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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2006-01-18
That (PU1) & (PU2) prefixes are used in several HE games.
Travis Howell
2006-01-17
Request screen update after mouse movement.
Joost Peters
2006-01-17
Updated comments
Max Horn
2006-01-17
Mark as 16bit color.
Travis Howell
2006-01-17
Set initial value.
Travis Howell
2006-01-17
Correct HE version.
Travis Howell
2006-01-17
Fix actor selection in spyfox.
Travis Howell
2006-01-17
Patch from md5 to fix bug #1336334: "GOB: screen jumbled after typing in level
Eugene Sandulenko
2006-01-17
enable kyra engine
Joost Peters
2006-01-17
Commit patch #1171517 by salty-horse (save speech and sfx preferences BASS e...
Joost Peters
2006-01-16
Joachim happened to have his name wider than 15 characters. Fixing
Eugene Sandulenko
2006-01-16
IHNM actor walk end fix (TED exits first scene now)
Andrew Kurushin
2006-01-16
patch #1406628: "SAGA: Minimize #include dependencies". Thanks a lot Filippos.
Eugene Sandulenko
2006-01-16
oops
Eugene Sandulenko
2006-01-16
Add Joachim to contributors list for fixind "just" several hundreds of MD5s
Eugene Sandulenko
2006-01-16
Heavily reworked and updated by Joachim
Eugene Sandulenko
2006-01-16
HE80+ games set color depth in scumm variable.
Travis Howell
2006-01-16
Minor changes.
Travis Howell
2006-01-16
Small correction to sound opcodes in HE games.
Travis Howell
2006-01-16
Match sizes of original versions, to avoid possible overflows.
Travis Howell
2006-01-16
Move over more version specific index blocks.
Travis Howell
2006-01-16
Merge back into single switch.
Travis Howell
2006-01-16
More sorting.
Travis Howell
2006-01-16
Index block are specific to later HE games.
Travis Howell
2006-01-16
Index block doesn't exist.
Travis Howell
2006-01-15
Add another French version of loom & indy3.
Travis Howell
2006-01-15
Add support for another sound flag in HE games.
Travis Howell
2006-01-15
Add missing check for talk sounds in HE games.
Travis Howell
2006-01-15
Leave as warning.
Travis Howell
2006-01-15
Ooops, looping should have been left enabled.
Travis Howell
2006-01-15
Fix sound channel selection in HE95+ games.
Travis Howell
2006-01-15
Cleanup unused parts of HE sound code.
Travis Howell
2006-01-15
Update md5s for ru simon2.
Travis Howell
2006-01-15
Fix sound priority value in HE games.
Travis Howell
2006-01-15
Update confusing warning.
Travis Howell
2006-01-14
Added an error() to drawString to catch charset mask usage in V7+ games, if a...
Max Horn
2006-01-14
Implemented "cmd_loadPageFromDisk" and "cmd_savePageToDisk".
Johannes Schickel
2006-01-14
Lowered FluidSynth's default gain, and added config file and command-line
Torbjörn Andersson
2006-01-14
Doc update: Added coremidi driver; removed obsolete amidi driver; updated & c...
Max Horn
2006-01-14
Print out save version and stored MD5 on debug level 2.
Eugene Sandulenko
2006-01-14
Removed unnecessary newline in debugging message.
Torbjörn Andersson
2006-01-14
Fixed bug # 1401236. (KYRA: Erroneous animation in the pantheon of moonlight).
Johannes Schickel
2006-01-14
Fixes delay while waiting for the voice in the intro.
Johannes Schickel
2006-01-14
Added a Gob2 opcode stub
Sven Hesse
2006-01-14
Corrected the bug I introducted into executeGoblinOpcode()'s unimplemented op...
Sven Hesse
2006-01-14
Restore the alphabetical order of the platforms (this should really be done b...
Max Horn
2006-01-14
Patch #1403763 (tiny fix for LaTeX documentation generation, concerning line ...
Max Horn
2006-01-14
HE80+ games may redraw all actors via scumm variable.
Travis Howell
2006-01-14
Added copy protection skipping; Fixed Inter::getOpcodeGoblinDesc()
Sven Hesse
2006-01-14
Should have commited this too.
Travis Howell
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