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2016-08-26DM: Add loadWallSet(..) and loadFloorSet(..)WinterGrascph
2016-08-26DM: Add missing cross-references in gfx.hWinterGrascph
2016-08-26DM: Add drawDungeon test codeWinterGrascph
2016-08-26DM: Add square query in DungeonManWinterGrascph
2016-08-26DM: Implement F0173_DUNGEON_SetCurrentMapWinterGrascph
2016-08-26DM: Implement Dungeon.dat file parsing, add relevant structuresWinterGrascph
2016-08-26DM: Add support for viewports with blittingWinterGrascph
2016-08-26DM: Delete TOBE2 macro, use READ_BE_UINT16 insteadWinterGrascph
2016-08-26DM: Fix constant and global variable names according to coding conventionsWinterGrascph
2016-08-26DM: Rewrite blitting methods, revise FRAME PODWinterGrascph
2016-08-26DM: Add horizontal and vertical bitmap flippingWinterGrascph
2016-08-26DM: Refactor DisplayMan::DrawFrame and Frame PODWinterGrascph
2016-08-26DM: Add support for transparency in blittingWinterGrascph
2016-08-26DM: Add support for drawing portions of bitmapsWinterGrascph
2016-08-26DM: Add the original palettes, edit palette loading accordinglyWinterGrascph
2016-08-26DM: Fix typos and whitespaceWinterGrascph
2016-08-26DM: Fix memory leak in dm.cpp and gfx.cppWinterGrascph
2016-08-26DM: Add support for Dungeon.dat uncompressionWinterGrascph
2016-08-26DM: Create DisplayMan, add support parsing IMG0 filesWinterGrascph
2016-08-26DM: Add detection for Amiga v2.0 EnglishWinterGrascph
2016-08-26DM: Create engine and detection with dummy dataWinterGrascph
2016-08-26SCI32: Fix warningWillem Jan Palenstijn
2016-08-26DIRECTOR: Lingo: Remove irrelevant headerEugene Sandulenko
2016-08-26DIRECTOR: Reworked event loop, so the mouse is more responsiveEugene Sandulenko
2016-08-26DIRECTOR: Execute proper script on frames. This fixes the playbackEugene Sandulenko
2016-08-26TITANIC: Implemented more game classesPaul Gilbert
2016-08-26DIRECTOR: Fix object initializationEugene Sandulenko
2016-08-26DIRECTOR: Slow down execution and hid noisy warningEugene Sandulenko
2016-08-26SCI: Add a sanity check in wrapFilename(), as in unwrapFilename()Filippos Karapetis
2016-08-26Merge pull request #815 from wjp/sci-fileiorenameFilippos Karapetis
2016-08-25TITANIC: Implemented nav helmet classesPaul Gilbert
2016-08-25TITANIC: Implemented more game classes and music widget classesPaul Gilbert
2016-08-25TITANIC: Implemented more game classesPaul Gilbert
2016-08-25TITANIC: Implemented CStringParser classPaul Gilbert
2016-08-25TITANIC: Add loading of bedhead dataPaul Gilbert
2016-08-25DEVTOOLS: Add bedhead data to create_titanicPaul Gilbert
2016-08-25FULLPIPE: Another fix to gotoLastFrame()Eugene Sandulenko
2016-08-25FULLPIPE: Fix gotoLastFrame() implementationEugene Sandulenko
2016-08-25FULLPIPE: Fix array allocation in StepArray::insertPointsRetro-Junk
2016-08-25SCI: Make kFileIORename use wrapped filenamesWillem Jan Palenstijn
2016-08-25SCI32: Add a workaround when starting a new game in PhantasmagoriaFilippos Karapetis
2016-08-25SCI32: Also handle chase.dat in Phantasmagoria like phantsg.dirFilippos Karapetis
2016-08-25DIRECTOR: Do not try to compile all text resources except first oneEugene Sandulenko
2016-08-25DIRECTOR: Fix warningEugene Sandulenko
2016-08-25DIRECTOR: Fix font parameter readingEugene Sandulenko
2016-08-25DIRECTOR: Start executing frame scriptsEugene Sandulenko
2016-08-25SCI32: Remove the warning about already opened robot filesFilippos Karapetis
2016-08-25SCI32: Fix the signature of kDoAudioCritical, and add documentationFilippos Karapetis
2016-08-25GRAPHICS: Correcting think line thicknessEugene Sandulenko
2016-08-25GRAPHICS: Fix potential rounding errors in the h/v thick line drawingEugene Sandulenko