Age | Commit message (Collapse) | Author |
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svn-id: r27309
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svn-id: r27307
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svn-id: r27306
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svn-id: r27305
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ScummVM 0.10.0 README
svn-id: r27301
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of The Feeble Files.
svn-id: r27300
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svn-id: r27298
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svn-id: r27295
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svn-id: r27293
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cutscenes in DXA format, with FLAC audio now.
svn-id: r27292
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update to the newest libpack. Also enable parallaction by default
svn-id: r27289
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svn-id: r27287
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svn-id: r27285
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svn-id: r27284
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svn-id: r27282
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svn-id: r27281
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svn-id: r27277
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svn-id: r27275
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svn-id: r27274
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svn-id: r27272
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svn-id: r27270
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svn-id: r27269
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by changes for PP in the past.
svn-id: r27267
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protagonist will say it out properly before we hear the other character's reply. Also, added some more code for sfScriptFade and made it a stub for now, as it still needs work
svn-id: r27264
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showing well
svn-id: r27263
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svn-id: r27262
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svn-id: r27256
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as SFX, not speech, in many SCUMM games
svn-id: r27253
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svn-id: r27250
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svn-id: r27248
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svn-id: r27246
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svn-id: r27244
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of branch-0-10-0 previously =)
svn-id: r27243
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svn-id: r27240
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svn-id: r27239
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svn-id: r27236
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svn-id: r27234
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svn-id: r27232
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svn-id: r27229
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svn-id: r27228
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svn-id: r27227
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Actor::getActorFrameRange, as the function is the same in both ITE and IHNM
svn-id: r27226
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properly
svn-id: r27225
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svn-id: r27223
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svn-id: r27222
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svn-id: r27218
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svn-id: r27216
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svn-id: r27215
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svn-id: r27213
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.gpe).
svn-id: r27211
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