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2017-11-27GUI: Fix Signed vs. Unsigned Comparison GCC Compiler Warning.D G Turner
2017-11-27I18N: Regenerate translations data fileThierry Crozat
2017-11-26I18N: Update translation (Czech)Zbyněk Schwarz
Currently translated at 98.2% (943 of 960 strings)
2017-11-26NEWS: Update changes for release 2.0.0Thierry Crozat
2017-11-26I18N: Update translation (Czech)Zbyněk Schwarz
Currently translated at 97.8% (939 of 960 strings)
2017-11-26XEEN: Fixes to selection of mirror destinationsPaul Gilbert
2017-11-26I18N: Update translation (Czech)Zbyněk Schwarz
Currently translated at 97.6% (937 of 960 strings)
2017-11-26Revert "ANDROID: Stop disabling MT-32 emulator"Colin Snover
This reverts commit 2a22c16b916602ee9ced429455add5707b0c4f74. The old Buildbot (or maybe the build code's messing about with LDFLAGS) seems to be broken and won't link successfully with the std APIs, so this gets turned back off again until the new Buildbot is active during the next release cycle.
2017-11-26I18N: Update translations templatesThierry Crozat
2017-11-26MOHAWK: RIVEN: Ignore key repeat eventsBastien Bouclet
This fixes keyboard book page turning being too fast when holding keys
2017-11-26MOHAWK: RIVEN: Allow turning book pages more quicklyBastien Bouclet
Fixes #10075
2017-11-26NEVERHOOD: fix late game notes crash in DRIvan Avdeev
After player gets to the castle using a robot, Willie's notes become red "Windows'" (in DR Russian version) notes. One of the notes requires patching.
2017-11-26I18N: Update translation (Czech)Zbyněk Schwarz
Currently translated at 96.7% (929 of 960 strings)
2017-11-26JANITORIAL: Remove trailing whitespacesEugene Sandulenko
2017-11-26COMPOSER: Properly strip down the relative pathsEugene Sandulenko
2017-11-26NEWS: Update German NEWS file with MADS and TsAGE fixesrootfather
2017-11-26FULLPIPE: Fix out of bounds string accessBastien Bouclet
abe1c65d626a8f3 changed _trackName from a char * to a Common::String, but still tried to access the null terminator byte.
2017-11-26FULLPIPE: Fix handleInteraction for non static ani objectsBastien Bouclet
cce851d1af introduced a check to allow only static ani objects. However after this change, only part of the pipes for vertical movement were interactive. This change aims to restore functionality for the other object types while still preventing the invalid casts.
2017-11-26I18N: Update translations templatesThierry Crozat
2017-11-26SCUMM: Do not do anything for real with original save screen in MM C64 demoEugene Sandulenko
2017-11-25ANDROID: Fix illegal-in-C++11 narrowing conversionsColin Snover
2017-11-25ANDROID: Stop disabling MT-32 emulatorColin Snover
Modern Android CPUs are more than powerful enough to emulate the MT-32, and users are requesting its support.
2017-11-26Revert "SDL: Use RLE acceleration for SDL2 transparent surfaces"Thierry Crozat
This reverts commit 6b4195a542083c97f696c843b9823d578b018996. There seemed to be no clear benefit in using RLE for transparent surfaces, and there were a few reports that it might cause crashes on Windows. So to be on the safe side I prefer to revert this commit.
2017-11-26PLUMBERS: Remove unstable flag and enable by defaultThierry Crozat
2017-11-25XEEN: Add animated cursor for text inputPaul Gilbert
2017-11-25XEEN: Fix prompt text for teleport mirrorPaul Gilbert
2017-11-25SCUMM: Do not try to show original save/load screen in C64 demoEugene Sandulenko
Fixes bug #10116
2017-11-25XEEN: Fix 'No items available' getting repeated multiple timesPaul Gilbert
2017-11-25XEEN: Fix for Items dialog item glyphs and crash exiting dialogPaul Gilbert
2017-11-24XEEN: Fixes for blacksmith wares initialization and renderingPaul Gilbert
2017-11-24XEEN: Toggle UI buttons properly within items dialogPaul Gilbert
2017-11-24XEEN: Toggle UI buttons when hotkey is pressedPaul Gilbert
2017-11-24I18N: Update translations templatesThierry Crozat
2017-11-24GUI: Fix incorrect SaveLoad dialog state after updating the save listThierry Crozat
Updating the list reset the selection in the list widget, however if a save had previously been selected and the Choose button was enabled, it remained enabled despite no save being selected. Trying to load the game resulted in a crash. This was particularly an issue with cloud enabled as if you are unlucky you could have tried to load a save just as the cloud sync finished, which updated the list and unselected the save. This change fixes bug #9766: Assert in SaveLoadChooser dialog. In addition to adding a sanity check on the selected index for the Choose command, this commit also preserves the selection when updating the list as I think this would be the expected behaviour in this dialog.
2017-11-24XEEN: Fix hotkeys when Caps Lock is turned onPaul Gilbert
2017-11-24XEEN: Fix crash exiting game whilst town actions are activePaul Gilbert
2017-11-24XEEN: Fixes for calculating weapon costsPaul Gilbert
2017-11-24XEEN: Extra comments for trainer level capsPaul Gilbert
2017-11-24I18N: Update translations templatesThierry Crozat
2017-11-24Merge pull request #1063 from bgK/keyboard-repeatBastien Bouclet
SDL2: Improve handling of keyboard repeat events
2017-11-24XEEN: Load opcode messages needed by some opcodesPaul Gilbert
2017-11-23XEEN: Script opcode cleanup and fixesPaul Gilbert
2017-11-23XEEN: Fix character highlight for Character Info dialogPaul Gilbert
2017-11-23XEEN: Fix drawing of yellow rect around selected characterPaul Gilbert
2017-11-23XEEN: Fix strafing left & right with Control key heldPaul Gilbert
2017-11-23XEEN: Added constant for character highlighting codePaul Gilbert
2017-11-23XEEN: Fix switching characters within town actionsPaul Gilbert
2017-11-23SCI32: Remove ADGF_TESTING flags for releaseColin Snover
2017-11-23XEEN: Display correct trainer message for whether chars can levelupPaul Gilbert
2017-11-23XEEN: Rendering fixes for town trainerPaul Gilbert