Age | Commit message (Collapse) | Author |
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These games either don't have saves (Hoyle) or the saves bypass
the normal save game system so are unidentifiable by ScummVM
(Phant1).
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In SSCI, all files opened through kFileIO are writable. Most of
the time this does not matter and the engine can get away with
using read-only streams, but when chase.dat is opened by Phant1
from the retry dialogue during the chase, it needs to be writable
because game code puts a '98' marker in the chase data. If this
write does not occur, the game gets stuck in a loop looking for
the marker.
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This game has its own custom save/load system that bypasses the
normal SCI save game system and performs raw file IO, so its save
files are not identifiable as ScummVM saves.
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SaveFileRewriteStream enables backwards seeking, which is necessary
for the chase.dat in Phant1 to be parsed correctly by the game.
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It is not necessary to explain what is happening, just how to
reproduce it.
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Fixes Trac#9586, Trac#9587.
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Currently translated at 100.0% (927 of 927 strings)
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Currently translated at 60.3% (559 of 927 strings)
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Currently translated at 73.6% (683 of 927 strings)
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Fixes Trac#9662.
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Currently translated at 100.0% (927 of 927 strings)
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Currently translated at 100.0% (927 of 927 strings)
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MT32: Update Munt to 2.0.0
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