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2006-07-08Changes init error handling of kyra engine (engine fails at ↵Johannes Schickel
Engine_KYRA_create now instead of KyraEngine::init, also adds check for invalid game path like the scumm engine does). svn-id: r23426
2006-07-08- fixes some c/p errors from my last commitJohannes Schickel
- fixes embedded pak loading svn-id: r23425
2006-07-08Updated BS2 section for next version, which may or may not be called 0.10.0.Torbjörn Andersson
svn-id: r23424
2006-07-08Implements loading of 'westwood.001' for kyra3 (no need to run the installer ↵Johannes Schickel
anymore). (thanks to eriktorbjorn for his code to extract files from westwood.001) svn-id: r23423
2006-07-08Adds a message dialog if kyra.dat is missing which tells the user to ↵Johannes Schickel
download the kyra.dat file. svn-id: r23421
2006-07-08Added support for DXA cutscenes, while still retaining support for the old MPEGTorbjörn Andersson
cutscenes and the "dummy" (subtitles and voice-over) mode. Several tweaks and cleanups were made in this process, and there may very well be regressions, but it should be stable enough to commit. svn-id: r23420
2006-07-08Rename VAR_WINDOWS_VERSION to VAR_PLATFORM_VERSIONTravis Howell
svn-id: r23419
2006-07-08General additions of newly understood hotspot fields, further decoded talk ↵Paul Gilbert
handling, ratpouch being freed, and several more script methods svn-id: r23418
2006-07-08Rewrote the talk handling codePaul Gilbert
Added lots of debugging information Partial support for characters bumping into each other Player/NPC action handling generally improved Added hard-coding for variable width frame animation of Ratpouch being released Basic support for Ratpouch wondering around svn-id: r23416
2006-07-08Add another German Macintosh version of pajama2Travis Howell
svn-id: r23414
2006-07-08Added support for ScummVM boot parameter values as well invoking the ↵Paul Gilbert
built-in debugger svn-id: r23413
2006-07-08Incremented lure.dat version and added new constants for debugging, tick ↵Paul Gilbert
methods, and hotspots svn-id: r23412
2006-07-08Disabled waiting for mouse release when making a popup selection to match ↵Paul Gilbert
original game svn-id: r23411
2006-07-08Added new hotspot runtime fields, a list for handling the details of paused ↵Paul Gilbert
characters (who have bumped into each other), and loading of newly added default character states from lure.dat svn-id: r23410
2006-07-08Added ScummVM debuglevel support for dumping executed scriptsPaul Gilbert
Fixed up some incorrect script methods and added several new ones svn-id: r23409
2006-07-08Added improved display of partially off-screen images, as well as proper ↵Paul Gilbert
handling of special talk message Ids that display a puzzled or exclamation dialog talk bubble above a character svn-id: r23408
2006-07-08Added shortcut stub for decoding a string without passing the current ↵Paul Gilbert
hotspot and action name svn-id: r23407
2006-07-08Rewrote the status line handling code along with tweaks to the debug ↵Paul Gilbert
information display svn-id: r23406
2006-07-08Added extra checking and debugging code, as well as partial ↵Paul Gilbert
rewrite/enhancement of talking and hotspot support methods svn-id: r23405
2006-07-08Replaced old debugging files with new ScummVM based onePaul Gilbert
svn-id: r23404
2006-07-08Initial commit of ScummVM-based debugging functionalityPaul Gilbert
svn-id: r23403
2006-07-07Update language settinga for filename patterns in HE gamesTravis Howell
svn-id: r23398
2006-07-07Add another German Windows version of pajama2Travis Howell
svn-id: r23396
2006-07-07- Fix bug #1513671 "GUI: PSP classic mode problems"Eugene Sandulenko
- Fix little inconsistency in modern theme for PSP resolution. svn-id: r23394
2006-07-07Revert recent change to actorWalkStep(), caused regressionsTravis Howell
svn-id: r23393
2006-07-07override inactive_dialog_shading on PSPJoost Peters
svn-id: r23390
2006-07-07fix build with latest psp toolchainJoost Peters
svn-id: r23386
2006-07-07implement grabRawScreen()Joost Peters
svn-id: r23385
2006-07-07make grabRawScreen() pure virtual, since it's now _required_ to be ↵Joost Peters
implemented by backends for certain SCUMM games to function properly. This happened when ScummEngine::moveScreen() was changed in revision 23215 and causes Indy4 to fail the assert(_system->grabRawScreen(...)) on PSP (and Symbian?), where this function was not implemented. svn-id: r23383
2006-07-07Fix bug #1518523 - FOA: Indy facing the wrong direction in intro. And adjust ↵Travis Howell
walk code to closer match original code of earlier games svn-id: r23381
2006-07-06Moving remaining platform/backends code, as previously threatenedMax Horn
svn-id: r23380
2006-07-06Fix off by one, in the stomach of pajama3Travis Howell
svn-id: r23377
2006-07-06Add cyx's patch for 1513622 - HE: Palette glitch (recent regression)Travis Howell
svn-id: r23376
2006-07-06Fix 1506002 - PUTTTIME: Weird Mouth MovementTravis Howell
svn-id: r23374
2006-07-05Fix bug #1515345 - INDY3 (FM-TOWNS): Black screen upon start (Amiga)Travis Howell
svn-id: r23372
2006-07-01move ce port to its new homeKostas Nakos
svn-id: r23366
2006-06-30Add French version of the Feeble Files (Windows 4CD)Travis Howell
svn-id: r23362
2006-06-30Moved savefile.cpp to backends, to work around link errorMax Horn
svn-id: r23361
2006-06-30Include DCLauncherDialog.h from the new backend dir.Marcus Comstedt
svn-id: r23360
2006-06-30fix compilation after backend moveJoost Peters
svn-id: r23359
2006-06-30move psp backend to backends/platforms/pspJoost Peters
svn-id: r23358
2006-06-30Moved backends/dc into new platform directory.Marcus Comstedt
svn-id: r23357
2006-06-30No need to calls clearSoundCallback here (engine destructor already does that)Max Horn
svn-id: r23356
2006-06-30Align memory address properly. This fixes crash on the GP32.Won Star
svn-id: r23354
2006-06-30Added NEWS sections for 0.10.0 and the inevitable 0.9.1.Torbjörn Andersson
svn-id: r23350
2006-06-29Oh. I forgot to change function calls.Won Star
svn-id: r23348
2006-06-29- Renamed a few mult-variables to something more fittingSven Hesse
- Fixed a small mistake, making the entering animation work - Correcting Game_v2::playTot() so that the loading screen is shown - Updated most of the collisions stuff, the objects names hint stuff works now svn-id: r23346
2006-06-29Whoops. Correct varible name.Won Star
svn-id: r23344
2006-06-29Properly init memory tables.Won Star
svn-id: r23342
2006-06-29Lock sound timer thread.Won Star
svn-id: r23340