Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-10 | SDL: Fix Windows screenshots with unicode paths | sluicebox | |
Use Common::FSNode to test for screenshot existence instead of SDL_RWFromFile(). SDL does different character encoding conversions which fail on Windows when a unicode character is in the path. Fixes bug #11118 | |||
2019-11-10 | GUI: Fix colors in About. Now it works on Amiga | Eugene Sandulenko | |
2019-11-10 | BACKENDS: Fix using fillScreen in non-paletted screen modes | Cameron Cawley | |
2019-11-10 | I18N: Update translation (Finnish) | jepael | |
Currently translated at 100.0% (1179 of 1179 strings) | |||
2019-11-10 | I18N: Update translation (Spanish) | Rodrigo Vegas Sánchez-Ferrero | |
Currently translated at 100.0% (1179 of 1179 strings) | |||
2019-11-10 | I18N: Update translation (Danish) | scootergrisen | |
Currently translated at 100.0% (1179 of 1179 strings) | |||
2019-11-09 | RISCOS: Reduce the required DigitalRenderer version | Cameron Cawley | |
2019-11-09 | RISCOS: Improve file system code | Cameron Cawley | |
2019-11-09 | TUCKER: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-11-09 | KYRA: (EOB2) - workaround for minor graphics glitch | athrxx | |
The game would actually allow placing the 4 horns or the large red rings from the ringmaster riddle into the inventory ring slots. Simply, because these items are flagged that way in the data file (itemtype.dat). I wasn't aware of this until I happened to come across some youtube video. The video was from DosBox, but this doesn't make a difference. This patch prevents placing these items into the ring slots. | |||
2019-11-09 | POSIX: Fix compiler warning | jepael | |
2019-11-08 | SCI: Fix SQ5 WD40 alarm countdown lockup | sluicebox | |
Fixes bug #11255 | |||
2019-11-09 | TOUCHE: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-11-09 | I18N: Update translations templates | Thierry Crozat | |
2019-11-09 | TOON: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-11-09 | XEEN: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-11-09 | CRYO: Use byteswap functions from common/endian.h | Cameron Cawley | |
2019-11-08 | COMMON: Clarify documentation for OSystem::convertEncoding | Thierry Crozat | |
2019-11-08 | WIN32: Fix free being used on arrays allocated with new | Thierry Crozat | |
2019-11-08 | PRINCE: I18N: Update translation (English) | Eugene Sandulenko | |
Currently translated at 58.2% (1605 of 2757 strings) | |||
2019-11-08 | ANDROID: Fix OSD message display crash or fail | Thanasis Antoniou | |
For translated message text. Android expected UTF-8 format for the message Also makeToast for OSD needed to be run from the main UI thread | |||
2019-11-08 | GUI: Fix crash on low resolutions | Thanasis Antoniou | |
Related to about cls() and easter egg. Crashed on Android port on small screen devices | |||
2019-11-08 | BLADERUNNER: Fix wrong order for GPS map selection | Thanasis Antoniou | |
2019-11-08 | WIN32: Exit when WinSparkle runs installer | sluicebox | |
Trac #10368 | |||
2019-11-08 | I18N: Update translation (Dutch) | Ben Castricum | |
Currently translated at 100.0% (1179 of 1179 strings) | |||
2019-11-08 | SCUMM HE: Fix Signed vs. Unsigned Compiler Warning | D G Turner | |
2019-11-07 | SCUMM HE: MBC: Remove empty callbacks | Eugene Sandulenko | |
2019-11-07 | SCUMM HE: MBC: Implement Net::removeUser() | Eugene Sandulenko | |
2019-11-07 | SCUMM HE: MBC: Store generated player key | Eugene Sandulenko | |
2019-11-07 | I18N: Update translation (Hungarian) | George Kormendi | |
Currently translated at 100.0% (1179 of 1179 strings) | |||
2019-11-07 | SCI: Fix SQ5 WD40 fruit lockup | sluicebox | |
Fixes bug #5162 | |||
2019-11-07 | I18N: Update translations templates | Thierry Crozat | |
2019-11-07 | 3DS: Rework mouse cursor movement | Bastien Bouclet | |
- Fix clipping the cursor position - Ensure the mouse has the same vertical and horizontal speed | |||
2019-11-07 | 3DS: Use the full resolution for the overlay on the top screen | Bastien Bouclet | |
2019-11-07 | I18N: Update translation (Greek) | Antoniou Athanasios | |
Currently translated at 100.0% (1162 of 1162 strings) | |||
2019-11-06 | GUI: THEMES: FONTS: helvB12 greek should be 75 dip not 100 | Thanasis Antoniou | |
2019-11-06 | I18N: Regenerate translations data file (Nov 06 2019) | Thanasis Antoniou | |
2019-11-06 | I18N: Remove requirement for Drachma sign from ISO-8859-7 cp | Thanasis Antoniou | |
This glyph (U+20AF) is not really used in Greek text (ever) Marking it as required was breaking the TTF support for Greek in the themes that use scalable fonts, since most (if not all) of our ttf fonts in fonts.dat are missing that particular glyph (and only that). | |||
2019-11-06 | TTS: Improve Windows audio, remove sphelper-scummvm.h | sluicebox | |
- Remove sphelper-scummvm.h - Use default audio quality instead of lowest - Add HRESULT tests - Fix new[]/free() mismatches - Fix voice description memory leak | |||
2019-11-06 | SUPERNOVA: Fix exiting scummvm from MSN 1 intro | Jaromir Wysoglad | |
2019-11-06 | 3DS: Improve the table of contents in the README.md file | Cameron Cawley | |
2019-11-06 | 3DS: Update the list of third-party libraries | Cameron Cawley | |
2019-11-06 | GUI: THEMES: Build zip themes using scummtheme.py makeall | Thanasis Antoniou | |
2019-11-06 | GUI: FONTS: Proper Greek BDF (and FCC) fonts added | Thanasis Antoniou | |
2019-11-06 | SCUMM HE: MBC: Pass userid for the endsession request | Eugene Sandulenko | |
2019-11-05 | I18N: Convert Russian and Ukrainian translations back to iso-8859-5 | Thierry Crozat | |
2019-11-05 | NETWORKING: Fix compilation for lower versions of libcurl | Eugene Sandulenko | |
2019-11-05 | SCUMM HE: MBC: Implement Net::destroyPlayer() | Eugene Sandulenko | |
2019-11-05 | 3DS: Fix centering of the game screen | Bastien Bouclet | |
2019-11-05 | 3DS: Reworked OSD message display | Bastien Bouclet | |
So the game remains interactive while OSD message are displayed. |