aboutsummaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2006-05-28Another couple of fixes for the spanish floppy version (menu strings specific...Oystein Eftevaag
2006-05-28adds GF_ITALIAN to the list of language flags.Johannes Schickel
2006-05-28cleanupJohannes Schickel
2006-05-28Apparently some games use the F10 key, which makes it a poor choice for openingTorbjörn Andersson
2006-05-28removes some tabs.Johannes Schickel
2006-05-28This could fix detecting unknown non-english versions which contain a MAIN_EN...Johannes Schickel
2006-05-28Commits Chriliths patch for fixing Kyra on PalmOS.Johannes Schickel
2006-05-28Fixes bug # 1494945 ("KYRA1: Actor disappearing in an animation").Johannes Schickel
2006-05-28Allow key pad navigation.Torbjörn Andersson
2006-05-28The Kyra settings are now stored in the config file instead of the savegames.Torbjörn Andersson
2006-05-28We already have a default setting for subtitles, so this shouldn't be needed.Torbjörn Andersson
2006-05-28Added speechEnabled() and textEnabled() to simplify the text/speech config ch...Oystein Eftevaag
2006-05-28increase buffer for comi smush audio track, that fixes bug #1479721Paweł Kołodziejski
2006-05-28Added checks for sound/text config in Brandons responses to using the amuletOystein Eftevaag
2006-05-28Adding a safety check before the stopHandle call().. May or may not be necess...Oystein Eftevaag
2006-05-28Fix for [ 1472007 ] KYRA1: Bypassing cutscenes with ESC doesn't stop speechOystein Eftevaag
2006-05-28Kyra.dat wasn't being loaded for the kyra1 demo (which is needed). Fixed.Oystein Eftevaag
2006-05-28Use different method to detect V1 demo of Maniac Mansion, since md5 matches t...Travis Howell
2006-05-28Fixes bug [ 1480746 ] KYRA1: menu triggers assertion, and sets the text/speec...Oystein Eftevaag
2006-05-27Add a few items for HE gamesTravis Howell
2006-05-27Backed up my own commit :/ The user did a mistake when supplied the data.Eugene Sandulenko
2006-05-27Don't "tickle" a dialog until after it has had a chance to redraw itself,Torbjörn Andersson
2006-05-27Updated NEWS a bit. More will follow. Both cine and lure are too early toEugene Sandulenko
2006-05-27Added new samnmax demo file name pattern. See bug #1496105: "Sam & Max Hit Eugene Sandulenko
2006-05-27add fixme about scrolling in about dialogWillem Jan Palenstijn
2006-05-27fix missing saveload thumbnail variables in classic theme configWillem Jan Palenstijn
2006-05-27Maintain the same screen update frequency while waiting for speech to finish.Torbjörn Andersson
2006-05-27make EditableWidget's caret visible when it movesWillem Jan Palenstijn
2006-05-27The dirty rect produced by drawMouse() is updated without going through anyTorbjörn Andersson
2006-05-27Don't draw the shadow outside the scrollbar (should fix 'garbage' when moving...Johannes Schickel
2006-05-27fix warpmouse in overlay-mode; fixes cursor jumps when opening menuWillem Jan Palenstijn
2006-05-27Fixes caret drawing in EditTextWidgets.Johannes Schickel
2006-05-27More vertical space in game options 'game' tab for consistency and betterEugene Sandulenko
2006-05-27Draw the selected menu item (currently always the first one) highlighted, i.e.Torbjörn Andersson
2006-05-27Should use delete[] instead of delete here, too. (I knew where the cursorTorbjörn Andersson
2006-05-27uninitialized variableWillem Jan Palenstijn
2006-05-27delete[] instead of deleteWillem Jan Palenstijn
2006-05-27Override the list widget's FindWidget() function, to allow it to return theTorbjörn Andersson
2006-05-27Oops. More advanced warning recovered a mechanic mistake. Fixing.Eugene Sandulenko
2006-05-27Major GUI update:Eugene Sandulenko
2006-05-27snmdemo uses *.sm0/1 data filesTravis Howell
2006-05-27Fix V1 demo of maniacTravis Howell
2006-05-26replace agi/list.h by Common::List; cleanupWillem Jan Palenstijn
2006-05-26add functions for reverse iteration of Common::ListWillem Jan Palenstijn
2006-05-26This produces the correct character spacing for the main menu.Torbjörn Andersson
2006-05-26We don't have a mouse cursor yet, but this is probably the point where itTorbjörn Andersson
2006-05-26Removed hack to flush mouse events. No longer needed, apparently.Torbjörn Andersson
2006-05-26Fixes input handling while moving.Johannes Schickel
2006-05-26- redraw inventory before entering a roomJohannes Schickel
2006-05-26If a game ends by natural causes, unload_object() will be called twice. MakeTorbjörn Andersson