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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
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2014-12-16
ZVISION: Move all the remaining utility classes into the core
Filippos Karapetis
2014-12-16
ZVISION: Move all the file-related classes together
Filippos Karapetis
2014-12-16
ZVISION: Move the MIDI code together with the rest of the sound code
Filippos Karapetis
2014-12-16
ZVISION: Move the mouse cursor handling code into the graphics code
Filippos Karapetis
2014-12-16
ZVISION: Make the RLF decoder a subclass of the common video decoder
Filippos Karapetis
This way, the redundant MetaAnimation class can now be removed
2014-12-16
ZVISION: Prefix class member variables with an underscore
Filippos Karapetis
This makes the code adhere to our code formatting conventions
2014-12-16
ZVISION: Simplify the working window code
Filippos Karapetis
2014-12-16
ZVISION: Move the RLF decoder
Filippos Karapetis
2014-12-16
ZVISION: Rename RlfAnimation -> RLFDecoder
Filippos Karapetis
2014-12-15
ACCESS: Remove extra qualification stupidly accepted by MSVC
Strangerke
2014-12-14
ACCESS: Fix distortion occurring at left edge of jungle scrolling in ↵
Paul Gilbert
introduction
2014-12-14
ACCESS: Formatting fixes
Paul Gilbert
2014-12-14
ACCESS: Add enum for inventory items referred in hardcoded logic
Paul Gilbert
2014-12-14
ACCESS: Fix a couple of typos in comments
Strangerke
2014-12-14
ACCESS: Some refactoring concerning the mouse cursor
Strangerke
2014-12-14
ACCESS: Fix icon when unselecting a menu button
Strangerke
2014-12-14
ACCESS: Use the same (weird) key mapping than in the original game
Strangerke
2014-12-14
ACCESS: Implement dirty rect merging
Paul Gilbert
2014-12-14
ACCESS: Add dirty rect handling for font display
Paul Gilbert
2014-12-14
ACCESS: Dirty rect handling for intro screens
Paul Gilbert
2014-12-14
ACCESS: Fix for background redraws during conversations
Paul Gilbert
2014-12-14
ACCESS: Dirty rect handling for conversation videos
Paul Gilbert
2014-12-13
ACCESS: Add dirty rects when plotting images to the screen
Paul Gilbert
2014-12-13
ACCESS: Dirty rect handling for bubble boxes
Paul Gilbert
2014-12-13
ACCESS: Beginnings of dirty rect handling for screen
Paul Gilbert
2014-12-13
SCI: Fix comment for workaround.
Willem Jan Palenstijn
The previous explanation just wasn't true.
2014-12-12
ACCESS: Remove old dummy unused fields from savegame
Paul Gilbert
2014-12-12
ACCESS: Properly indent some code in playSound
Strangerke
2014-12-12
ACCESS: Fix compilation errors reported by Criezy
Strangerke
2014-12-12
ACCESS: Fix for player movement and stab action in pit scene
Paul Gilbert
2014-12-12
ACCESS: Fix speakText behavior
Strangerke
2014-12-12
ACCESS: Reduce screen pointer usage in amazon logic
Strangerke
2014-12-12
ACCESS: Remove a useless variable, some renaming
Strangerke
2014-12-12
ACCESS: Fix death cell list data
Paul Gilbert
2014-12-12
ACCESS: Fix positioning of Ant in pit scene
Paul Gilbert
2014-12-12
ACCESS: Separate timer updates from frame updates, and overall delay cleanup
Paul Gilbert
2014-12-12
ACCESS: Initial enum cleanup for Ant fields
Paul Gilbert
2014-12-12
ACCESS: Minor formatting for debugger error messages
Paul Gilbert
2014-12-12
ACCESS: Implement restart after death
Strangerke
2014-12-12
ACCESS: Get rid of the use of 'this' in constructor
Strangerke
2014-12-12
ACCESS: Fix _help3 initialization
Strangerke
2014-12-12
ACCESS: Add a button to allow skipping the river scene
Paul Gilbert
2014-12-12
ACCESS: Minor cleanup of _saveRiver flag
Paul Gilbert
2014-12-12
ACCESS: Add a comment related to the CD specific files
Strangerke
2014-12-12
ACCESS: Add some more checks for the floppy version
Strangerke
2014-12-12
ACCESS: stops the SFX sounds in the intro at the end of the countdown
Strangerke
2014-12-12
ACCESS: Skip chapter speech for the non-CD versions
Strangerke
2014-12-12
ACCESS: Fix event pollig in death flashing loop
Paul Gilbert
2014-12-12
ACCESS: Fix progressing within the river
Paul Gilbert
2014-12-12
ACCESS: Add a hack to fake queueing
Strangerke
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