Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-04-10 | DRASCULA: Fix loading games in room 102 when still chained | Thierry Crozat | |
Room 102 has two states. The first one has an animation of a pendulum while the protagonist is chained to a table beneath it. The second state is after the protagonist free himself. In the second state the pendulum has stopped. When saving in the first state, loading the save game did not properly setup the pendulum animation causing graphic glitches. This fixes bug #7113 DRASCULA: Serious sprite glitches | |||
2016-04-10 | TITANIC: Change back to using original AVIDecoder | Paul Gilbert | |
2016-04-10 | GCW0: Disable triple buffering. | Eugene Sandulenko | |
Too many artifacts. It is not possible with current ScummVM drawing approaches. | |||
2016-04-10 | TITANIC: Fleshing out CTelevision::MovieEndMsg | Paul Gilbert | |
2016-04-10 | TITANIC: Television video is now playing | Paul Gilbert | |
2016-04-10 | GCW0: Enable triple buffering | Eugene Sandulenko | |
2016-04-10 | TITANIC: Cleanup of CSTButton | Paul Gilbert | |
2016-04-10 | TITANIC: Fix CGameObject::changeStatus | Paul Gilbert | |
2016-04-10 | GCW0: Enable building with all scalers disabled | Eugene Sandulenko | |
2016-04-10 | GCW0: Clean up build script | Eugene Sandulenko | |
2016-04-10 | GCW0: Disable Timidity by default | Eugene Sandulenko | |
2016-04-10 | GCW0: GCW0 is fullscreen-only device | Eugene Sandulenko | |
2016-04-10 | ALL: Split SMALL_SCREEN_DEVICE into GUI_ENABLE_KEYSDIALOG and ↵ | Eugene Sandulenko | |
GUI_ONLY_FULLSCREEN | |||
2016-04-10 | I18N: Regenerate translations.dat | Eugene Sandulenko | |
2016-04-10 | I18N: Update Russian translation | Eugene Sandulenko | |
2016-04-10 | I18N: Update Ukrainian translation | Eugene Sandulenko | |
2016-04-10 | I18N: Update German translation file | Lothar Serra Mari | |
2016-04-10 | UPDATES: Check that we're running in a bundle, and skip Sparkle ↵ | Eugene Sandulenko | |
initialization otherwise This was leading to an unhandled exception within Sparkle code which was hanging the application. This feature is good only for development purposes, as convenient users are supposed to run ScummVM from the supplied bundle. | |||
2016-04-10 | UPDATES: Use new constants for MacOS X 10.10 | Eugene Sandulenko | |
2016-04-09 | TITANIC: Fix deleting movies | Paul Gilbert | |
2016-04-09 | TITANIC: Fix setting object bounds when drawing | Paul Gilbert | |
2016-04-10 | UPDATES: Plug memory leak | Eugene Sandulenko | |
2016-04-09 | TITANIC: Further implementation of timers | Paul Gilbert | |
2016-04-09 | TITANIC: Starting to flesh out timers | Paul Gilbert | |
2016-04-09 | UPDATES: Fix interval normalization | Thierry Crozat | |
When given a valid value the normalization was returning the next valid value instead of returning the given one. This caused for example the interval to be changed each time we opened the options (and thus check to be automatically activated the first time the options were accessed). | |||
2016-04-09 | I18N: Regenerate translations data file | Thierry Crozat | |
2016-04-09 | I18N: Update Hungarian translation (patch #1648) | Thierry Crozat | |
2016-04-09 | I18N: Update French translation | Thierry Crozat | |
2016-04-09 | I18N: Escape quotes in German translation | Thierry Crozat | |
Unescaped quotes cause the string to be truncated. | |||
2016-04-09 | SHERLOCK: RT: Fix crasah showing items to Rose Hanchem | Paul Gilbert | |
2016-04-09 | TITANIC: More implementation code for movie playback | Paul Gilbert | |
2016-04-09 | UPDATES: Implemented method getLastUpdateCheckTimeAndDate() | Eugene Sandulenko | |
Currently it uses methods and constants deprecated in 10.10. 10.10+ -specific code will follow | |||
2016-04-09 | NEWS: Add fix in drascula for character walking off screen | Thierry Crozat | |
2016-04-09 | DRASCULA: Fix character walking off screen | Thierry Crozat | |
There was an unhandled case in chapter 2 when the character is at the exact Y location and close to the X location to where we asked him to walk. The code started the walk but without properly setting the curDirection and trackProtagonist variables. This resulted in the walk never stopping. I checked what the original source code is doing for this case and implemented it in the same way: the character does not start walking. This fixes bug #7112: DRASCULA: protagonist walking off the screen | |||
2016-04-09 | UPDATES: Fix appcast URL | Eugene Sandulenko | |
2016-04-09 | UPDATES: Specify version for manual Sparkle download | Eugene Sandulenko | |
2016-04-09 | WAGE: Added debug code for dumping CODE resource fork | Eugene Sandulenko | |
2016-04-09 | SHERLOCK: Fix crash when searching the Serrated Scalpel journal | Torbjörn Andersson | |
As far as I can tell, the lines I removed to draw the search box are already handled by the call to makeField() above. Also, they were drawing to the wrong surface, and one of them was in the wrong direction, which is what triggered an assertion. | |||
2016-04-08 | TITANIC: Implement movie loading | Paul Gilbert | |
2016-04-08 | TITANIC: Implementing preliminary video playback code | Paul Gilbert | |
2016-04-08 | TITANIC: Rename field in CGameState | Paul Gilbert | |
2016-04-08 | TITANIC: Implement onIdle method for regular game updates | Paul Gilbert | |
2016-04-08 | TITANIC: Implemented CCDROMComputer | Paul Gilbert | |
2016-04-08 | SHERLOCK: Put back line break that I accidentally removed. | Torbjörn Andersson | |
Thanks to LordHoto for noticing. | |||
2016-04-08 | SHERLOCK: Fix crash when searching journal in Rose Tattoo | Torbjörn Andersson | |
Another part bug, part regression from using ManagedSurface, I guess. | |||
2016-04-08 | NEWS/DE: Mention Drascula text alignment fix | Lothar Serra Mari | |
2016-04-07 | TITANIC: Add CComputer messages, more view change logic | Paul Gilbert | |
2016-04-07 | TITANIC: Converting other message stubs to new format | Paul Gilbert | |
2016-04-08 | NEWS: Add Drascula text alignment fix | Thierry Crozat | |
2016-04-08 | DRASCULA: Fix text alignment to be faithful to the original | Thierry Crozat | |
The changes in this commit should provide an identical text placement to the original. In addition to using the original source code as reference I have checked that is the case by comparing with DosBox for the intro of the Spanish and English versions as well as for parts of the game with the English version. I added comments for the obscure parts (such as the original adding a space at the end of the last line of text when splitting a string into several lines, thus impacting how that last line is aligned). |