Age | Commit message (Collapse) | Author |
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This new variable removes the need for duplicates strings of the form
"DREAMWEB.*" spread throughout the dreamweb engine, replacing them with
a common const string on the engine holding the datafile name prefix.
This will reduce binary size and it should also simplify adding support
for foreign language variants, where the datafile name prefix is
changed.
To demostrate usage and prove this, showPCX() is migrated to using this.
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ALL: Cleanup
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Now the scaling etc. will be precalculated instead of being done on every
frame.
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This is a manual merge based on clone2727's merge of his branch
with the sword1 subtitle changes on master.
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And some other minor cleanup
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BS2 videos now play at the proper rate and BS1 videos have improved a/v sync.
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To be used for sword1/sword2 PSX video playback
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This avoids extra memory usage due to the previous commit.
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Instead, have a different variable for each use.
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This gets rid of another intermediate buffer.
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intermediate buffer.
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This allows for better sharing between the current video state in the view and
the OSystem implementation.
This also gets rid of most C interface functions for calling ObjC code.
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Formerly the overlay and game screen offset was swapped.
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TINSEL: Rename globals to add g_ prefix.
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