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2009-02-13Fix bug #2596028 - FREDDI3: Game does not start German version.Travis Howell
svn-id: r36315
2009-02-13Fixed bug #2485123 (weird looking game load dialog).Vicent Marti
svn-id: r36313
2009-02-13GUI: Fixed long-standing bug in calcGradient (gradients look a bit better now)Max Horn
svn-id: r36311
2009-02-13Changed DotMatrix to use pixelformat instead of bitformat/colormasksMax Horn
svn-id: r36310
2009-02-13cleanupMax Horn
svn-id: r36309
2009-02-13Don't try to distribute the SDL Readme in Amiga as it isn't included in its ↵Jordi Vilalta Prat
SDK anymore svn-id: r36307
2009-02-13Build a dynamically linked executable on Amiga by default (as discussed with ↵Jordi Vilalta Prat
Raziel^) svn-id: r36306
2009-02-13Synced the cruise engine MSVC 2002/2003 project filesFilippos Karapetis
svn-id: r36305
2009-02-13Formatting changes / consistencyJoost Peters
svn-id: r36304
2009-02-13Revert talkspeed changes, while still only using the game specific talkspeed ↵Travis Howell
setting (if it exists). And clarify the talkspeed differences between games in the README. svn-id: r36299
2009-02-13Changed OverlayColor from int16 to uint16 to fix the strange colours thatTorbjörn Andersson
appeared in the GUI with r36288. At least, it fixes the problem for me. I hope I didn't accidentally break anything else. svn-id: r36298
2009-02-13Fix another memory leak, when exiting Waxworks.Travis Howell
svn-id: r36296
2009-02-13Fix memory leaks, when exiting Waxworks.Travis Howell
svn-id: r36294
2009-02-13Fix another memory leak, when exiting AGOS engine.Travis Howell
svn-id: r36293
2009-02-13DS: Removed code from GBAMPSaveFileManager::getSavePath() which was for ↵Max Horn
compatibility with 0.6.1 config files (NDS port 0.1 was based on 0.7.1); added FIXME comment svn-id: r36291
2009-02-13Fix memory leak, when exiting AGOS engine.Travis Howell
svn-id: r36290
2009-02-13cleanupMax Horn
svn-id: r36289
2009-02-13Rewrote VectorRendererSpec & VectorRendererAA to use a ↵Max Horn
Graphics::PixelFormat, instead of relying on color masks -> should fix bug #2537212, possibly at a slow down on low-end systems (a regression which we certainly could resolve, though). Note: I left the PixelType template param in on purpose, in case we want one day to compile in both 16 and 32 bit pixel support simultaneously svn-id: r36288
2009-02-13Fix GUI themes zip filesMax Horn
svn-id: r36287
2009-02-12Fixed working Keys button in in game options dialogLars Persson
Fixed key mappings dialog layout svn-id: r36285
2009-02-12Slight formatting fix.Johannes Schickel
svn-id: r36280
2009-02-12Fix for bug #2541237 - "AGI: Restart quits ScummVM"Filippos Karapetis
svn-id: r36279
2009-02-12Cleanup of the GP2X backend. It's been sat on my HDD for a while and it ↵John Willis
really should be in SVN. svn-id: r36278
2009-02-12GUI renderer: some cleanup; added comment on sqrt implementation (on my ↵Max Horn
system, plain sqrt is 50x faster -- on highest optimization levels, otherwise it is something like 200x) svn-id: r36277
2009-02-11Restore correct camera values for old saves games of FT, Dig, and COMI.Travis Howell
svn-id: r36274
2009-02-11Patch #2553049: Remove clem's name from forum design, following his requestMax Horn
svn-id: r36272
2009-02-11cleanupMax Horn
svn-id: r36270
2009-02-11sync .spec files from 0.13 branchWillem Jan Palenstijn
svn-id: r36269
2009-02-11Fix for bug #2538123 - "AGI: loading from launcher disables hotkeys"Filippos Karapetis
svn-id: r36266
2009-02-11Add suggested code changes for bug #2580705 - COMI: Jerky camera movement.Travis Howell
svn-id: r36264
2009-02-11Code difference no longer required (fixed by revision 35327).Travis Howell
svn-id: r36262
2009-02-11Fix bug #2583230 - Waxworks: Can't drag and drop items.Travis Howell
svn-id: r36261
2009-02-11Added debugger consolePaul Gilbert
svn-id: r36259
2009-02-11Removed deprecated methodPaul Gilbert
svn-id: r36258
2009-02-101555 is ABGR (not ARGB)Joost Peters
svn-id: r36257
2009-02-10Cleaned up the input loop, using ScummVM keycode constants and some newly ↵Paul Gilbert
defined constants svn-id: r36255
2009-02-09Changed the save/load process to use a common serialiserPaul Gilbert
svn-id: r36253
2009-02-08Silenced MSVC warnings about uninitialized variablesFilippos Karapetis
svn-id: r36251
2009-02-08Updated the GMM hotkey documentation and the list of engines features ↵Jordi Vilalta Prat
according to the wiki svn-id: r36249
2009-02-08Remove key statement in PKG fileLars Persson
svn-id: r36248
2009-02-07Add detection entry for Gold Rush! 3.0 (Bought from The Software Farm, ↵Kari Salminen
reported by Muyfa666 on the forums and in the bug report #2565036). svn-id: r36246
2009-02-07Handle endianness difference in RestoreActorReels() -- fixes bug 2569407 - ↵Joost Peters
DW2: Big Endian crash on loading saved game svn-id: r36245
2009-02-07Add Amiga Italian version of Ween, and resort Ween entires by platform.Travis Howell
svn-id: r36243
2009-02-07Add another version of Blue's Birthday Adventure demo.Travis Howell
svn-id: r36241
2009-02-07Use Ctrl F5 for global main menu, since any single key would conflict with ↵Travis Howell
some games. svn-id: r36240
2009-02-07Make the subtitle settings in Options section of the global main menu ↵Travis Howell
optional, and enable only for game engines where subtitles settings are synced. svn-id: r36237
2009-02-07Fix sound noise regression in CD32 version of Simon the Sorcerer 1.Travis Howell
svn-id: r36236
2009-02-07Fix sound noise regression in CD32 version of Simon the Sorcerer 1.Travis Howell
svn-id: r36235
2009-02-07Fix sound noise regression in CD32 version of Simon the Sorcerer 1.Travis Howell
svn-id: r36234
2009-02-07Cleanup.Travis Howell
svn-id: r36233