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2009-07-09- Rewrote and greatly simplified the MSVC8 and MSVC9 project files so that th...Filippos Karapetis
2009-07-09Renamed sound/iff.* to sound/iff_sound.* to fix an issue with the upcoming ch...Filippos Karapetis
2009-07-09Warn instead of crash when a video frame part was found although the header s...Sven Hesse
2009-07-09Changed the status of the cruise engine to be enabled by defaultPaul Gilbert
2009-07-09Giving Font its own real classSven Hesse
2009-07-08LOL: cleanupFlorian Kagerer
2009-07-08LOL: rename new function in last commit according to LordHoto's suggestionFlorian Kagerer
2009-07-08LOL: fix long standing bugs in the battle system (hit chance, damage, etc) by...Florian Kagerer
2009-07-08- Moved printObject inside the Console classFilippos Karapetis
2009-07-08Only the kernel needs to be initialized before anything else, when saving/loa...Filippos Karapetis
2009-07-08Fixed saving/loading again (broken with the latest changes for game feature a...Filippos Karapetis
2009-07-08Some cleanup for the script debugger code:Filippos Karapetis
2009-07-08Added guards to only include the Shorten audio code when the SAGA2 code in th...Filippos Karapetis
2009-07-08Also added the ENABLE_IHNM and ENABLE_SAGA2 preprocessor definitions to the s...Filippos Karapetis
2009-07-08The ENABLE_* flags are only checked for *.cpp files in MSVC, so move the ENAB...Filippos Karapetis
2009-07-08Updated the MSVC project files of the scummvm project (added graphics/sjis.*)Filippos Karapetis
2009-07-08Synced the MSVC project files of the gob engineFilippos Karapetis
2009-07-08Fix recent regression in vc61().Travis Howell
2009-07-07Silenced the very chatty song iterator console messages by converting them to...Filippos Karapetis
2009-07-07Improved the LSL1VGA workaround after talking with waltervnFilippos Karapetis
2009-07-07Added a workaround for incorrect font references in LSL1VGA (which was the or...Filippos Karapetis
2009-07-07Change all uses of FM-Towns/fm-towns to FM-TOWNS.Johannes Schickel
2009-07-07Simply compile guard of SJIS code and fix comment.Johannes Schickel
2009-07-07Add guards to only include SJIS font code, when KYRA or SCI is enabled.Johannes Schickel
2009-07-07Change "FM-Towns" to "FM-TOWNS" for consistency.Johannes Schickel
2009-07-07- Rename FontSJIS::enableShadow to enableOutline.Johannes Schickel
2009-07-07- Added support for outlined FM-Towns ROM drawingJohannes Schickel
2009-07-07kFeatures800 -> kFeatures800x600 in order to have more meaningful nameEugene Sandulenko
2009-07-07Adapt KYRA to use the new Graphics::FontSJIS code.Johannes Schickel
2009-07-07Add generic functionallity to draw FM-Towns ROM. (To be used by KYRA and SCI)Johannes Schickel
2009-07-07Removed the weird checks for a maximum resource number (the sci_max_resource_...Filippos Karapetis
2009-07-07Change SaveLoad_Playtoons caseArnaud Boutonné
2009-07-07Removed the superfluous sci_version_types array (it's essentially the same as...Filippos Karapetis
2009-07-07- Add a new gametype for 'The Land of the Magic Stones'Arnaud Boutonné
2009-07-07- Separate Playtoons gametypes from in GobEngine::initGameParts()Arnaud Boutonné
2009-07-07Cleanup: added an enum for the auto-detected features, removed the selectors ...Filippos Karapetis
2009-07-07Added auto-detection for games with older headers for script blocks, and remo...Filippos Karapetis
2009-07-07Added a SCI1.1 case in the lofss opcode, like in the lofsa opcode (essentiall...Filippos Karapetis
2009-07-07Add detection of Playtoons 2 EnArnaud Boutonné
2009-07-07- Added auto-detection for EGA graphics. As a result of this, GF_SCI1_EGA has...Filippos Karapetis
2009-07-07Removed the shooting workaround delay - the overlay number can vary, so it is...Paul Gilbert
2009-07-07Set the correct sound rate for Personal Nightmare.Travis Howell
2009-07-07Prevent a crash when the engine errors out before the game state is initializedFilippos Karapetis
2009-07-07Removed unused defineFilippos Karapetis
2009-07-07Fix to the return values of the Op_GetMouseButton library function now allows...Paul Gilbert
2009-07-07Added workaround to briefly pause when displaying the first message of the sh...Paul Gilbert
2009-07-07Bugfix so that user delays work correctlyPaul Gilbert
2009-07-07Bugfix so the game speed will correctly change after showing the credits when...Paul Gilbert
2009-07-06Renamed SCI_VERSION_01 -> SCI_VERSION_01_EGAFilippos Karapetis
2009-07-06Fix RTL from Kyra3 main menu. (It now doesn't quit ScummVM anymore)Johannes Schickel