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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2015-12-23
LAB: Reduced header dependency: savegame.h
Eugene Sandulenko
2015-12-23
LAB: Rename labfun.h to savegame.h
Eugene Sandulenko
2015-12-23
LAB: Moved direction defines to lab.h
Eugene Sandulenko
2015-12-23
LAB: More intra-header dependency reduction
Eugene Sandulenko
2015-12-23
LAB: Reduce header intra-dependency. Reduced image.h dependency
Eugene Sandulenko
2015-12-23
LAB: Reduce header dependency from music.h
Eugene Sandulenko
2015-12-23
LAB: Removed unnecessary includes
Eugene Sandulenko
2015-12-23
LAB: Rename graphics.* to dispman.*
Eugene Sandulenko
2015-12-23
LAB: Fix regression in setCurClose(). Fixes closeups
Filippos Karapetis
A regression from 78e8896ce7583fbd1feee8e3e9c1aca0f11c2392
2015-12-23
LAB: Cleanup doGoForward()
Filippos Karapetis
2015-12-23
LAB: Plug a memory leak
Filippos Karapetis
2015-12-23
LAB: Remove unused return values
Filippos Karapetis
2015-12-23
LAB: Initialize the game interface correctly after saving/loading
Filippos Karapetis
2015-12-23
LAB: Rename floor defines
Filippos Karapetis
2015-12-23
LAB: Plug a memory leak in freeButtonList()
Filippos Karapetis
2015-12-23
LAB: Simplify the journal and map gadget handling
Filippos Karapetis
2015-12-23
LAB: Simplify the gadget enabling/disabling code
Filippos Karapetis
2015-12-23
LAB: Use // for comments
Strangerke
2015-12-23
LAB: Get rid of _isBM
Filippos Karapetis
2015-12-23
LAB: Use doxygen format for function comments
Strangerke
2015-12-23
LAB: Review spacing
Strangerke
2015-12-23
LAB: Some more refactoring and renaming
Strangerke
2015-12-23
LAB: Refactoring the vgaUnscale code and the way it's used
Strangerke
2015-12-23
LAB: Revert incorrect change
Filippos Karapetis
2015-12-23
LAB: Merge parsetypes.h and parsefun.h into processroom.h
Filippos Karapetis
2015-12-23
LAB: Use SWAP<> to simplify the transition code
Filippos Karapetis
2015-12-23
LAB: Some cleanup of the transition code
Filippos Karapetis
2015-12-23
LAB: Fix some coding style in tilepuzzle
Strangerke
2015-12-23
LAB: Remove more extern variables
Strangerke
2015-12-23
LAB: Move scene transition functions into a separate file
Filippos Karapetis
2015-12-23
LAB: remove some useless forward references and includes
Strangerke
2015-12-23
LAB: Add safeguards in unDiff()
Strangerke
2015-12-23
LAB: Move utility functions to a separate class
Strangerke
2015-12-23
LAB: Get rid of the intermediate display bitmap pointer
Filippos Karapetis
2015-12-23
LAB: Use the correct bitmap buffer in the Anim class
Filippos Karapetis
2015-12-23
LAB: Replace some uses of malloc() with new
Filippos Karapetis
2015-12-23
LAB: Move readSound() into the Music class
Filippos Karapetis
2015-12-23
LAB: Get rid of _numHidden
Filippos Karapetis
2015-12-23
LAB: Clean up checkGadgetHit() a bit
Filippos Karapetis
2015-12-23
LAB: Merge the uniffMemory() code into unDiff()
Filippos Karapetis
2015-12-23
LAB: Remove useless return
Filippos Karapetis
2015-12-23
LAB: Fix spelling
Filippos Karapetis
2015-12-23
LAB: Clean up processArrow()
Filippos Karapetis
2015-12-23
LAB: Rename and clean up some of the scene transition code
Filippos Karapetis
2015-12-23
LAB: Some refactoring, remove dead code and a useless return value
Strangerke
2015-12-23
LAB: Move text functions to DisplayMan, some renaming
Strangerke
2015-12-23
LAB: Some more renaming, remove useless variables
Strangerke
2015-12-23
LAB: Fix compilation
Eugene Sandulenko
2015-12-23
LAB: Simplify the calling code of playSoundEffect()
Filippos Karapetis
2015-12-23
LAB: Simplify usage of the DIFF file buffer
Filippos Karapetis
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