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2013-07-13GRAPHICS: Allow arbitrary input sizes for thumbnail scaling.Johannes Schickel
Instead of a fixed 1/2 or 1/4 scaling we do a two step scaling now: 1) Scale image to width < 160*2 && height < [100,120]*2 with 1/4 or 1/2 nearest-neighbor. 2) Use a bilinear scaler to scale aspect preserving to 160x[100,120] This fixes bug #3614568 "GRAPHICS: Odd thumbnail sizes crash".
2013-07-12Merge pull request #355 from lordhoto/skip-thumbnailJohannes Schickel
GRAPHICS: Be more robust with broken/unsupported thumbnail headers.
2013-07-12GRAPHICS: Be more robust with broken/unsupported thumbnail headers.Johannes Schickel
This fixes future issues like bug #3614654: "ALL: ScummVM 1.5.0 can't read newer saved games". There are a few behavior changes introduced with this commit: - checkThumbnailHeader will now also report the presence of unsupported/broken (but skippable) headers. - skipThumbnail will also try to skip the data for broken/unsupported thumbnail data. - loadThumbnail will skip over broken/unsupported thumbnail data but still return 0 in this case.
2013-07-12TUCKER: Fix palette fadesWillem Jan Palenstijn
This is a regression from 362b0cd5e4a71a0b2610ff8abb6aeecddc842cf0 and fixes bug #3614686.
2013-07-11COMMON: Cleanup the MacResManager a bitMatthew Hoops
2013-07-11TSAGE: Further fixes for R2R landing bayPaul Gilbert
2013-07-10TSAGE: Fixes for R2R Bridge and Landing bayPaul Gilbert
2013-07-11DC: Amend tests on serial disable/enable blocks.D G Turner
These now restore the original release build logic to ensure that we don't have issues with releases. Missing something here as _debug_build doesn't seem to work as I expected...
2013-07-10DC: Only enable serial debug output when --enable-debug is passed.D G Turner
After this change, release builds will still have serial debug disabled, but debug builds will now not provide this unless --enable-debug is passed explicitly. This could have been another option or environment variable, but other embedded ports do similar things with _debug_build and this looks like the cleanest way to deal with this.
2013-07-09Merge branch 'master' of https://github.com/scummvm/scummvmPaul Gilbert
2013-07-09TSAGE: Implemented missing visual speaker methods for R2RPaul Gilbert
2013-07-09NEVERHOOD: Fix incorrect sound heard when pressing the ladder buttonFilippos Karapetis
When the ladder is down, pressing the ladder button shouldn't do anything
2013-07-09SCUMM: Add another French Windows version of Pajama Sam 2.Kirben
2013-07-09BUILD: Disable data path in mingw builds, since it was using a hard coded ↵Kirben
path. All external data files are stored in the Windows executable file anyway.
2013-07-08SCI: Rewrite the song loop comments in commit 6fa668e to make more senseFilippos Karapetis
2013-07-08SCI: Add some comments a possible TODO regarding song loopingFilippos Karapetis
2013-07-07TSAGE: Fix for crash when saving in R2R scene 300Paul Gilbert
2013-07-07TSAGE: Fix for visual speakers animation in R2RPaul Gilbert
2013-07-07SCI: Fix bug #3614566 - "LSL6: ScummVM locks up at Electro-Shock room"Filippos Karapetis
We now do the jumpToTick() for hold events after waiting for the delta of the current event, like we do for the signal set events. This keeps the fixes for the hold timings in QFG3, while not breaking LSL6. Many thanks to wjp for pinpointing the actual cause of the issue.
2013-07-07CREATE_PROJECT: Add support for testsLittleboy
- Added --tests command line switch - Parse test/module.mk to extract the list of test folders - Automatically run tests after a successful build
2013-07-07CREATE_PROJECT: Add create_neverhood and create_tony to the list of toolsLittleboy
2013-07-07CREATE_PROJECT: Add the libfaad and libmpeg2 librariesFilippos Karapetis
2013-07-06TSAGE: Minor R2R scene bugfixesPaul Gilbert
2013-07-06TSAGE: Fix to show player on top of maze correctly in R2R scene 1200Paul Gilbert
2013-07-06TSAGE: Fix for player rotating north to south in R2R scene 1200Paul Gilbert
2013-07-06TSAGE: Fix for refreshing background and vertical sprite flipping in R2R ↵Paul Gilbert
scene 1200
2013-07-06SCUMM: Fix initGM() buffer overflow (CID 1032513)Torbjörn Andersson
We're clearly using 12 bytes, not 11.
2013-07-06CONFIGURE: Add missing help messages for newer feature options..D G Turner
2013-07-06RECORDER: Fix tests compilation. Patch by D G TurnerEugene Sandulenko
2013-07-05BUILD: Fix Mac static build with libmpeg2Matthew Hoops
2013-07-06AUDIO: Further fix to ReportHandlerScummVM::printDebug in MT32 code.D G Turner
2013-07-05TSAGE: Bugfix for disappearing player in R2R scene 1200Paul Gilbert
2013-07-05TSAGE: Added enumeration for crawling direction in R2R scene 1200Paul Gilbert
2013-07-05NEWS: Mention MPEG-2 cutscenesMatthew Hoops
2013-07-05Merge pull request #343 from clone2727/mpeg2-aviclone2727
Add back support for sword1/2 MPEG-2 cutscenes
2013-07-05Merge pull request #351 from bluegr/eventrec_keymapper_build_warningEugene Sandulenko
RECORDER: Don't allow the event recorder and the keymapper to be enabled simultaneously
2013-07-05BASE: Fix --help output for --record-file-name.Johannes Schickel
Formerly it claimed the command is --record-file.
2013-07-05CREATE_PROJECT: Don't allow the keymapper and the event recorder to be ↵Filippos Karapetis
enabled simultaneously
2013-07-05CONFIGURE: Don't allow the keymapper and the event recorder to be enabled ↵Filippos Karapetis
simultaneously
2013-07-05Revert "COMMON: Fix crash when the keymapper and the event recorder are enabled"Filippos Karapetis
This reverts commit 93987d999c61221bda3da548c8c81f5d6d906a12.
2013-07-05CREATE_PROJECT: Add the event recorder to the feature flagsFilippos Karapetis
2013-07-05COMMON: Fix crash when the keymapper and the event recorder are enabledFilippos Karapetis
DefaultEventManager registers a keymapper that is supposed to be auto-freed. However, the event recorder then sets itself as a new keymapper, but because the autofree flag is already set, registerMapper() ends up deleting the event recorder itself. Setting the autofree flag before actually freeing the mapper fixes the issue and prevents ScummVM from crashing on startup
2013-07-05COMMON: Initialize EventDispatcher::_autoFreeMapper.Johannes Schickel
This fixes a branching on uninitialized variable reported by valgrind on startup.
2013-07-04TSAGE: Bugfixes for laser panel in R2R scene 1200Paul Gilbert
2013-07-04TSAGE: Beginnings of proper movement in R2R scene 1200Paul Gilbert
2013-07-04Merge pull request #350 from chrisws/tizen_port_1_6_0aJohannes Schickel
TIZEN: bada port updated to tizen Conflicts: backends/platform/tizen/system.cpp
2013-07-04CREATE_PROJECT: Fix compilation for Visual Studio now the built-in theme is ↵Paul Gilbert
more than 64kb
2013-07-04GUI: Cleanup EventRecorder::getSurface.Johannes Schickel
Formerly the function created a SDL_Surface by hand. Instead now it uses SDL_CreateRGBSurface (which is used in the SDL backend anyway and yields the same results). This should fix PS3 port compilation.
2013-07-04Merge branch 'master' of https://github.com/scummvm/scummvmPaul Gilbert
2013-07-04Merge branch 'master' into tsage_r2rPaul Gilbert