Age | Commit message (Collapse) | Author |
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svn-id: r17234
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svn-id: r17233
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o Fixed crash when in-game GUI was displayed
o Support for save/load
o Savegame version bumped
svn-id: r17232
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svn-id: r17231
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svn-id: r17230
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svn-id: r17229
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o Now it shows that our mask is too blocky
o Mask is always applied, i.e. even when actor is in front of masking
object
o Probably we need to shift mask up.
svn-id: r17228
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svn-id: r17227
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method Gdi::roomChanged(); some more cleanup
svn-id: r17226
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class to GFX decoding only, and moved the screen rendering code out of it)
svn-id: r17225
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svn-id: r17224
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svn-id: r17223
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svn-id: r17222
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svn-id: r17221
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and is in harmony with game-specific options. If someone ever will add some
additional "misc" stuff in there, it could be easily renamed.
svn-id: r17220
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Started to tackle inventory.
svn-id: r17219
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svn-id: r17218
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are at wrong places.
svn-id: r17217
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cases are required.
Update HE issues.
svn-id: r17216
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svn-id: r17215
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svn-id: r17214
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svn-id: r17213
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o Swap palette entries 0x00 and 0x1D in all necessary places. This gets
rid of gray background
o added a function NES_loadCostumeSet(int n) in order to do #1 for sprites
o Widen screen to 256 pixels and center narrow rooms in it
o Partial fix for subtitle rendering, now at least first line is
rendered with identation
svn-id: r17212
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svn-id: r17210
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mixer mutex. That change might however cause regressions (read: dead locks) if some code calls isSoundHandleActive from within a sound callback... if you encounter any, please tell me
svn-id: r17209
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svn-id: r17208
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svn-id: r17207
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svn-id: r17206
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-give better names to player_v2a classes
svn-id: r17205
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-update md5 checksums for NES maniac
svn-id: r17204
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svn-id: r17203
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svn-id: r17202
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svn-id: r17201
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svn-id: r17200
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o objects now update tile colors and mask data
o mask data is drawn from the correct offset
o verbs are drawn in the correct color
svn-id: r17199
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Add some unhandled KernelGet/SetFunctions used by new titles.
svn-id: r17198
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svn-id: r17197
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svn-id: r17196
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the OSX version (currently using some Mac/Cocoa specific header stuff, mostly because I am too lazy to do look this up in the RTF specs right now)
svn-id: r17195
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svn-id: r17194
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svn-id: r17193
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svn-id: r17192
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o Doesn't crash when going upstairs. Now game is playable up to
the green tentacle
o Proper subtitles colors
o Room mask is decoded but doesn't affect sprites yet
o Inventory draw issues fixed
o Fix actors position when they're facing right
svn-id: r17191
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Some fixes of gray background for NES. Though maybe proper approach
would be to add global vars instead of checking every time.
svn-id: r17190
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svn-id: r17189
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* Added support for most of the extended capabilities of the CM-32L/LAPC-I (more rhythm timbres, more rhythm key mappings, more PCM samples).
* The control ROM is now identified by searching for matching ID strings at various locations in the file. There are now a lot of safety checks to help ensure that a bad ROM will not crash the emulator.
* Three control ROM versions are now identified and mapped out - an original MT-32 control ROM, an original CM-32L ROM, and the Blue Ridge modified MT-32 ROM.
* Now supports the expression controller properly.
* Sustain is now turned off correctly again.
* "All Notes Off" no longer stops notes held by the sustain controller.
* Implemented "Reset all controllers".
* Stereo pan positions are no longer inverted.
* Volume, pitch, filter and envelopes are now more accurately calculated. Overall, the sound emulation is much more accurate.
* Waveforms are now slightly more accurate (in terms of pitch), necessitating a regeneration.
* Handling of unusual sysex messages has been improved (fixes sysex messages from Java's MIDI classes on Windows).
* Fixed a reverb bug during periods of silence.
svn-id: r17188
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svn-id: r17187
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svn-id: r17186
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svn-id: r17185
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883415 - COMI: Guybrush appears above tomb
svn-id: r17183
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