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AgeCommit message (Expand)Author
2003-08-26Revert v1 zak face costume color nack to 8, since palette is fixed.Travis Howell
2003-08-26Fix room colors in v1 zakTravis Howell
2003-08-26Handle the fadeNow parameter to BS2_SetPalette() so that the palette isTorbjörn Andersson
2003-08-26The graphics detail settings partially work now. They only affect howTorbjörn Andersson
2003-08-26Actually, we used to draw blast text after blast objects. I changed theTorbjörn Andersson
2003-08-25cleanupMax Horn
2003-08-25fix actor position in V1 games (by eyeballing the original in dosbox); still ...Max Horn
2003-08-25v1 masking fixesMax Horn
2003-08-25fixing off-by-one buglet (harmless in 99% of cases since the 'invalid' _imgBu...Max Horn
2003-08-25check for costume format, not engine versionMax Horn
2003-08-25implemented V1/C64 object masking, and simplified drawStripC64Mask a bitMax Horn
2003-08-25This fix should be v2 onlyTravis Howell
2003-08-25enable V1/C64 maskingMax Horn
2003-08-25fixed and cleaned up V1 actor maskingMax Horn
2003-08-25Clarified the comments for our Surface class a bit. I plan on removing itTorbjörn Andersson
2003-08-25FadeServer() is now called from ServiceWindows(), thus eliminating the needTorbjörn Andersson
2003-08-24fix for bug #782727 (COMI: no sentence line while inventory is shown) by draw...Max Horn
2003-08-24small cleanup for the Ogg playback codeMax Horn
2003-08-24commented my hackMax Horn
2003-08-24fix for bug #786994 (DOTT: no custom cursor)Max Horn
2003-08-24use less generic file name for settings.dat, I assume filenames > 8.3 are ok ...Jonathan Gray
2003-08-24make settings use SaveFileManager stuff as wellJonathan Gray
2003-08-24fix strange keyboard issues by passing the game the values it wantsJonathan Gray
2003-08-24be more tolerant of files being in different spots, and living on case sensit...Jonathan Gray
2003-08-24this should be signedJonathan Gray
2003-08-24correct slashes in pathsJonathan Gray
2003-08-24bring up the restore game menu when any -x param is specified, this is nicer ...Jonathan Gray
2003-08-24we don't need to be told when we've hit a keyJonathan Gray
2003-08-24return read error in PlayCompSpeech for now so we get subtitlesJonathan Gray
2003-08-24Ooops, inventory still needs to be clear when moving through inventory.Travis Howell
2003-08-24Minor cleanupTravis Howell
2003-08-24Update commentTravis Howell
2003-08-24Handle hiding of verbs/inventory in v1-v2 games correctly.Travis Howell
2003-08-24work around compiler bug in GCC 2.95.xMax Horn
2003-08-23fix --disable-engine so it doesn't try to compile disabled engine, what was I...Jonathan Gray
2003-08-23sync OS X static build rule with Makefile.noconfMax Horn
2003-08-23use startup message, avoid possible race condition on exitRuediger Hanke
2003-08-23little bugfix, safer codeRuediger Hanke
2003-08-23Added comment keyword, per FingolfinJamieson Christian
2003-08-23Add commentTravis Howell
2003-08-23SetPalette conflicts with an OS symbol on OS XMax Horn
2003-08-23fix a resman method and make saving work using SaveFileManagerJonathan Gray
2003-08-23TypoTravis Howell
2003-08-23Added explicit 'ASFX' awareness for clarityJamieson Christian
2003-08-23Unstubbed the Create/Draw/DeleteSurface() functions, and removed someTorbjörn Andersson
2003-08-23Work around for sound resource in ST versions.Travis Howell
2003-08-22Fixed tempo value for Indy3 AD resources. DespiteJamieson Christian
2003-08-22enable boot param like option for bs2, valid numbers can be found in startup.infJonathan Gray
2003-08-22Add screenshot option for sdl backends, patch #590233Travis Howell
2003-08-22*** empty log message ***Travis Howell