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2014-06-29CGE2: Implement saving.uruk
2014-06-29CGE2: Call loadPos() from loadHero() instead of loadUser().uruk
2014-06-29CGE2: Add skeleton for save/load system.uruk
Also rename loadGame() to loadHeroes().
2014-06-28CGE2: Add fallback detection for the currently WIP English translation.uruk
2014-06-28CGE2: Fix formatting of FXP's operators.uruk
2014-06-28CGE2: Rework FXP::Joined().uruk
This commit hopefully silence a great wall of GCC warnings.
2014-06-28CGE2: Silence GCC warning in Hero::tick().uruk
2014-06-28CGE2: Add workaround for badly named VBM file in room 11Strangerke
2014-06-27CGE2: Implement Sprite::step() fully.uruk
2014-06-27CGE2: Make Hero's expand() and contract() virtual.uruk
Now it mimics the original correctly.
2014-06-27CGE2: Add a virtual destructor in Choice, some minor cleanupStrangerke
2014-06-27CGE2: Fix some GCC warningsStrangerke
2014-06-26CGE2: Hopefully fix compilation for GCCStrangerke
2014-06-25CGE2: Add a safeguard in Sprite::show()Strangerke
2014-06-25CGE2: Implement snMidi()Strangerke
2014-06-24CGE2: Add a work around for missing VBM in scene 4Strangerke
2014-06-24CGE2: Implement a couple of stubsStrangerke
2014-06-23CGE2: Add a big hack to work around the coordinates issueStrangerke
2014-06-23CGE2: Fix releasePocket().uruk
Now the inventory system is working as intended.
2014-06-23CGE2: Implement busy() and revise connected parts of the engine.uruk
2014-06-23CGE2: Implement snSay(), reimplement some parts of the sound code.uruk
2014-06-22CGE2: Some more formatting fix in FXP.uruk
2014-06-22CGE2: Fix formatting in FXP.uruk
2014-06-22CGE2: Fix some formatting in Hero.uruk
2014-06-22CGE2: Remove double definition kMaxTry.uruk
2014-06-22CGE2: Rework Hero::len().uruk
2014-06-22CGE2: Remove useless variable declarationsStrangerke
2014-06-22CGE2: Implement snSwap().uruk
2014-06-22CGE2: Fix mapCross().uruk
2014-06-22CGE2: Implement snGive() and snRmNear().uruk
2014-06-21CGE2: Reduce the scope of some variablesStrangerke
2014-06-21CGE2: Avoid some signed/unsigned comparisonsStrangerke
2014-06-21CGE2: Implement "quit menu".uruk
Now the "main switch" on the menu panel is working. Also move a couple of defines from cge2_main.h to cge2.h during the process.
2014-06-19CGE2: Implement optionTouch().uruk
Add stubs for called functions.
2014-06-19CGE2: Implement Hero::fun().uruk
2014-06-19CGE2: Implement snMouse().uruk
2014-06-19CGE2: Implement Sprite::works().uruk
Now Anna is also reachable/playable.
2014-06-19CGE2: Implement showing the selected item in the inventory.uruk
Now the selected item's picture is blinking until deselected.
2014-06-19CGE2: Comment out code and add TODO in switchScene().uruk
2014-06-19CGE2: Implement inf().uruk
2014-06-18CGE2: Implement offUse().uruk
2014-06-18CGE2: Implement snKeep().uruk
Now the inventory system is (at least partially) working.
2014-06-18CGE2: Implement functions connected to inventory handling.uruk
Also move closePocket() closer to the others and fix the stub message in busy().
2014-06-18CGE2: Fix coords of misplaced speech bubbles.uruk
The origin of the bug is that when we added the command (triggered by a mouse-click on a sprite) to display a speech bubble we checked the command's reference wrong and didn't bind (by modifying the reference) the bubble to a certain hero. So they just appeared randomly above the sprites what triggered the event, or even in worse places.
2014-06-17CGE2: Fix initialization of _posTab.uruk
Fixes a possible memory leak.
2014-06-17CGE2: Implement switching between scenes.uruk
Minor modification in Spare again to do so.
2014-06-15CGE: Remove (broken) variable length specificationStrangerke
2014-06-15CGE2: Rework show() and hide() in Bitmap to use V2Ds as parameters.uruk
2014-06-15CGE2: Rework Sprite::touch to use V2D for coords.uruk
2014-06-15CGE2: Fix compilation broken by previous commit.uruk