SUPERNOVA: Removes unused variable | Joseph-Eugene Winzer | |
2018-04-16 | LILLIPUT: Fix a regresssion in scrollToViewportCharacterTarget(), some more ↵ | Strangerke | |
renaming | |||
2018-04-15 | XEEN: Added differences introduced in Swords of Xeen | Paul Gilbert | |
2018-04-16 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-04-15 | JANITORIAL: Fix code formatting | Eugene Sandulenko | |
2018-04-15 | SLUDGE: Refactor OnScreenPerson related public method in PeopleManager | Simei Yin | |
2018-04-15 | SLUDGE: Refactor save/load costume to Persona | Simei Yin | |
2018-04-15 | SLUDGE: Refactor PersonaAnimation related code in PeopleManager | Simei Yin | |
2018-04-15 | SLUDGE: Objectify PeopleManager | Simei Yin | |
2018-04-15 | SLUDGE: Remove unused global variable captureAllKeys | Simei Yin | |
2018-04-15 | I18N: Update translations templates | Thierry Crozat | |
2018-04-15 | Merge branch 'Joefish-merge_nova' | Thierry Crozat | |
2018-04-15 | SUPERNOVA: Removes global nullObject | Joseph-Eugene Winzer | |
Before nullObject was a static member of Object class and now a member of GameManager. Also the Inventory constructor was extended for taking a pointer to the nullObject that Invetory::get() returns if no Object was found. | |||
2018-04-15 | SUPERNOVA: Implements renderImage with ImageId | Joseph-Eugene Winzer | |
2018-04-15 | SUPERNOVA: Removes renderImageSection() from SupernovaEngine | Joseph-Eugene Winzer | |
This function is never called by itself. It is a helper function for renderImage(). | |||
2018-04-15 | SUPERNOVA: Moves constants to screen.h | Joseph-Eugene Winzer | |
2018-04-15 | SUPERNOVA: Corrects header includes | Joseph-Eugene Winzer | |
2018-04-15 | SUPERNOVA: Removes unused RNG instance | Joseph-Eugene Winzer | |
2018-04-15 | SUPERNOVA: Fixes type camel case | Joseph-Eugene Winzer | |
2018-04-15 | SUPERNOVA: Wraps resources in ScopedPtr | Joseph-Eugene Winzer | |
2018-04-15 | SUPERNOVA: Recreates ProtrackerStream on getSoundStream | Joseph-Eugene Winzer | |
2018-04-15 | SUPERNOVA: Renames Music/AudioIndex to Music/AudioId | Joseph-Eugene Winzer | |
2018-04-15 | SUPERNOVA: Fixes fallthrough warning | Joseph-Eugene Winzer | |
2018-04-15 | SUPERNOVA: Moves font data to screenstatic.cpp | Joseph-Eugene Winzer | |
2018-04-15 | SUPERNOVA: Moves cursor buffer to resman.cpp | Joseph-Eugene Winzer | |
2018-04-15 | SUPERNOVA: Fixes setCurrentImage | Joseph-Eugene Winzer | |
2018-04-15 | SUPERNOVA: Moves VGA Palette to screenstatic.cpp | Joseph-Eugene Winzer | |
2018-04-15 | SUPERNOVA: Implements render functions | Joseph-Eugene Winzer | |
Although SupernovaEngine forwards render calls to screen, it also exposed members publicly like _brightness. Therefore, a few changes were necessary in rooms and state. |