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2012-02-24DREAMWEB: Migrate loadGraphicsFile() to using datafile prefix variable.D G Turner
2012-02-24DREAMWEB: Migrate loadSounds() to using datafile prefix variable.D G Turner
2012-02-24DREAMWEB: Migrate loadTempText() to using datafile prefix variable.D G Turner
2012-02-24DREAMWEB: Add datafile name prefix to engine and modify showPCX() to it.D G Turner
2012-02-24BUILD: Add Copying.FREEFONT to Windows installer script.Travis Howell
2012-02-24SCUMM: Add 2 not yet recognized MD5s from Dutch Putt-Putt 3 in 1 CDBen Castricum
2012-02-24SCUMM: Add windows platform detection for several HES games/demosBen Castricum
2012-02-24CGE: Use WRITE_LE_UINT16 for unaligned writes.Alyssa Milburn
2012-02-24TSAGE: More properly implemented resource streaming for R2R animation playerPaul Gilbert
2012-02-23Merge pull request #189 from fingolfin/cleanupEugene Sandulenko
2012-02-24IPHONE: Only update on screen mouse coordinates when it's needed.Johannes Schickel
2012-02-24IPHONE: Cleanup mouse cursor handling slightly.Johannes Schickel
2012-02-24IPHONE: Clean up mouse texture coordinate handling.Johannes Schickel
2012-02-24IPHONE: Move some global variables to iPhoneView.Johannes Schickel
2012-02-24IPHONE: Add a mouse texture buffer surface to VideoContext.Johannes Schickel
2012-02-23Merge pull request #171 from clone2727/psx-stream-2Willem Jan Palenstijn
2012-02-23SWORD1: Add some TODO's for PSX stream subtitlesMatthew Hoops
2012-02-23SWORD1: Add support for the PSX demo videosMatthew Hoops
2012-02-23VIDEO: Clarify which PSX streams we can playMatthew Hoops
2012-02-23VIDEO: Make PSX streams calculate frame timing solely from CD speedMatthew Hoops
2012-02-23VIDEO: Implement PSX stream v3 frame supportMatthew Hoops
2012-02-23SWORD2: Add support for PSX stream playbackMatthew Hoops
2012-02-23SWORD1: Add support for PSX stream playbackMatthew Hoops
2012-02-23VIDEO: Add a PlayStation stream decoderMatthew Hoops
2012-02-23DREAMWEB: Dynamically allocate GraphicsFile::_frames.Alyssa Milburn
2012-02-23DREAMWEB: Remove shared temp graphics variables.Alyssa Milburn
2012-02-23IPHONE: Fix mouse coordinates for hi res games.Johannes Schickel
2012-02-23IPHONE: Directly use the game screen's texture buffer.Johannes Schickel
2012-02-23IPHONE: Directly use the overlay's texture buffer instead of another intermed...Johannes Schickel
2012-02-23IPHONE: Move screen and overlay texture buffer to VideoContext.Johannes Schickel
2012-02-23IPHONE: Add a constructor to VideoContext.Johannes Schickel
2012-02-23IPHONE: Add aspect ratio correction to iPhoneGavin Hayler
2012-02-23IPHONE: Let iPhoneView and OSystem_IPHONE share the same VideoContext.Johannes Schickel
2012-02-23IPHONE: Silence a few signed/unsigned integer comparison warnings.Johannes Schickel
2012-02-23IPHONE: Use VideoContext in OSystem_IPHONE.Johannes Schickel
2012-02-23IPHONE: Move overlay visibility status to VideoContext.Johannes Schickel
2012-02-23IPHONE: Move VideoContext definition to iphone_common.h.Johannes Schickel
2012-02-23IPHONE: Move mouse coordinate conversion code to iPhoneView.Johannes Schickel
2012-02-23IPHONE: Move graphics related OSystem code to a ObjC++ file.Johannes Schickel
2012-02-23IPHONE: Move projection setup code to its own method.Johannes Schickel
2012-02-23IPHONE: Remove some more dead code.Johannes Schickel
2012-02-23IPHONE: Move setFilterModeForTexture to iPhoneView.Johannes Schickel
2012-02-23IPHONE: Slight formatting fix.Johannes Schickel
2012-02-23IPHONE: Fix scale offset addition in the mouse coordinate code.Johannes Schickel
2012-02-23IPHONE: Create a struct for shared video context variables.Johannes Schickel
2012-02-22Merge pull request #194 from fuzzie/tinselglobalsDavid Turner
2012-02-22KEYMAPPER: Fix mistake in last commitTarek Soliman
2012-02-22KEYMAPPER: Minor cleanupTarek Soliman
2012-02-22TINSEL: Rename globals to add g_ prefix.Alyssa Milburn
2012-02-22KEYMAPPER: Fix a signed/unsigned comparison warningTarek Soliman