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2019-06-27SDL: Fix gamepad mouse cursor wrapping on hi-res screensBastien Bouclet
The cursor position was overflowing a signed 16-bits integer once multiplied with MULTIPLIER when using a resolution such as 2560x1440. It would be nice changing this code to make more sense, sadly it is thightly coupled with platform specific subclasses. Fixes #10996.
2019-06-27WINTERMUTE: Do not optimize out alpha blits on rotationlolbot-iichan
This fixes defect #10684: 1-pixel width sprite becomes a big rectangle if rotation is applied. Case was originally reproduced with FoxTail game for WME, then reduced to testcase https://github.com/tobiatesan/wme_testsuite/tree/master/time_test/packages
2019-06-27SCI32: Make QFG4 tentacle patch GOG compatiblesluicebox
2019-06-26BLADERUNNER: Fix obstacle map in CT04Thanasis Antoniou
Prevent transient from walking through scenery alongside the right wall
2019-06-26BLADERUNNER: Pause walkers for special loop in RC03Thanasis Antoniou
Otherwise they may glitch with the background at the Hawker's Circle entrance.
2019-06-26BLADERUNNER: McCoy should holster his gun in MA07 when Gaff is thereThanasis Antoniou
2019-06-26BLADERUNNER: Stop McCoy from buying absinthe a second timeThanasis Antoniou
After he gives it to transient, he should not be able to buy it again That's because the Flask option is added to be selected only once, so McCoy won't be able to give it again to the homeless guy to get more info, and also the second time round, he gets the exact same dialogue from the bartender at the Hawker's Circle, which does not sound right.
2019-06-26BLADERUNNER: Correct fix for maze target timingsThanasis Antoniou
Still only applies in Hard and Normal mode difficulty
2019-06-26BLADERUNNER: Fix waiting time for targets in MazeThanasis Antoniou
Applies only for normal and hard mode. Easy mode keeps the original more relaxed behavior.
2019-06-26BLADERUNNER: Fix for police in UG07 post Guzza sceneThanasis Antoniou
Remove option for them to be there altogether to avoid overlap with Clovis
2019-06-26BLADERUNNER: Fix UG04 train disable control and Police AIThanasis Antoniou
2019-06-26SCI32: Fix QFG4 Ad Avis capture lockup, bug #11001sluicebox
2019-06-26WINTERMUTE: Implement Game.OpenDocument() methodlolbot-iichan
Game.OpenDocument() is used to open links for developer's site or social account in games like hellavuday, 5ld, etc.
2019-06-26SCI32: Fix QFG4CD Grooper crashes at inn and monolithsluicebox
Fixes bugs #10747, #10760
2019-06-25CONFIGURE: Enable libcurl on Switch (works now)rsn8887
2019-06-25BLADERUNNER: Fixing clipping into Runciter's closed doorThanasis Antoniou
2019-06-25BLADERUNNER: Fix Elevator blink in when missing from UG08Thanasis Antoniou
Happens, if elevator missing because McCoy took it down to UG13 and then went the long way round
2019-06-25BLADERUNNER: fix wanring for clearNeverRepeatWasSelectedFlagThanasis Antoniou
2019-06-25WINTERMUTE: Add lots of entries to detection table and refactor handling of ↵lolbot-iichan
localization packages * WINTERMUTE: Add detection for unsupported "Basis Octavus" game This game is not supported by ScummVM, because it's 2.5D. However, there are already other 2.5D games in detection table and the intent is to add all known games, and support 2.5D in ResidualVM later. * WINTERMUTE: Add detection for Alimardan dilogy "Alimardan's Mischief" and "Alimardan Meets Merlin" are games by Iranian developer Resana Shokooh Kavir (http://rskgd.com/) It seems that Persian versions also exist, I'll surely look at it later: https://www.digikala.com/product/dkp-75901 There were 2 steam releases for alimardan1: https://steamdb.info/depot/694421/manifests/ There was only one steam release of alimardan2: https://steamdb.info/depot/694431/manifests/ * WINTERMUTE: Add detection for Oknytt 1.12 Oknytt had 2 steam releases (1.12 and 1.13): https://steamdb.info/depot/286321/manifests/ I have downloaded 1.12 and added detection. * WINTERMUTE: Add empty strings between detection table lines * WINTERMUTE: Add detection for Steam versions of reversion1 for Windows Source: https://steamdb.info/depot/270572/manifests/ * WINTERMUTE: Add detection for Steam version of reversion1 for Linux Source: https://steamdb.info/depot/270571/manifests/ * WINTERMUTE: Fix localization loading for Mac and Linux Mac and Linux builds of reversion1 & reversion2 does not have any "languages" folders. So, we need to filter those files according to filenames too. Once there is such filtering, there is no need for this overspecific hack for revision1's xlanguage_pt.dcp. * WINTERMUTE: Add detection for Steam versions of reversion2 for Windows Source: https://steamdb.info/depot/281061/manifests/ * WINTERMUTE: Language packages priority for Linux & Mac * WINTERMUTE: Add detection for Steam versions of reversion2 for Linux Source: https://steamdb.info/depot/281062/manifests/ * WINTERMUTE: Add detection for Steam versions of reversion2 for Mac Source: https://steamdb.info/depot/281063/manifests/ * WINTERMUTE: Add detection for Steam versions of reversion1 for Mac Source: https://steamdb.info/depot/270573/manifests/ * WINTERMUTE: Add detection for old Desura versions of reversion2 Source: https://bugs.scummvm.org/ticket/6564 * WINTERMUTE: Add detection for Spanish versions of reversion1&2 As was shown by windlepoons, xlanguage_* contains additional translation package, while data.dcp contains original translation (which is Spanish). So, even without owning those old releases of reversion1&2, I can wrote detection tables for them by not looking for any "xlanguage_*.dcp" file. However, we shouldn't use WME_ENTRY1s for Spanish, because advanced detector say "new best match, removing all previous candidates" once it hit a WME_ENTRY2s. Instead, let's just look for data.dcp twice to give user a choice of several WME_ENTRY2s. Lor Linux, it's WME_ENTRY3s. * WINTERMUTE: Filter language packages ignoring folder name There are 4 types of multilang games: 1. Each installation contain a data.dcp package (same for all languages) + an additional language package. Other localization packages are not installed. Those games are: "Helga Deep In Trouble", "Dirty Split", "Looky". 2. Each installation contain a data.dcp package (same for all languages) + a folder with all localization packages + a single "selected" language package copied to main folder. "xlanguage_" prefix is usual for reversion series. Other games usually use "english.dcp", "spanich.dcp", "czech.dcp", etc. Those are: "Five Lethal Demons", "Five Magical Amulets", "Dead City", "Oknytt", "Reversion: The Escape", "Reversion: The Meeting". 3. All localizations are inside data.dcp all-together. Those are: "One Hellavu Day", "The White Chamber" and "James Peris: No License Nor Control". 4. Different data.dcp build for each language. All other known games are here. This code covers all known filenames for localization packages and provide several guessworks for ignoring all irrelevant localization packages. * WINTERMUTE: Add localization detection for Five Lethal Demons * WINTERMUTE: Tweak detection for Dead City (Czech) "english.dcp" is not required to play Dead City in Czech language, so we don't need to detect it * WINTERMUTE: Add detection table for Looky in English I got English version here: https://bullshit-softworx.itch.io/looky-adventure * WINTERMUTE: Add detection for Czech versions of Helga "english.dcp" happen to be optional
2019-06-25WINTERMUTE: Add workaround for sprite glitch at Rosemary gamelolbot-iichan
This kind of fixes https://bugs.scummvm.org/ticket/6572 WME: Rosemary - Sprite flaw on going upwards Some Rosemary sprites have non-fully transparent background pixels, sprites of walking up has LOTS of them. Testing Rosemary walking character in a test WME game demonstrates some glitches with original WME as well. However, character sprite is downscaled most of time, and with original WME it isn't that seen when sprite is downscaled. This pull request provides a workaround for this case instead of changing downscaling algorithms: * if game ID is "rosemary" * if loaded sprite is from "actors" folder * if bytesPerPixel is 4 * if some pixel's alpha is between 1 and 15 * set this pixel's alpha to 0
2019-06-25WINTERMUTE: Add comments + warning() for IsKeyDown() methodlolbot-iichan
2019-06-25WINTERMUTE: Add more details in openDiskFile() commentlolbot-iichan
2019-06-25WINTERMUTE: Add debugN + comment for getNumScripts()lolbot-iichan
2019-06-25WINTERMUTE: Support even more keycodes at IsKeyDown()lolbot-iichan
2019-06-25WINTERMUTE: Handle enum in GetNumScriptslolbot-iichan
This code is used only in debug mode and only to display some script counters. States are handled in the very same way in WME Lite, so there is no reason to log tons of warning here.
2019-06-25WINTERMUTE: Fix IsKeyDown to work with ASCIIlolbot-iichan
Tanya Grotter series has a cheat, that is triggered with (Keyboard.IsKeyDown("A") && Keyboard.IsControl && Keyboard.IsAlt && Game.DebugMode) condition. vKeyToKeyCode(97) would produce a warning message, fixed this.
2019-06-25WINTERMUTE: Hardcode known path prefix for tanya2lolbot-iichan
Missing path is "d:\engine\ТГ2\tg_ie_080128_1005\data\interface\pixel\pixel.png" from scenes\code\episode_01\scene_comics_1\scene_comics_1.scene
2019-06-25WINTERMUTE: Detection tables for Tanya Grotter dilogylolbot-iichan
Tanya Grotter games are based on first 2 books of a Russian fantasy novel series by Dmitri Yemets. Those games were both released in Russian only.
2019-06-25SCI32: Fix QFG4 Rabbit combat getting stuck, bug #11000sluicebox
2019-06-25WIN32: Make use of the window handle when calling ShellExecute.Henrik "Henke37" Andersson
2019-06-25BLADERUNNER: Keydown should be ignored in VKThanasis Antoniou
2019-06-25BLADERUNNER: VK both Runciter and Grigorian is now possibleThanasis Antoniou
For restored content version
2019-06-25BLADERUNNER: Fix Fish dealer in chapter 5Peter Kohaut
Fixes a wrong state for fish dealer which will end up showing her up in chapter 5, but her model is not included in CDFRAMES.DAT for chapter 5, that would lead to an error / engine crash.
2019-06-24BLADERUNNER: Fixed alpha channel issuesPeter Kohaut
Alpha channel is inverted in the game assets and that lead to issues in OpenGL renderer. E.g. screenshot of savegames were partly black or showing artifacts closes #10983
2019-06-24I18N: Update translations templatesThierry Crozat
2019-06-24I18N: Regenerate translations data fileThierry Crozat
2019-06-24WIN32: Use HINSTANCE for OSystem_Win32::openUrlLothar Serra Mari
This implementation now matches previous ShellExecute() calls, so we are now consistent in that regard. It also silences a warning in Mingw complaining about a type mismatch.
2019-06-24BLADERUNNER: Increase distance thresh for Dektora on fireThanasis Antoniou
2019-06-24GRAPHICS: Fix fully transparent pixel blitlolbot-iichan
In BLEND_NORMAL mode with color != 0xffffffff, blending fully transparent pixel was resulted in slightly modifying some background colors, because old value X was a bit different from new value (X*255>>8). This fixes defect #10686 WME: Sprite background is not fully transparent if AlphaColor is set
2019-06-24BLADERUNNER: Switch to forced key down after modal dialogueThanasis Antoniou
Modal dialogue prompt about loading an Uncut version game in original mode or vice versa would not close KIA any more
2019-06-24BLADERUNNER: (restored) projector comment blocks McCoy from shootingThanasis Antoniou
2019-06-24SCI32: Fix QFG4 Wraith fan-patch, bug #10711sluicebox
2019-06-23SCI32: Add QFG4 workaround for glide spell messagesluicebox
2019-06-23GLK: ALAN2: Move Alan 2 interpreter out of debug builds blockPaul Gilbert
2019-06-23GLK: ALAN2: Add loading savegames from launcher, deinitialization codePaul Gilbert
2019-06-23GLK: ALAN2: Cleanup of data text file openingPaul Gilbert
2019-06-24OPENGLSDL: Move stretch mode handling into OpenGLGraphicsManagerCameron Cawley
2019-06-24I18N: Update translation (German)Lothar Serra Mari
Currently translated at 100.0% (1087 of 1087 strings)
2019-06-24I18N: Update translations templatesThierry Crozat
2019-06-24I18N: Update translation (German)Lothar Serra Mari
Currently translated at 100.0% (1083 of 1083 strings)