Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-05-02 | Fix the ending of CD demo. | Travis Howell | |
svn-id: r40233 | |||
2009-05-01 | SAGA: move Actor::_pathList into a Common::Array<Point> | Andrew Kurushin | |
svn-id: r40232 | |||
2009-05-01 | Add bit2 and bit3 options to debugger. | Travis Howell | |
svn-id: r40231 | |||
2009-05-01 | Add the non-interactive German demo of Simon the Sorcerer 2. | Travis Howell | |
svn-id: r40229 | |||
2009-05-01 | SAGA: fix SAGA_DEBUG&ACTOR_DEBUG enabled compilation; move ↵ | Andrew Kurushin | |
Actor::_debugPoints into a Common::Array<DebugPoint> svn-id: r40227 | |||
2009-05-01 | Renamed aspectRatio to aspectRatioCorrection in the SDL backend to match the ↵ | Bertrand Augereau | |
accessor functions (don't worry, o reader, for this is the only modification going to the SVN :) ) svn-id: r40226 | |||
2009-05-01 | Gob : Fascination - put back o1_freesprite and switch to o1_animPalInit ↵ | Arnaud Boutonné | |
after verification of the original code in Gob1. Modify or suppress some warnings. svn-id: r40225 | |||
2009-05-01 | Gob - Add MD5 for Addy 4 basis CD (supposedly used by all Addy 4) | Arnaud Boutonné | |
svn-id: r40224 | |||
2009-05-01 | Fix regression in the PC version of PN. | Travis Howell | |
svn-id: r40223 | |||
2009-05-01 | Fix inventory regression in the PC version of PN. | Travis Howell | |
svn-id: r40222 | |||
2009-04-30 | Adding a strdup-like inline function | Sven Hesse | |
svn-id: r40216 | |||
2009-04-30 | Plugging leaks | Sven Hesse | |
svn-id: r40215 | |||
2009-04-30 | Updated Gob project for files moved to the demos folder | Paul Gilbert | |
svn-id: r40214 | |||
2009-04-29 | Moving the demo-related stuff into a demos-subdirectory | Sven Hesse | |
svn-id: r40212 | |||
2009-04-29 | Playing half-sized videos fullscreen in the demoplayer | Sven Hesse | |
svn-id: r40211 | |||
2009-04-29 | Refactoring. | Nicola Mettifogo | |
svn-id: r40210 | |||
2009-04-29 | Fix build | Sven Hesse | |
svn-id: r40209 | |||
2009-04-29 | Gob - Add game_fascin.cpp file | Arnaud Boutonné | |
svn-id: r40208 | |||
2009-04-29 | - Added a game_fascin skeletton, as specificities are now proven | Arnaud Boutonné | |
- Added a new game time, adibouunknown, used to reference the ADI/Adibou/Addy generic environments - Replace oFascin_cdUnknown10 by a real function - Fix a detail in oFascin_cdUnknown11 - Suppress double declaration for types Gob2 and Ween svn-id: r40207 | |||
2009-04-29 | Gob- Add a fascination-specific (and yet unknown) renderflag vaue | Arnaud Boutonné | |
svn-id: r40206 | |||
2009-04-29 | Gob - Add some MD5s for Win-Lost in time, Win-Inca2 and ADI/Adibou ↵ | Arnaud Boutonné | |
environments (unhandled, though) svn-id: r40205 | |||
2009-04-29 | fix warning | Joost Peters | |
svn-id: r40204 | |||
2009-04-29 | More formatting. | Johannes Schickel | |
svn-id: r40203 | |||
2009-04-29 | Formatting. | Johannes Schickel | |
svn-id: r40202 | |||
2009-04-29 | Cleanup. | Johannes Schickel | |
svn-id: r40200 | |||
2009-04-29 | Cleanup. | Johannes Schickel | |
svn-id: r40199 | |||
2009-04-29 | Fixed dword alignment warning (as reported by salty-horse) | Paul Gilbert | |
svn-id: r40198 | |||
2009-04-29 | Fix out of bounds array access (as reported by DrMcCoy). | Johannes Schickel | |
svn-id: r40197 | |||
2009-04-29 | Re-introduced the ability to skip the title scenes in Discworld 1. Since the ↵ | Paul Gilbert | |
exact scene numbers differed between language versions, this new version simply relies on skipping the first four screens - hopefully, none of the various versions will have any extra title screens. svn-id: r40196 | |||
2009-04-29 | Decreased the dithering LUT's depth to 5 bit per color component. | Sven Hesse | |
The results still good and generating it is fast enough to do at each start (so we don't need to save it anymore) svn-id: r40195 | |||
2009-04-29 | Removed obsolete TODO. | Nicola Mettifogo | |
svn-id: r40194 | |||
2009-04-29 | Enable music and sound effects in BRA, by default. | Travis Howell | |
svn-id: r40193 | |||
2009-04-29 | Add support for unpacked data files, in the PC version of PN. | Travis Howell | |
svn-id: r40192 | |||
2009-04-29 | * Refactored existing save/load code to ease extension | Nicola Mettifogo | |
* Added load/save dialogs using ScummVM's overlay for the moment (no actual saving is performed yet) * Plugged the main menu so that it displays the load dialog when needed. svn-id: r40191 | |||
2009-04-28 | SCI: Improved the Table template a bit by taking advantage of C++ features | Max Horn | |
svn-id: r40190 | |||
2009-04-28 | Reorder :P | Sven Hesse | |
svn-id: r40189 | |||
2009-04-28 | Added a Spanish Urban Runner | Sven Hesse | |
svn-id: r40188 | |||
2009-04-28 | Some code for the intro only LoL demo. It is disabled currently though. | Johannes Schickel | |
svn-id: r40187 | |||
2009-04-28 | Set ADGF_DEMO flag for kyra2 seq player based LoL demo. | Johannes Schickel | |
svn-id: r40186 | |||
2009-04-28 | SCI: Further restructured the SegManager heap tables | Max Horn | |
svn-id: r40184 | |||
2009-04-28 | SCI: Removed the evil macros in engine/heapmgr.h, by manually instantiating ↵ | Max Horn | |
them where used (this enables us to further modify the code later one) svn-id: r40183 | |||
2009-04-28 | SCI: Renamed execution_stack -> _executionStack and turned it into a ↵ | Max Horn | |
Common::Array svn-id: r40182 | |||
2009-04-28 | Implemented quit dialog box in BRA. | Nicola Mettifogo | |
svn-id: r40181 | |||
2009-04-28 | SAGA: turned Actor::_pathNodeList into a Common::Array<PathNode>; likewise ↵ | Max Horn | |
for Actor::_newPathNodeList which also turned from a member var into a function local var svn-id: r40180 | |||
2009-04-28 | SAGA: Moved some code from actor.h to actor.cpp; replaced ↵ | Max Horn | |
Actor::_pathDirectionList and related members by a Common::Array<PathDirectionData> inside Actor::fillPathArray() svn-id: r40179 | |||
2009-04-28 | SCI: Renamed text_fragment_t -> TextFragment and changed TextHandle to store ↵ | Max Horn | |
the text fragments and pixmaps in Common::Arrays svn-id: r40178 | |||
2009-04-28 | Added in-game menu for BRA. Load/save is not supported yet. | Nicola Mettifogo | |
svn-id: r40176 | |||
2009-04-28 | * Disk code cleanup. | Nicola Mettifogo | |
* Added ability to load in-game menu graphics. svn-id: r40175 | |||
2009-04-28 | The Playtoons game seem to be more like Last Dynasty than Urban Runner ↵ | Sven Hesse | |
(paletted video mode) svn-id: r40174 | |||
2009-04-28 | Added a phrase to the 'report bugs' section in the README, asking people to ↵ | Max Horn | |
file each issue separately svn-id: r40173 |