aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2005-01-28Use class Mutex instead of MutexRefMax Horn
svn-id: r16679
2005-01-28Add isalnum for HPC compilerNicolas Bacca
svn-id: r16678
2005-01-28Fix return for HPC compilerNicolas Bacca
svn-id: r16677
2005-01-28Add medium quality sound for FOTAQNicolas Bacca
svn-id: r16676
2005-01-28partialy implemented all Iso mode resource loadingAndrew Kurushin
todo: loadMulti - may be wrong svn-id: r16670
2005-01-28updatedPaweł Kołodziejski
svn-id: r16669
2005-01-28Began what I hope is the final major restructuring of the BS2 engine.Torbjörn Andersson
In this first step, I have moved all opcode functions into functions.cpp, instead of having them scattered all over the place. To get things to compile again, I had to rewrite the overly complicated sound effects handling. It's much simpler now. The next step will be to move any non-trivial code out of the opcode functions and into the appropriate object. This, I hope, will make it easier to create well-separated objects, instead of the current mess. I also want to tear down the artificial boundary between the main directory and the "driver" directory. We already have a cross-platform layer; there's no need to have yet another one. (Actually, the rewriting of the sound effects code took one first step in this direction.) At the final stage, I'd like to get rid of the "drivers" directory completely, but I'll probably need some help with that if I want to preserve the CVS history of the code. Things will probably be a bit bumpy along the way, but I seem to have reached a point of relative stability again, which is why I'm commiting this now. svn-id: r16668
2005-01-28more proper checksPaweł Kołodziejski
svn-id: r16667
2005-01-28IndentationTorbjörn Andersson
svn-id: r16666
2005-01-28updatedPaweł Kołodziejski
svn-id: r16665
2005-01-28fix VC7.1 compilationAndrew Kurushin
svn-id: r16664
2005-01-28added error message for lack of library supportPaweł Kołodziejski
svn-id: r16663
2005-01-28Combine actordata.cpp and objectdata.cpp into itedata.cpp. These areEugene Sandulenko
ITE specific and from other hand IHNM has these data in resources. svn-id: r16662
2005-01-28added support for mp3 compressed tracksPaweł Kołodziejski
svn-id: r16661
2005-01-28fixed restoration of sounds params after cross non/compressed bundlesPaweł Kołodziejski
svn-id: r16660
2005-01-28add checks for mad and vorbis definePaweł Kołodziejski
svn-id: r16659
2005-01-28double checkPaweł Kołodziejski
svn-id: r16658
2005-01-28ah, forgot thatPaweł Kołodziejski
svn-id: r16657
2005-01-28added support for mp3 compressed bundlesPaweł Kołodziejski
svn-id: r16656
2005-01-28clear compressed entries before restore for compatibility with old savegamesPaweł Kołodziejski
svn-id: r16655
2005-01-28Fix warning introduced by previous commit.Torbjörn Andersson
svn-id: r16654
2005-01-28Let IHNM run again. It has 105 script functions.Eugene Sandulenko
svn-id: r16653
2005-01-27port change from branchPaweł Kołodziejski
svn-id: r16652
2005-01-27fix compilationPaweł Kołodziejski
svn-id: r16651
2005-01-27emsvc4 need public access, hmmm...Paweł Kołodziejski
svn-id: r16650
2005-01-27update, fix endlinesPaweł Kołodziejski
svn-id: r16649
2005-01-27Add yet another SAGA itemEugene Sandulenko
svn-id: r16648
2005-01-27Applied patch #1106775 "SAGA colours". This simplifies code considerably, andEugene Sandulenko
moreover getBlack() didn't always work correctly for some reason. If IHNM uses different colors we will switch to variables, but that could be addressed later or at least when someone will start to work on it more time than now. svn-id: r16647
2005-01-27fix for shadowed variablePaweł Kołodziejski
svn-id: r16646
2005-01-27Add some HE md5s.Eugene Sandulenko
svn-id: r16645
2005-01-27Fix regression with 640x480 HE games so it will not let them scale above 1x.Eugene Sandulenko
Though I _don't_ like this fix. It looks like a dirty hack to me. There is something completely wrong with our logics here. svn-id: r16644
2005-01-27fix for shadowed variablePaweł Kołodziejski
svn-id: r16643
2005-01-26Add swedish freddiTravis Howell
svn-id: r16642
2005-01-26fix for compressed bun soundsPaweł Kołodziejski
svn-id: r16641
2005-01-26Fix bug #1109687 buffer overflow causes crash from env-var HOME and someEugene Sandulenko
other places with such overflows. svn-id: r16640
2005-01-25added support for compressed bun filesPaweł Kołodziejski
svn-id: r16639
2005-01-25fixed volume channel in fade trackPaweł Kołodziejski
svn-id: r16638
2005-01-25updatePaweł Kołodziejski
svn-id: r16637
2005-01-25The sfRand() script function was slightly wrongTorbjörn Andersson
Old behaviour: 0 <= random number <= param Correct behaviour: 0 <= random number < param svn-id: r16636
2005-01-25InfoDialog can assume the screen is 320 pixels. In games where it isn't,Torbjörn Andersson
the dialog will be scaled to the appropriate size and position. This should fix bug #1107817. svn-id: r16635
2005-01-25Corrected the comment: the savegame filename does not include the path atTorbjörn Andersson
this stage. (So 128 characters is probably excessive, even if the SCUMM engine uses 256.) svn-id: r16634
2005-01-25Added a "value step" parameter to the Slider widget class so that clickingTorbjörn Andersson
beside the slider handle can move it more than one step. (When the volume range was 0-14 or 0-16 this wasn't needed, but now it's 0-255.) svn-id: r16633
2005-01-24Correct aksf/akst pointer when sequence found.Travis Howell
svn-id: r16632
2005-01-24Updated SAGA items.Torbjörn Andersson
svn-id: r16631
2005-01-24*** empty log message ***Travis Howell
svn-id: r16630
2005-01-24Correct sound offset sizeTravis Howell
svn-id: r16628
2005-01-23Update SAGA items. Now we have several things implemented :).Eugene Sandulenko
svn-id: r16627
2005-01-23Picky indentation. Main reason is to make version 1.100 :P.Eugene Sandulenko
svn-id: r16626
2005-01-23Another spot of kReplyOnce usage. Thanks to proper memory addressing nowEugene Sandulenko
it is possible to implement. svn-id: r16625
2005-01-23updatePaweł Kołodziejski
svn-id: r16624