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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2011-08-17
DREAMWEB: Fix crash when loading some saves
Willem Jan Palenstijn
2011-08-18
DREAMWEB: 'commandonly' ported to C++
Bertrand Augereau
2011-08-17
DREAMWEB: 'doblocks' moves to backdrops.cpp
Bertrand Augereau
2011-08-17
DREAMWEB: Drawing of background objects ported to C++
Bertrand Augereau
2011-08-17
DREAMWEB: Removal of unneeded stubs
Bertrand Augereau
2011-08-17
DREAMWEB: Arithmetic bugfix in door open/close range detection
Bertrand Augereau
2011-08-17
DREAMWEB: Ported 'movemap' to C++
Bertrand Augereau
2011-08-16
SCUMM: Fix AdLib output for MI2/Indy4 Mac
Matthew Hoops
2011-08-16
TSAGE: Completed Blue Force Scene #100
Paul Gilbert
2011-08-16
SCUMM: Make the default cursor for all v80+ games be the Windows cursor
Matthew Hoops
2011-08-16
SCUMM: Set the default moonbase cursor to be the default Windows cursor
Matthew Hoops
2011-08-16
MOHAWK: Use the default Windows cursor in /graphics now
Matthew Hoops
2011-08-16
GRAPHICS: Add a default Windows cursor
Matthew Hoops
2011-08-16
GRAPHICS: Add cursor palette start/count functions
Matthew Hoops
2011-08-16
GRAPHICS: Create base Cursor class for Mac/Win cursors
Matthew Hoops
2011-08-15
MOHAWK: Fix timing of the first two Riven credits frames
Matthew Hoops
2011-08-15
MOHAWK: Stub off Riven transition speed code
Matthew Hoops
2011-08-15
AGI: Cleanup PreAGI console code
Matthew Hoops
2011-08-16
CREDITS: Added myself
Bertrand Augereau
2011-08-16
DREAMWEB: Bugfix (introduced with porting)
Bertrand Augereau
2011-08-16
DREAMWEB: 'madmode' ported to C++
Bertrand Augereau
2011-08-16
DREAMWEB: 'madman' ported to C++
Bertrand Augereau
2011-08-16
DREAMWEB: Encapsulate the hack to guess if this is a CD build or not
Bertrand Augereau
2011-08-16
DREAMWEB: 'madmantext' ported to C++
Bertrand Augereau
2011-08-16
DREAMWEB: 'updatepeople' ported to C++
Bertrand Augereau
2011-08-15
DREAMWEB: 'showpanel' ported to C++
Bertrand Augereau
2011-08-15
DREAMWEB: 'commandwithob' ported to C++
Bertrand Augereau
2011-08-15
DREAMWEB: 'copyname' ported to C++
Bertrand Augereau
2011-08-15
DREAMWEB: 'findobname' ported to C++
Bertrand Augereau
2011-08-15
DREAMWEB: 'getreelstart' is now only called from C++
Bertrand Augereau
2011-08-15
DREAMWEB: 'checkifperson' ported to C++
Bertrand Augereau
2011-08-15
DREAMWEB: 'getreelframeax' ported to C++
Bertrand Augereau
2011-08-15
DREAMWEB: 'showgamereel' ported to C++
Bertrand Augereau
2011-08-15
AGI: Reorganize the PreAGI code a bit
Matthew Hoops
2011-08-15
AGI: Make Troll inherit from PreAgiEngine
Matthew Hoops
2011-08-15
AGI: Make Mickey inherit from PreAgiEngine
Matthew Hoops
2011-08-15
AGI: Make Winnie inherit from PreAgiEngine
Matthew Hoops
2011-08-15
TSAGE: Corrected casing of tSage namespace to be TsAGE
Paul Gilbert
2011-08-15
TSAGE: Changed Ringworld/Blue Force namespaces to be embedded namespaces with...
Paul Gilbert
2011-08-15
TSAGE: Started implementing Blue Force Scene #50
Paul Gilbert
2011-08-14
Checked V1 instructions till 0x42
Eugene Sandulenko
2011-08-14
AGI: Renamed some #defines to our code conventions and moved them to enums
Eugene Sandulenko
2011-08-14
NEWS: Mention Winnie sound support
Matthew Hoops
2011-08-14
AGI: Enable sound support for Winnie DOS
Matthew Hoops
2011-08-14
AGI: Make the sound code use AgiBase instead of AgiEngine
Matthew Hoops
2011-08-14
Merge pull request #56 from zeldin/toon-path-dynamic
Eugene Sandulenko
2011-08-14
RECORDER: Lower I/O in recorder
Eugene Sandulenko
2011-08-14
Merge pull request #60 from tramboi/master
Eugene Sandulenko
2011-08-14
TSAGE: Separated Ringworld and Blue Force game logic into their own namespaces
Paul Gilbert
2011-08-14
MAIN: Avoid adding the same extra path twice
eriktorbjorn
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