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2014-11-09PRINCE: Allow to skip intro animation with LMBlukaslw
2014-11-08PRINCE: showLogo() - allow to skip logo animation or quit game during itlukaslw
2014-11-08PRINCE: Silence last comparison warning in gcclukaslw
2014-11-08PRINCE: Silence signed and unsigned comparison warnings in gcclukaslw
2014-11-08PRINCE: Fix double loading of variaTxt.dat file in init()lukaslw
2014-11-08PRINCE: Reduce pause() and pause2() to one function and rename it to ↵lukaslw
pausePrinceEngine()
2014-11-08PRINCE: Implement pauseEngineIntern() - pause and resume music in GMMlukaslw
2014-11-07GROOVIE: Do not play audio in V2 games when only one frame is shownFilippos Karapetis
2014-11-06SCI: hopefully Japanese text wrapping is fine nowMartin Kiewitz
also removed duplicate entries in punctuation table thanks to wjp
2014-11-05Merge pull request #437 from tobiatesan/wme_subtitlesEinar Johan Trøan Sømåen
WME Subtitles
2014-11-05WINTERMUTE: Fix formatting in video_subtitler.hTobia Tesan
2014-11-05WINTERMUTE: Move var declarations inside loop in loadSubtitlesTobia Tesan
2014-11-05WINTERMUTE: Remove redundant explicit call to Common::String constructorTobia Tesan
2014-11-05WINTERMUTE: Declare vars inside appropriate block in loadSubtitlesTobia Tesan
2014-11-05WINTERMUTE: Keep _[show|current]Subtitle private in video_subtitler.hTobia Tesan
2014-11-04SCI: fix Japanese Space Quest 4 (intro + buttons)Martin Kiewitz
At least SQ4 uses #j text prefix as signal for the interpreter to not use the PC9801 hires font, but to use the internal low res font instead
2014-11-04SCI: kStrCat does language-splitting for QfG1 tooMartin Kiewitz
2014-11-04WINTERMUTE: Add VK-translations for F1-F12 and HOMEEinar Johan Trøan Sømåen
2014-11-04WINTERMUTE: Add detection for Bickadoodle 1.2 (Fixes bug 6735)Einar Johan Trøan Sømåen
2014-11-04WINTERMUTE: Use macros to simplify detection_tables.hEinar Johan Trøan Sømåen
2014-11-04WINTERMUTE: killAllSounds only if WME targetExecutable >= 1.8.6Tobia Tesan
This fixes #6647
2014-11-04WINTERMUTE: Introduce WMEGameDescriptionTobia Tesan
I aped what has been done with AGS: in engines/agi/detection.cpp, adding a struct that includes ADGameDescription at the beginning. This is also recommended in advancedDetector.h
2014-11-04GROOVIE: Handle transparency in Gamepad videos in the 11th HourFilippos Karapetis
2014-11-04GROOVIE: More bugfixes for V2 puzzle overlay videosFilippos Karapetis
2014-11-04GROOVIE: Handle flag 2 for V2 games (show a whole overlay video)Filippos Karapetis
2014-11-04GROOVIE: More work on transparency in the puzzle scenes for V2 gamesFilippos Karapetis
This fixes most of the transparency issues in the puzzle screens. They are still not correct, as the relevant videos play completely, instead of showing a single frame. This also fixes issues with commit 2d42ab8
2014-11-03GROOVIE: Fix video transparency in V2 gamesFilippos Karapetis
2014-11-03GROOVIE: Initial implementation of direct game load for the 11th HourFilippos Karapetis
2014-11-03GROOVIE: Add a stub for opcode 42 in V2 gamesFilippos Karapetis
This was o_cellmove in T7G (the Microscope puzzle)
2014-11-03GROOVIE: Implement o2_copyscreentobg and o2_copybgtoscreenFilippos Karapetis
2014-11-03GROOVIE: Add initial full screen functionality for V2 gamesFilippos Karapetis
2014-11-03GROOVIE: Finish implementation of o_hotspot_outrectFilippos Karapetis
This is needed by the main menu in the 11th Hour
2014-11-02VIDEO: Make AVIAudioTrack::resetStream() virtualMatthew Hoops
In case a subclass (like Zork) needs to override it
2014-11-02VIDEO: Separate AVI video and audio track readingMatthew Hoops
Relying on the videos to have 'initial frames' for audio tracks is not the best way to handle AVI videos. Now videos without initial frames (or broken interleaving) will buffer properly.
2014-11-02SCI: hoyle 4 workaround properly done (bug #6614)Martin Kiewitz
fixes placement of edit control caused by uninitialized reads
2014-11-02SCI: GetClosest() bugfix the bugfix thx wjpMartin Kiewitz
2014-11-02SCI: bugfix in GetLongest() for Japanese SQ4Martin Kiewitz
2014-11-02SCI: add support for \n and \r in Japanese textMartin Kiewitz
fixes Police Quest 2 Japanese intro thx to wjp for helping
2014-11-02SCI: text16 Shift-JIS font switch fixedMartin Kiewitz
fixes Police Quest 2 Japanese intro and others, where the internal SCI font was used and not the Shift-JIS hires font
2014-11-02SCI: fix another bug in text16 / GetLongest()Martin Kiewitz
2014-11-02SCI: fix bug in text16 / GetLongest()Martin Kiewitz
2014-11-01SCI: text16 GetLongest() changes fixes bug #5334Martin Kiewitz
also fixes bug #5159 also fixes Japanese line wrapping (hopefully)
2014-11-01SCUMM: Correct file size for Dutch Windows demo of Let's Explore the Farm ↵Kirben
with Buzzy.
2014-11-01HOPKINS: Add a check for another sound related to frames removed in the ↵Strangerke
Polish version. Fix for bug #6591
2014-11-01SCI: revert r55034, fixes bug #6539Martin Kiewitz
original bug wasn't solved properly will reopen the original bug #5334 and figure out that one instead
2014-10-31SCI: script patch for qfg1ega (fixes bug #6407)Martin Kiewitz
throwing rocks at bird's nest, running ego gets stuck
2014-10-31SCUMM: Add Dutch Windows demo of Let's Explore the Farm with Buzzy.Kirben
2014-10-31SCUMM: Fix bug #6742 - PJGAMES: Crash upon playing Happy Fun Squares on Hard.Kirben
2014-10-29HOPKINS: Fix a couple of commentsStrangerke
2014-10-29HOPKINS: Add specific code to handle the butchered Polish version with sync ↵Strangerke
sound