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2010-06-10PSP: switched to psp semaphores rather than SDL's. Removal of SDL is almost ↵Yotam Barnoy
complete. svn-id: r49572
2010-06-10camelCase changesFilippos Karapetis
svn-id: r49570
2010-06-10Fixed regression from commit #49564Filippos Karapetis
svn-id: r49569
2010-06-10Resolved a FIXME with getSciLanguage(), by creating a separate setter. Also, ↵Filippos Karapetis
some camelCase changes svn-id: r49568
2010-06-10Pic port saving/loading is only used in SCI0-SCI11Filippos Karapetis
svn-id: r49567
2010-06-10Added extra code and support methods for properly clearing up backgrounds ↵Paul Gilbert
and used sprites when an animation sequence ends svn-id: r49566
2010-06-10SCI: set picport when loading saved gamesMartin Kiewitz
svn-id: r49565
2010-06-10Unified invokeSelector() and invokeSelectorArgv(), and removed the INV_SEL ↵Filippos Karapetis
kludge. Also, removed the selectorInvocation parameter - if invokeSelector() fails, the error is in most cases unrecoverable, and the error description thrown covers all cases where kContinueOnInvalidSelector was used. This uncovered a bug too: in some places, non reg_t parameters were parsed svn-id: r49564
2010-06-10Use the SELECTOR() macro for readabilityFilippos Karapetis
svn-id: r49563
2010-06-10Removed the pointer to the game object from the EngineState classFilippos Karapetis
svn-id: r49562
2010-06-10Moved the MoveCountType enum above the GameFeatures class, as it's the only ↵Filippos Karapetis
class using it svn-id: r49561
2010-06-10Fixed compilation with the old music codeFilippos Karapetis
svn-id: r49560
2010-06-10Moved all of the game init/run/exit logic inside the SciEngine classFilippos Karapetis
svn-id: r49559
2010-06-10Removed some unnecessary whitespace. (Or should I have saved that for theTorbjörn Andersson
rapidly approaching, much coveted r50000? :-) svn-id: r49558
2010-06-09The segment manager is now initialized before the graphics subsystem. Fixes ↵Filippos Karapetis
the detection of the fastCast object on startup, and hence fixes LSL1VGA svn-id: r49553
2010-06-09Fix dirty tracking in paletted textures.Angus Lees
svn-id: r49552
2010-06-09Improve build instructions to include themeengine patch andAngus Lees
scummmodern.zip compression. svn-id: r49551
2010-06-09SCI: document raw lipsync data skipping in readAudioMapSCI11()Martin Kiewitz
svn-id: r49550
2010-06-09The EngineState is no longer recreated when a game is restored, thus we ↵Filippos Karapetis
don't need to refresh pointers to it svn-id: r49549
2010-06-09Fixed crash in SCI2.1 gamesFilippos Karapetis
svn-id: r49546
2010-06-09Limit kPortrait to be used in the Windows version of KQ6 onlyFilippos Karapetis
svn-id: r49545
2010-06-09Proper fix for kernel name loading (regression from commit #49537)Filippos Karapetis
svn-id: r49544
2010-06-09Fixed regression from commit #49537Filippos Karapetis
svn-id: r49543
2010-06-09Disabled the mouse warping code, as it can be annoying in windowed modeFilippos Karapetis
svn-id: r49542
2010-06-09PSP: fixed missing frame issue with kyrandia and possibly other games by ↵Yotam Barnoy
calling updateScreen() from pollEvent() once in a while svn-id: r49541
2010-06-09Fixed compilation when the old sound code is usedFilippos Karapetis
svn-id: r49540
2010-06-09Rewind the underlying audio stream on LoopingAudioStream creation.Johannes Schickel
Also mention in the documentation that both LoopingAudioStream and SubLoopingAudioStream do rewind the underlying in their constructor. svn-id: r49539
2010-06-09SCI: fix multiple playing of the same sound in a row (without using looping) ↵Martin Kiewitz
- thx to LordHoto for helping me finding this one out - fixes pharkas right at the start (hammering only played once) svn-id: r49538
2010-06-09Merged script_init_engine() and game_init() and cleaned up SciEngine::run() ↵Filippos Karapetis
a bit svn-id: r49537
2010-06-09Globals from script 0 are now initialized in script_init_engine(), and are ↵Filippos Karapetis
accessed from the relevant variables pointer. Removed direct reference to script 0 from the engine state svn-id: r49536
2010-06-09Fix compile errorsWillem Jan Palenstijn
svn-id: r49535
2010-06-09Renamed the SciEvent class to EventManager, to separate it from the sciEvent ↵Filippos Karapetis
structure, and removed it from the engine state svn-id: r49534
2010-06-09Merged restAdjust and restAdjustCur, as we don't save the restAdjust ↵Filippos Karapetis
modifier inside saved games (rightfully so). Also, the segment manager is now reset inside the main loop, when the game is restarted, not in game_exit() svn-id: r49533
2010-06-08chmod +x mkmanifest.plAngus Lees
svn-id: r49526
2010-06-08Don't shrink the stack after reconstructing it, when loading a saved game. ↵Filippos Karapetis
Fixes game restoring in some games (e.g. LSL3), a regression from commit #49376 svn-id: r49525
2010-06-08SCI: set default palette after initializing music driver, fixes palette ↵Martin Kiewitz
getting messed up when using mt32 emulation svn-id: r49523
2010-06-08CleanupFilippos Karapetis
svn-id: r49521
2010-06-08SCI: check for SOL header in audio36 patchesMartin Kiewitz
svn-id: r49520
2010-06-08Merged the restarting_flags, script_abort_flag, and restoring members of the ↵Filippos Karapetis
EngineState class into one variable, abortScriptProcessing. The flag kept to signify a game restart has been placed in a boolean, gameWasRestarted svn-id: r49518
2010-06-08Modification to remove false positive "Possible divide by zero" warnings ↵David Turner
given by cppcheck-1.43. These are incorrect as '/' operator has precedence over >>, but this does improve readability anyway. This bug in cppcheck has already been corrected: http://sourceforge.net/apps/trac/cppcheck/ticket/1714 svn-id: r49517
2010-06-08Fixed compilation when the SCI32 code is disabledFilippos Karapetis
svn-id: r49514
2010-06-08Merged _game_run() inside game_run(). Some cleanupFilippos Karapetis
svn-id: r49513
2010-06-08Merged sync_SegManagerPtr() inside EngineState::saveLoadWithSerializer()Filippos Karapetis
svn-id: r49512
2010-06-08SCI: use base36 sync/audio patches for sci1.1 as well and also check if ↵Martin Kiewitz
patch filenames make sense, otherwise skip them - also remove hack for excluding bootdisk.* and aud*.drv svn-id: r49509
2010-06-08Add png icon files that were too binary to be part of original Android patch.Angus Lees
svn-id: r49508
2010-06-08Whitespace fixup in last submit. I'll get the hang of this eventually :/Angus Lees
svn-id: r49507
2010-06-08Provide a replacement for bionic's __assert().Angus Lees
The usual Android version doesn't actually print the assert message before aborting. svn-id: r49506
2010-06-08Remove obsolete ANDROID_VERSION_GE macroAngus Lees
svn-id: r49505
2010-06-08Remove unnecessary explicit _endian=little for AndroidAngus Lees
svn-id: r49504
2010-06-08Made reconstruct_stack() a member of SegManagerFilippos Karapetis
svn-id: r49503