Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-06-17 | I will add a wrapper for that (currently NULL driver) | Chris Apers | |
svn-id: r8526 | |||
2003-06-17 | tweak ega palette a bit more | Jonathan Gray | |
svn-id: r8525 | |||
2003-06-17 | ega palette changes, correct colour used for sentence line and use amiga ↵ | Jonathan Gray | |
colour for colour normally used for skin colours, sarien does something similiar... svn-id: r8524 | |||
2003-06-17 | Make the mouse-over hilight work again on the inventory arrows in V2 games. | Torbjörn Andersson | |
svn-id: r8523 | |||
2003-06-17 | Use OpenGL backend by default for mingw builds | Travis Howell | |
svn-id: r8522 | |||
2003-06-17 | Make OpenGL specific scaler use other keys so all normal scaler canbe made ↵ | Travis Howell | |
available. svn-id: r8521 | |||
2003-06-17 | give man page much needed updating | Jonathan Gray | |
svn-id: r8520 | |||
2003-06-16 | Comitted the partial (but seemintly good enough) actorHit implementation | Torbjörn Andersson | |
from patch #754895. Ship-to-ship combat is still rather glitchy, but there are probably other reasons for that. svn-id: r8519 | |||
2003-06-16 | Added section on copy protection, and why we bypass it for some games. Feel | Torbjörn Andersson | |
free to rewrite this in a better way, but I think we should say *something* about it at least. svn-id: r8518 | |||
2003-06-16 | Bypass the Maniac Mansion copy protection by making the security door stay | Torbjörn Andersson | |
open at all times, like some original versions did. This still leaves the player the option of blowing the mansion up by entering the wrong code. I still don't know if it has any unforseen side-effects. svn-id: r8517 | |||
2003-06-16 | V2 inventory arrow tweaks - closes cosmetic bug #751659 | James Brown | |
svn-id: r8516 | |||
2003-06-16 | After some consideration, I've reverted to the old Loom bypassing scheme | Torbjörn Andersson | |
since I now believe that the variable is used to indicate that the game is running in "demo" mode. This way, old savegames will still work. The new bypassing scheme is still in the file, but commented out. If this works, we can remove it completely later. svn-id: r8515 | |||
2003-06-16 | misc. | Travis Howell | |
svn-id: r8514 | |||
2003-06-16 | The code to bypass the EGA Loom copy protection (which is necessary since | Torbjörn Andersson | |
LucasArts have been selling cracked copies themselves) turned out to be interfering with the ability to learn the fourth note under certain conditions. I've deviced an alternative bypass which should be a great deal safer, though it won't do anything to salvage older savegames. Ironically, Endy told me recently that he didn't like the idea of basing the copy protection bypasses on the value of _currentRoom, but in this case I really don't have any better idea. svn-id: r8513 | |||
2003-06-15 | Parentheses didn't compile on WIN32 | Bertrand Augereau | |
svn-id: r8512 | |||
2003-06-15 | Made CharsetRendererNut::printChar() take the shadow into consideration | Torbjörn Andersson | |
when calculating the dimensions of a printed message and when deciding which parts of the screen to dirty. I imagine this will fix most of the minor text-drawing glitches that have been plaguing CoMI. Unfortunately, it fixes none of the major ones. svn-id: r8511 | |||
2003-06-15 | Change GF_AMIGAS back to GF_AMIGA | Travis Howell | |
svn-id: r8510 | |||
2003-06-15 | cleanup | Max Horn | |
svn-id: r8509 | |||
2003-06-15 | renamed Sound -> BaseSound to avoid conflicts with the scumm class of the ↵ | Max Horn | |
same name (we really should start to put all the Scumm/Simon/Sky code into namespaces svn-id: r8508 | |||
2003-06-15 | cleanup | Max Horn | |
svn-id: r8507 | |||
2003-06-15 | small reorg (keep private classes out of header files, if possible -> ↵ | Max Horn | |
decreases compile times a bit); fixed a small memory leak for Simon2mac; don't delete _file twice in Sound subclasses svn-id: r8506 | |||
2003-06-15 | fixed 'quit' entry in help for Mac OS X; disabled Alt-X/Ctrl-Z on OS X ↵ | Max Horn | |
(Cmd-Q is the one and only true way to quit here :-) svn-id: r8505 | |||
2003-06-15 | Stop simon1win crashing on loading of save game | Travis Howell | |
svn-id: r8504 | |||
2003-06-15 | fix for simon2 | Oliver Kiehl | |
svn-id: r8503 | |||
2003-06-15 | cleanup | Oliver Kiehl | |
svn-id: r8502 | |||
2003-06-15 | Small cleanup | Travis Howell | |
Fix small memory leak svn-id: r8501 | |||
2003-06-15 | Small cleanup | Travis Howell | |
svn-id: r8500 | |||
2003-06-15 | ctrl z quits not ctrl q | Jonathan Gray | |
svn-id: r8499 | |||
2003-06-15 | remove scumm.h dependency | Jonathan Gray | |
svn-id: r8498 | |||
2003-06-15 | more cleanup | Max Horn | |
svn-id: r8497 | |||
2003-06-15 | moved GameId declaration to common/engine.h (more logical); moved scumm ↵ | Max Horn | |
specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies) svn-id: r8496 | |||
2003-06-15 | fix typo | Jonathan Gray | |
svn-id: r8495 | |||
2003-06-15 | cleanup | Max Horn | |
svn-id: r8494 | |||
2003-06-15 | made stuff in class Sound protected where possible; moved ↵ | Max Horn | |
readCreativeVocFile to imuse_digi.cpp and turned it into a static function; put the DigitalTrackInfo stuff into sound.cpp (keeping it private); removed #includes from sound.h (this cuts down interdependencies a little) svn-id: r8493 | |||
2003-06-15 | cleanup | Max Horn | |
svn-id: r8492 | |||
2003-06-15 | fixed leaks | Max Horn | |
svn-id: r8491 | |||
2003-06-15 | fix leak | Jonathan Gray | |
svn-id: r8490 | |||
2003-06-15 | fix leak | Jonathan Gray | |
svn-id: r8489 | |||
2003-06-14 | some more cleanup | Max Horn | |
svn-id: r8488 | |||
2003-06-14 | fix for LE systems | Max Horn | |
svn-id: r8487 | |||
2003-06-14 | added help.cpp / help.h | Max Horn | |
svn-id: r8486 | |||
2003-06-14 | Patch #745843: Help Dialog; in addition, I moved the 'About' dialog button ↵ | Max Horn | |
from the options dialog to the main save/load dialog and enlarged & rearranged that dialog svn-id: r8485 | |||
2003-06-14 | added tilda (~) character to GUI font | Max Horn | |
svn-id: r8484 | |||
2003-06-14 | Fix for bug #751782 (Quitting during SMUSH movies doesn't always work) | Max Horn | |
svn-id: r8483 | |||
2003-06-14 | Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; ↵ | Max Horn | |
augmented by some more changes of mine svn-id: r8482 | |||
2003-06-14 | fixed aquadran's Windows fix (a pointer is const for good reasons; simply ↵ | Max Horn | |
casting it to something non-const is bad, and undermines the compilers aliasing detection svn-id: r8481 | |||
2003-06-14 | cleanup | Max Horn | |
svn-id: r8480 | |||
2003-06-14 | Fixed o6_band() to be "logical AND" instead of "logical OR". I've forgotten | Torbjörn Andersson | |
who pointed this out, and I don't know which games use it. svn-id: r8479 | |||
2003-06-14 | fix for bug #749249, related with path of game data placed on root drive ↵ | Paweł Kołodziejski | |
under win98 svn-id: r8478 | |||
2003-06-14 | revert some changes as simon uses dynamic file objects for sound objects ↵ | Jonathan Gray | |
later on svn-id: r8477 |