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AgeCommit message (Expand)Author
2018-08-09STARTREK: TUG0 (first room of mission 2)Matthew Stewart
2018-08-09STARTREK: Make "missionScore" mission-specificMatthew Stewart
2018-08-09STARTREK: Preliminary saving/loadingMatthew Stewart
2018-08-09STARTREK: Loop audioMatthew Stewart
2018-08-09STARTREK: Mission 1 finishedMatthew Stewart
2018-08-09STARTREK: Demon6, including the special case menuMatthew Stewart
2018-08-09STARTREK: Demon5Matthew Stewart
2018-08-09STARTREK: Sort text alphabetically by IDMatthew Stewart
2018-08-09STARTREK: Begin with Demon4Matthew Stewart
2018-08-09STARTREK: Talk to miner action in Demon3Matthew Stewart
2018-08-09STARTREK: Refactor text using integer constantsMatthew Stewart
2018-08-09STARTREK: Finish demon3Matthew Stewart
2018-08-09STARTREK: Demon2, half of Demon3 doneMatthew Stewart
2018-08-09STARTREK: DEMON1 done (klingon attack)Matthew Stewart
2018-08-09STARTREK: Finish implementing first roomMatthew Stewart
2018-08-09STARTREK: Begin on room-specific code for room 1Matthew Stewart
2018-08-09STARTREK: Cleanup some text codeMatthew Stewart
2018-08-09STARTREK: Default behaviour for look actionMatthew Stewart
2018-08-09STARTREK: Rename objects to actorsMatthew Stewart
2018-08-09STARTREK: Don't memset sprites, add Fixed16 typeMatthew Stewart
2018-08-09STARTREK: Inventory menu and hotspotsMatthew Stewart
2018-08-09STARTREK: Buffer all changes to the mouse bitmapMatthew Stewart
2018-08-09STARTREK: Tweak events to update mouse more oftenMatthew Stewart
2018-08-09STARTREK: Fix draw priority of menusMatthew Stewart
2018-08-09STARTREK: Action menuMatthew Stewart
2018-08-09STARTREK: Refactor text and menusMatthew Stewart
2018-08-09STARTREK: Warps between roomsMatthew Stewart
2018-08-09STARTREK: PathfindingMatthew Stewart
2018-08-09STARTREK: Sprite layeringMatthew Stewart
2018-08-09STARTREK: Basic walkingMatthew Stewart
2018-08-09STARTREK: Initialization of away mission.Matthew Stewart
2018-08-09STARTREK: Palette fadingMatthew Stewart
2018-08-09STARTREK: Bitmap scalingMatthew Stewart
2018-08-09STARTREK: Implement "xor'd" animations for crewmenMatthew Stewart
2018-08-09STARTREK: Get animation timing working properlyMatthew Stewart
2018-08-09STARTREK: Objects and animations.Matthew Stewart
2018-08-09STARTREK: setVisibleMenuButtons functionMatthew Stewart
2018-08-09STARTREK: Music/SFX enable and disable functionsMatthew Stewart
2018-08-09STARTREK: Rects don't include right/bottom pixel.Matthew Stewart
2018-08-09STARTREK: Fix placement of textboxesMatthew Stewart
2018-08-09STARTREK: Quit game menu and mouse warp functionMatthew Stewart
2018-08-09STARTREK: Options menuMatthew Stewart
2018-08-09STARTREK: Remove executable bit on source filesMatthew Stewart
2018-08-09STARTREK: Set default mouse sprite to stop crashesMatthew Stewart
2018-08-09STARTREK: Disabling menu buttons + text menu.Matthew Stewart
2018-08-09STARTREK: Add debug channel for soundMatthew Stewart
2018-08-09STARTREK: Implement CD Audio handling.Matthew Stewart
2018-08-09STARTREK: Implement sound effects in the midisMatthew Stewart
2018-08-09STARTREK: Begin implementing event system.Matthew Stewart
2018-08-09STARTREK: Implement more text routinesMatthew Stewart