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2016-04-10DRASCULA: Fix loading games in room 102 when still chainedThierry Crozat
Room 102 has two states. The first one has an animation of a pendulum while the protagonist is chained to a table beneath it. The second state is after the protagonist free himself. In the second state the pendulum has stopped. When saving in the first state, loading the save game did not properly setup the pendulum animation causing graphic glitches. This fixes bug #7113 DRASCULA: Serious sprite glitches
2016-04-10TITANIC: Change back to using original AVIDecoderPaul Gilbert
2016-04-10GCW0: Disable triple buffering.Eugene Sandulenko
Too many artifacts. It is not possible with current ScummVM drawing approaches.
2016-04-10TITANIC: Fleshing out CTelevision::MovieEndMsgPaul Gilbert
2016-04-10TITANIC: Television video is now playingPaul Gilbert
2016-04-10GCW0: Enable triple bufferingEugene Sandulenko
2016-04-10TITANIC: Cleanup of CSTButtonPaul Gilbert
2016-04-10TITANIC: Fix CGameObject::changeStatusPaul Gilbert
2016-04-10GCW0: Enable building with all scalers disabledEugene Sandulenko
2016-04-10GCW0: Clean up build scriptEugene Sandulenko
2016-04-10GCW0: Disable Timidity by defaultEugene Sandulenko
2016-04-10GCW0: GCW0 is fullscreen-only deviceEugene Sandulenko
2016-04-10ALL: Split SMALL_SCREEN_DEVICE into GUI_ENABLE_KEYSDIALOG and ↵Eugene Sandulenko
GUI_ONLY_FULLSCREEN
2016-04-10I18N: Regenerate translations.datEugene Sandulenko
2016-04-10I18N: Update Russian translationEugene Sandulenko
2016-04-10I18N: Update Ukrainian translationEugene Sandulenko
2016-04-10I18N: Update German translation fileLothar Serra Mari
2016-04-10UPDATES: Check that we're running in a bundle, and skip Sparkle ↵Eugene Sandulenko
initialization otherwise This was leading to an unhandled exception within Sparkle code which was hanging the application. This feature is good only for development purposes, as convenient users are supposed to run ScummVM from the supplied bundle.
2016-04-10UPDATES: Use new constants for MacOS X 10.10Eugene Sandulenko
2016-04-09TITANIC: Fix deleting moviesPaul Gilbert
2016-04-09TITANIC: Fix setting object bounds when drawingPaul Gilbert
2016-04-10UPDATES: Plug memory leakEugene Sandulenko
2016-04-09TITANIC: Further implementation of timersPaul Gilbert
2016-04-09TITANIC: Starting to flesh out timersPaul Gilbert
2016-04-09UPDATES: Fix interval normalizationThierry Crozat
When given a valid value the normalization was returning the next valid value instead of returning the given one. This caused for example the interval to be changed each time we opened the options (and thus check to be automatically activated the first time the options were accessed).
2016-04-09I18N: Regenerate translations data fileThierry Crozat
2016-04-09I18N: Update Hungarian translation (patch #1648)Thierry Crozat
2016-04-09I18N: Update French translationThierry Crozat
2016-04-09I18N: Escape quotes in German translationThierry Crozat
Unescaped quotes cause the string to be truncated.
2016-04-09SHERLOCK: RT: Fix crasah showing items to Rose HanchemPaul Gilbert
2016-04-09TITANIC: More implementation code for movie playbackPaul Gilbert
2016-04-09UPDATES: Implemented method getLastUpdateCheckTimeAndDate()Eugene Sandulenko
Currently it uses methods and constants deprecated in 10.10. 10.10+ -specific code will follow
2016-04-09NEWS: Add fix in drascula for character walking off screenThierry Crozat
2016-04-09DRASCULA: Fix character walking off screenThierry Crozat
There was an unhandled case in chapter 2 when the character is at the exact Y location and close to the X location to where we asked him to walk. The code started the walk but without properly setting the curDirection and trackProtagonist variables. This resulted in the walk never stopping. I checked what the original source code is doing for this case and implemented it in the same way: the character does not start walking. This fixes bug #7112: DRASCULA: protagonist walking off the screen
2016-04-09UPDATES: Fix appcast URLEugene Sandulenko
2016-04-09UPDATES: Specify version for manual Sparkle downloadEugene Sandulenko
2016-04-09WAGE: Added debug code for dumping CODE resource forkEugene Sandulenko
2016-04-09SHERLOCK: Fix crash when searching the Serrated Scalpel journalTorbjörn Andersson
As far as I can tell, the lines I removed to draw the search box are already handled by the call to makeField() above. Also, they were drawing to the wrong surface, and one of them was in the wrong direction, which is what triggered an assertion.
2016-04-08TITANIC: Implement movie loadingPaul Gilbert
2016-04-08TITANIC: Implementing preliminary video playback codePaul Gilbert
2016-04-08TITANIC: Rename field in CGameStatePaul Gilbert
2016-04-08TITANIC: Implement onIdle method for regular game updatesPaul Gilbert
2016-04-08TITANIC: Implemented CCDROMComputerPaul Gilbert
2016-04-08SHERLOCK: Put back line break that I accidentally removed.Torbjörn Andersson
Thanks to LordHoto for noticing.
2016-04-08SHERLOCK: Fix crash when searching journal in Rose TattooTorbjörn Andersson
Another part bug, part regression from using ManagedSurface, I guess.
2016-04-08NEWS/DE: Mention Drascula text alignment fixLothar Serra Mari
2016-04-07TITANIC: Add CComputer messages, more view change logicPaul Gilbert
2016-04-07TITANIC: Converting other message stubs to new formatPaul Gilbert
2016-04-08NEWS: Add Drascula text alignment fixThierry Crozat
2016-04-08DRASCULA: Fix text alignment to be faithful to the originalThierry Crozat
The changes in this commit should provide an identical text placement to the original. In addition to using the original source code as reference I have checked that is the case by comparing with DosBox for the intro of the Spanish and English versions as well as for parts of the game with the English version. I added comments for the obscure parts (such as the original adding a space at the end of the last line of text when splitting a string into several lines, thus impacting how that last line is aligned).