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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2018-08-09
STARTREK: TUG0 (first room of mission 2)
Matthew Stewart
2018-08-09
STARTREK: Make "missionScore" mission-specific
Matthew Stewart
2018-08-09
STARTREK: Preliminary saving/loading
Matthew Stewart
2018-08-09
STARTREK: Loop audio
Matthew Stewart
2018-08-09
STARTREK: Mission 1 finished
Matthew Stewart
2018-08-09
STARTREK: Demon6, including the special case menu
Matthew Stewart
2018-08-09
STARTREK: Demon5
Matthew Stewart
2018-08-09
STARTREK: Sort text alphabetically by ID
Matthew Stewart
2018-08-09
STARTREK: Begin with Demon4
Matthew Stewart
2018-08-09
STARTREK: Talk to miner action in Demon3
Matthew Stewart
2018-08-09
STARTREK: Refactor text using integer constants
Matthew Stewart
2018-08-09
STARTREK: Finish demon3
Matthew Stewart
2018-08-09
STARTREK: Demon2, half of Demon3 done
Matthew Stewart
2018-08-09
STARTREK: DEMON1 done (klingon attack)
Matthew Stewart
2018-08-09
STARTREK: Finish implementing first room
Matthew Stewart
2018-08-09
STARTREK: Begin on room-specific code for room 1
Matthew Stewart
2018-08-09
STARTREK: Cleanup some text code
Matthew Stewart
2018-08-09
STARTREK: Default behaviour for look action
Matthew Stewart
2018-08-09
STARTREK: Rename objects to actors
Matthew Stewart
2018-08-09
STARTREK: Don't memset sprites, add Fixed16 type
Matthew Stewart
2018-08-09
STARTREK: Inventory menu and hotspots
Matthew Stewart
2018-08-09
STARTREK: Buffer all changes to the mouse bitmap
Matthew Stewart
2018-08-09
STARTREK: Tweak events to update mouse more often
Matthew Stewart
2018-08-09
STARTREK: Fix draw priority of menus
Matthew Stewart
2018-08-09
STARTREK: Action menu
Matthew Stewart
2018-08-09
STARTREK: Refactor text and menus
Matthew Stewart
2018-08-09
STARTREK: Warps between rooms
Matthew Stewart
2018-08-09
STARTREK: Pathfinding
Matthew Stewart
2018-08-09
STARTREK: Sprite layering
Matthew Stewart
2018-08-09
STARTREK: Basic walking
Matthew Stewart
2018-08-09
STARTREK: Initialization of away mission.
Matthew Stewart
2018-08-09
STARTREK: Palette fading
Matthew Stewart
2018-08-09
STARTREK: Bitmap scaling
Matthew Stewart
2018-08-09
STARTREK: Implement "xor'd" animations for crewmen
Matthew Stewart
2018-08-09
STARTREK: Get animation timing working properly
Matthew Stewart
2018-08-09
STARTREK: Objects and animations.
Matthew Stewart
2018-08-09
STARTREK: setVisibleMenuButtons function
Matthew Stewart
2018-08-09
STARTREK: Music/SFX enable and disable functions
Matthew Stewart
2018-08-09
STARTREK: Rects don't include right/bottom pixel.
Matthew Stewart
2018-08-09
STARTREK: Fix placement of textboxes
Matthew Stewart
2018-08-09
STARTREK: Quit game menu and mouse warp function
Matthew Stewart
2018-08-09
STARTREK: Options menu
Matthew Stewart
2018-08-09
STARTREK: Remove executable bit on source files
Matthew Stewart
2018-08-09
STARTREK: Set default mouse sprite to stop crashes
Matthew Stewart
2018-08-09
STARTREK: Disabling menu buttons + text menu.
Matthew Stewart
2018-08-09
STARTREK: Add debug channel for sound
Matthew Stewart
2018-08-09
STARTREK: Implement CD Audio handling.
Matthew Stewart
2018-08-09
STARTREK: Implement sound effects in the midis
Matthew Stewart
2018-08-09
STARTREK: Begin implementing event system.
Matthew Stewart
2018-08-09
STARTREK: Implement more text routines
Matthew Stewart
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