Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-10-30 | TSAGE: intro, bar (109): fix a couple of glitches, rename some objects. | Strangerke | |
Drunk and Neon still not animated properly | |||
2011-10-30 | TSAGE: Blue Force - Change the type of two variables (Office, 560) | Strangerke | |
2011-10-30 | TSAGE: Fixed palette rotation effects in Blue Force | Paul Gilbert | |
2011-10-29 | MADE: Silence a few gcc warnings. | Johannes Schickel | |
2011-10-29 | SCI: Allow alt key combinations in all SCI games | Filippos Karapetis | |
Such key combos are used for the game debugger in SCI1.1 and GK1 | |||
2011-10-29 | SCI: Added a new debug flag, "DebugMode" for SCI32 games | Filippos Karapetis | |
This is used to enable the embedded debugger in several SCI32 games (PQ4, QFG4, GK1, GK2, KQ7, SQ6 and LSL7) | |||
2011-10-29 | SCI: Bugfix for text alignment in SCI32 games | Filippos Karapetis | |
2011-10-29 | SCI: Fixed speech in PQ4 CD | Filippos Karapetis | |
2011-10-29 | TSAGE: Blue Force - Beach (710): Fix a wrong delay, rename several variables ↵ | Strangerke | |
and change their type | |||
2011-10-29 | JANITORIAL: Remove unnecessary semicolons | Torbjörn Andersson | |
2011-10-29 | TSAGE: Rename one more variable in scene 315 (PD) | Strangerke | |
2011-10-29 | TSAGE: Bugfix to clear the list of disabled regions when the scene changes | Paul Gilbert | |
2011-10-29 | SCI: Silence GCC warning | Torbjörn Andersson | |
2011-10-29 | SCI: Fixed the up/down buttons in GK1 | Filippos Karapetis | |
2011-10-29 | SCI: Implemented text alignment for SCI32 | Filippos Karapetis | |
2011-10-29 | KYRA: Update engine description comment. | Johannes Schickel | |
2011-10-29 | KYRA: Add another delay for new tracks in the AdLib driver. | Johannes Schickel | |
This is to play really safe and to avoid messing up of sound data. | |||
2011-10-29 | KYRA: Fix haltTrack and beginFadeOut for AdLib driver. | Johannes Schickel | |
Formerly the were not executed properly when the sfx output was disabled. | |||
2011-10-29 | KYRA: Simplify AdLib output code a bit. | Johannes Schickel | |
This might cause nasty regressions, since it changes the way sounds are started. On the other hand it gets rid of the low level driver interface which was implemented before. And it should be a bit better secured against race conditions. | |||
2011-10-29 | KYRA: Mark overwritten methods of SoundAdLibPC as virtual. | Johannes Schickel | |
2011-10-29 | KYRA: Get rid of old-style loadSoundFile in SoundAdLibPC. | Johannes Schickel | |
2011-10-29 | KYRA: Move MixedSoundDriver implementation to sound.cpp. | Johannes Schickel | |
2011-10-29 | KYRA: Prefer Common::String over plain char arrays in Sound. | Johannes Schickel | |
2011-10-29 | KYRA: Get rid of Sound's voiceFileIsPresent in favor of isVoicePresent. | Johannes Schickel | |
2011-10-29 | KYRA: Make more methods of Sound const. | Johannes Schickel | |
2011-10-29 | KYRA: Move non-empty virtual methods of Sound from sound.h to sound.cpp. | Johannes Schickel | |
2011-10-29 | KYRA: Implemented LoL style volume control in AdLib output. | Johannes Schickel | |
2011-10-29 | TSAGE: Blue Force - In PD (315): rename several variables | Strangerke | |
2011-10-29 | SCI: Fixed typo | Filippos Karapetis | |
2011-10-29 | SCI: Some fixes for text positioning in SCI32 games (still WIP) | Filippos Karapetis | |
Also, removed duplicate code | |||
2011-10-28 | SCI: Remove unneeded casts (thanks to wjp for pointing that out) | Filippos Karapetis | |
2011-10-28 | SCI: Added two files missing in commit 4ac2940 | Filippos Karapetis | |
2011-10-28 | SCI: Added skeleton code for kEditText (still not working) | Filippos Karapetis | |
2011-10-28 | SCI: Use the original text buffer width/height when drawing it | Filippos Karapetis | |
Fixes the display of overlay text | |||
2011-10-28 | SCI: Draw overlay text, if it exists (e.g. on buttons) | Filippos Karapetis | |
2011-10-28 | SCI: Fixed text background color and text transparency for SCI32 games | Filippos Karapetis | |
2011-10-28 | TSAGE: Blue Force - Inside gang car (415): rename object6 | Strangerke | |
2011-10-28 | TSAGE: Blue Force - Inside gang car (415): Fix 2 focus objects (missing ↵ | Strangerke | |
remove()). | |||
2011-10-28 | TSAGE: Blue Force - Inside gang car (415): Fix a logic glitch, fix ↵ | Strangerke | |
overlapping text when using rap on bullets | |||
2011-10-28 | AUDIO: Fix conditional compilation of maxtrax and tfmx code. | Johannes Schickel | |
This is a regression from 3ddb6c0c903f478b91a8965d3433a9f79ce16ba7. | |||
2011-10-28 | AUDIO: Adapt include guard names to the "new" directory name. | Johannes Schickel | |
2011-10-28 | AUDIO: Slight adaptions of SID code to our guidelines. | Johannes Schickel | |
This only touches #include usages and the include guard of sid.h. | |||
2011-10-28 | ANDROID: Actually create the savegame directory. | Alyssa Milburn | |
Not sure how this went missing from the commit. (cherry picked from commit fed26146a855fc79784c3df0ae3a1bf068fc2722) | |||
2011-10-28 | GUI: Change scrollbar repeat handling from a timer proc to handleTickle. | Johannes Schickel | |
This should be less heavy on timer usage and makes sure no race conditions will occur. | |||
2011-10-28 | TSAGE: Blue Force - Gang arrest (410): Fix a couple of glitches in logic flow | Strangerke | |
2011-10-28 | TSAGE: Blue Force - Gang arrest (scene 410) - Fix dialog color for passenger | Strangerke | |
2011-10-28 | TSAGE: Silence GCC warning | Torbjörn Andersson | |
2011-10-27 | SWORD1: Fix crash when using cutscene subtitles with mac version | Thierry Crozat | |
It might have been simpler to add a bool to Text::makeTextSprite() to tell it to not byteswap the frame size when called from the movie player but I was not sure it was a good idea to have frames with different endianness stored in Text depending where they came from. | |||
2011-10-27 | GUI: Enable EGA Undithering in global options dialog | Tarek Soliman | |
GUIO_EGAUNDITHER is a positive flag unlike the rest of the GUIO negative flags like GUIO_NOASPECT and GUIO_NOSPEECH. This means the gui option is only enabled if the flag exists. This caused the gui option to be disabled in the global options dialog due to the flag not existing in the global confman domain. It is an inconvenience and a regression IMHO to have to set this flag on a game by game basis with no option to set it globally and have the games override it. Thanks Strangerke for making me clarify. Thanks LordHoto for feedback on code style. | |||
2011-10-27 | TSAGE: Implemented walk regions enabling/disabling for Blue Force | Paul Gilbert | |