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2017-04-23SCI: Convert Object to use Common::Array for SCI3Colin Snover
In SCI3, index-to-selector tables no longer exist in compiled object data (instead, the SCI3 VM uses selectors directly and object data contains a bit map of valid selectors). In ScummVM, the table is generated by Object::initSelectorsSci3 for compatibility with the design of the ScummVM SCI VM. For consistency, _baseVars is converted to use a standard container, which works for all SCI versions. The table for SCI3 property offsets is also changed to use a standard container instead of manually managing the memory with malloc/free.
2017-04-23SCI32: Hook up mustSetViewVisible for SCI3Colin Snover
2017-04-23SCI32: Improve debugging output of object metadata in SCI3Colin Snover
2017-04-23SCI32: Fix locals offset in SCI3Colin Snover
Locals offset needs to be set even when the script has no exports.
2017-04-23SCI32: Implement SCI3 Script::syncStringHeapColin Snover
2017-04-23SCI: Always search for .CSC script patchesColin Snover
Skipping a search for .CSC scripts when any .SCR files exist does not work with at least Phant2, because it comes with an INSTALL.SCR file. Searching unconditionally for .CSC files should not cause any issues since the game scripts will either be in .SCR format or in .CSC format, not both in the same game.
2017-04-23SCI32: Remove spinloops from Phant2Colin Snover
2017-04-23SCI32: Add workarounds for LSL7Colin Snover
2017-04-23SCI32: Fix missing main menu in LSL7Colin Snover
2017-04-23SCI32: Fix crash when writing word to VIRTUALFILE_HANDLE_SCI32SAVEColin Snover
This happens in Phant2 when trying to delete a save game from the in-game save dialogue.
2017-04-23SCI32: Fix audio playback with monitored channel in SCI3Colin Snover
SCI3 changes the way that monitored channel works. In SCI2/2.1, when a channel is monitored, it is the only audible channel. In SCI3, monitored channels mix normally. This is very noticeable in LSL7, where music disappears totally during speech if the monitored channel is the only channel played back.
2017-04-23SCI32: Fix crash in Phant2 when clicking Help in the control panelColin Snover
2017-04-23SCI32: Fix slow fade of Phant2 interface barsColin Snover
2017-04-23SCI32: Remove TODO from relocateOffsetSci3Colin Snover
The field at +8 is for the MemID associated with a relocation.
2017-04-23SCI: Implement fallback detection for SCI3Colin Snover
2017-04-23SCI32: Undummy AvoidPath for SCI3Colin Snover
Used by LSL7.
2017-04-23SCI: Fix missing music in LSL7Colin Snover
2017-04-23SCI: Remove unused commented codeColin Snover
2017-04-23SCI32: Remove incomplete SCI3 detection warningColin Snover
Map format is the same as SCI2/2.1 and volume format is detected correctly as SCI3.
2017-04-23SCI32: Fix out-of-bounds reads of truncated uncompressed celsColin Snover
This happens e.g. on the About page in LSL7 because of an interpreter problem where bitmap handles are destroyed and then reused without a kFrameOut call to remove old screen items from the visible plane list before a kIsOnMe call that causes the engine to try to read from reused bitmap handles with different contents and dimensions. This replaces bad memory reads on the About page in LSL7 with an assertion failure, until the problem with the About page can be properly addressed.
2017-04-23SCI32: Activate SCI3 draw/erase list calculation algorithmColin Snover
This code branch, existing since at least SQ6 but apparently never used by any SCI2/2.1 game, is in fact the algorithm used by SCI3. This fixes (at least) doubled rendering of transparent surfaces like the background of the inventory window and conversation choices panel in LSL7.
2017-04-23SCI32: Fix bad draw rectangle size in Duck video playerColin Snover
This was causing uninitialised garbage data from the scale buffer to be drawn to the screen.
2017-04-23SCI32: Remove unused SegManager from DuckPlayerColin Snover
2017-04-23SCI32: Add Lighthouse workaroundColin Snover
2017-04-23SCI32: Add kPlayVMD subop 27 (SetPlane)Colin Snover
Used by RAMA, when playing a video at the Hub Camp computer at the beginning of the game (room 1004).
2017-04-23SCI32: Add workarounds for RAMAColin Snover
2017-04-23SCI32: Add workarounds for LighthouseColin Snover
2017-04-23SCI32: Put Lighthouse restart game in restart save slotColin Snover
2017-04-23SCI32: Fix call to kFileIOIsValidDirectory in RAMAColin Snover
2017-04-23SCI32: Fix missing break statementColin Snover
2017-04-23SCI32: Reset ScreenItem cel type when updating from a VM objectColin Snover
In Phant2, when going to email on Curtis's office computer, a screen item that contained a bitmap on the last frame was updated to contain a view on the next frame. This crashed the engine when it tried to reuse the old disposed bitmap instead of the new view because the cel type was never changed from kCelTypeMem to kCelTypeView.
2017-04-23I18N: Update translation (French)Thierry Crozat
Currently translated at 100.0% (947 of 947 strings)
2017-04-23I18N: Update translation (Italian)Paolo Bossi
Currently translated at 100.0% (947 of 947 strings)
2017-04-23I18N: Update translation (Hungarian)George Kormendi
Currently translated at 99.7% (945 of 947 strings)
2017-04-23I18N: Update translation (Italian)Paolo Bossi
Currently translated at 100.0% (947 of 947 strings)
2017-04-23I18N: Update translation (German)Lothar Serra Mari
Currently translated at 100.0% (947 of 947 strings)
2017-04-23I18N: Update translation (Finnish)Timo Mikkolainen
Currently translated at 100.0% (947 of 947 strings)
2017-04-23I18N: Update translation (Spanish)Santiago Sanchez
Currently translated at 99.0% (938 of 947 strings)
2017-04-23I18N: Update translation (Spanish)Eugene Sandulenko
Currently translated at 98.9% (937 of 947 strings)
2017-04-23I18N: Update translation (Russian)Eugene Sandulenko
Currently translated at 100.0% (947 of 947 strings)
2017-04-23I18N: Update translation (Ukrainian)Eugene Sandulenko
Currently translated at 100.0% (947 of 947 strings)
2017-04-23I18N: Update translations templatesThierry Crozat
2017-04-22SCI: Add alloc_list command to debuggerColin Snover
This command lists all resources that are currently loaded into memory, plus the number of locks that exist on each loaded resource.
2017-04-22SCI: Avoid crashing when disassembling a call with a bad objectColin Snover
lookupSelector will raise an error if the passed object ID is invalid.
2017-04-22SCI32: Disable brightness boost when black-lined video is disabledColin Snover
The boost is intended to compensate for the darkness caused by the black lines, so should not be applied when there are no black lines. This fixes too-bright videos in at least LSL7.
2017-04-22SCI32: Store handle to VMD bitmap separately from ScreenItemColin Snover
In at least RAMA, when using the pocket computer to view a mail and then pressing the "return" button, the ScreenItem containing the VMD will be destroyed before the VMD player is told to close the video, resulting in a use-after-free trying to access the bitmap ID through the deleted ScreenItem.
2017-04-22SCI32: Fix bad interpolation of Robot audio samplesColin Snover
Previously, this code was interpolating samples if the previous block had missing samples, instead of interpolating when samples are missing in the upcoming block of samples.
2017-04-22SCI32: Add and divide instead of performing two divisionsColin Snover
This should make things trivially faster, and matches more accurately how the original engine worked.
2017-04-22SCI: Improve message when crashing due to a bad selectorColin Snover
2017-04-22SCI32: Fix dumb typo in CelInfo32::toStringColin Snover
The typo was `if (kCelTypeColor)` instead of `if (type == kCelTypeColor)`. Changed to use a switch instead for improved clarity and code intelligence.