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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2009-06-16
tinsel: check only english.txt for DW1 psx version detection, and use recursi...
Fabio Battaglia
2009-06-16
MDY/TBR : fix a thing or two. Still far from being OK, but in-game ambiance "...
Arnaud Boutonné
2009-06-16
Add MD5 for Playtoons 3 (english)
Arnaud Boutonné
2009-06-15
KYRA: fixed regression (broken menu slide bars in HOF/MR)
Florian Kagerer
2009-06-15
Renamed _inter_resStr to _resultStr
Sven Hesse
2009-06-15
Renaming _inter_resVal to _resultInt
Sven Hesse
2009-06-15
Moving _inter_resVal and _inter_resStr from Global to Parse
Sven Hesse
2009-06-15
Splitting up parseExpr a bit
Sven Hesse
2009-06-15
Remove some now superfluous comments
Sven Hesse
2009-06-15
Using cmpHelper for OP_NEQ too, since the original does a normal strcmp there...
Sven Hesse
2009-06-15
Renaming some variables in o1_assign() and o2_assign() to mirror the structur...
Sven Hesse
2009-06-15
Using the TYPE_ enum where applicable
Sven Hesse
2009-06-15
Adding a TYPE_ enum
Sven Hesse
2009-06-15
Fixing the signness indicated by the OP_ enums
Sven Hesse
2009-06-15
Propagating variable name changes
Sven Hesse
2009-06-15
Renamed various variables to better reflect their meaning
Sven Hesse
2009-06-15
Renamed varPos to varBase and split off getVarBase() from parseVarIndex() and...
Sven Hesse
2009-06-15
Merging parseValExpr and parseExpr
Sven Hesse
2009-06-15
LOL: implemented quit menu
Florian Kagerer
2009-06-15
renamed playtoons target names to insult-free target names (maybe non-definit...
Arnaud Boutonné
2009-06-15
LOL: - started on the ingame menu code (death menu, load menu and main menu)
Florian Kagerer
2009-06-15
Add MD5 for Playtoons 4 FR
Arnaud Boutonné
2009-06-15
Added aliases for the script/breakpoint related commands and added the debugf...
Filippos Karapetis
2009-06-15
Added the missing pixelformat.h file
Filippos Karapetis
2009-06-15
Run AGIMOUSE hack as a side effect always
Eugene Sandulenko
2009-06-14
Fix groovie's GUI game options
Jordi Vilalta Prat
2009-06-14
simplified .raw/.wav data files handling in introduction sequences
Gregory Montoir
2009-06-14
Cleanup.
Johannes Schickel
2009-06-14
SCI: Added detection entries for Japanese SQ4.
Walter van Niftrik
2009-06-14
Got rid of a needless "getEventManager" call. (Using Engine::_eventMan now in...
Johannes Schickel
2009-06-14
Fixed an animation speed regression that got introduced when I added a lag co...
Sven Hesse
2009-06-14
Fix unused variable warning.
Johannes Schickel
2009-06-14
Beginnings of music support for Cruise, based on the cine engine sound code (...
Paul Gilbert
2009-06-13
Detected games with different language or platform are now
Marcus Comstedt
2009-06-13
Added yet another missing period at the end of a line. (I hope I catched all ...
Johannes Schickel
2009-06-13
Added periods to every news entry (actually it seems like we always did that ...
Johannes Schickel
2009-06-13
Added sanity checking to stopSound() and a bit more debug output
Eugene Sandulenko
2009-06-13
Strip trailing whitespaces.
Johannes Schickel
2009-06-13
Warn when a sprite operation is to be performed on a nonexistent surface inst...
Sven Hesse
2009-06-13
Gob - *WIP* incomplete implementation of MDY/TBR
Arnaud Boutonné
2009-06-13
Making TotTextData's item's offsets unsigned. This could fix the crash in the...
Sven Hesse
2009-06-13
Fix erase() sometimes hiding other hash elements.
Willem Jan Palenstijn
2009-06-13
Buildfix for gcc 3.3 (moved a template class member into the header file)
Oystein Eftevaag
2009-06-13
Removed duplicate entry of disk.cpp
Filippos Karapetis
2009-06-13
Properly updated the MSVC project files of the parallaction engine, fixing co...
Filippos Karapetis
2009-06-13
Updated xcode project
Oystein Eftevaag
2009-06-13
Oups. disk.cpp was also missing in MSVC files
Arnaud Boutonné
2009-06-12
SCI: Moved audio code from AudioResource to the sfx core.
Walter van Niftrik
2009-06-12
SCI: Added detection entries for Japanese QFG.
Walter van Niftrik
2009-06-12
Fix MSVC compilation : iff.h and iff.cpp were move from engines\parallaction\...
Arnaud Boutonné
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