Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-06-10 | PSP: switched to psp semaphores rather than SDL's. Removal of SDL is almost ↵ | Yotam Barnoy | |
complete. svn-id: r49572 | |||
2010-06-10 | camelCase changes | Filippos Karapetis | |
svn-id: r49570 | |||
2010-06-10 | Fixed regression from commit #49564 | Filippos Karapetis | |
svn-id: r49569 | |||
2010-06-10 | Resolved a FIXME with getSciLanguage(), by creating a separate setter. Also, ↵ | Filippos Karapetis | |
some camelCase changes svn-id: r49568 | |||
2010-06-10 | Pic port saving/loading is only used in SCI0-SCI11 | Filippos Karapetis | |
svn-id: r49567 | |||
2010-06-10 | Added extra code and support methods for properly clearing up backgrounds ↵ | Paul Gilbert | |
and used sprites when an animation sequence ends svn-id: r49566 | |||
2010-06-10 | SCI: set picport when loading saved games | Martin Kiewitz | |
svn-id: r49565 | |||
2010-06-10 | Unified invokeSelector() and invokeSelectorArgv(), and removed the INV_SEL ↵ | Filippos Karapetis | |
kludge. Also, removed the selectorInvocation parameter - if invokeSelector() fails, the error is in most cases unrecoverable, and the error description thrown covers all cases where kContinueOnInvalidSelector was used. This uncovered a bug too: in some places, non reg_t parameters were parsed svn-id: r49564 | |||
2010-06-10 | Use the SELECTOR() macro for readability | Filippos Karapetis | |
svn-id: r49563 | |||
2010-06-10 | Removed the pointer to the game object from the EngineState class | Filippos Karapetis | |
svn-id: r49562 | |||
2010-06-10 | Moved the MoveCountType enum above the GameFeatures class, as it's the only ↵ | Filippos Karapetis | |
class using it svn-id: r49561 | |||
2010-06-10 | Fixed compilation with the old music code | Filippos Karapetis | |
svn-id: r49560 | |||
2010-06-10 | Moved all of the game init/run/exit logic inside the SciEngine class | Filippos Karapetis | |
svn-id: r49559 | |||
2010-06-10 | Removed some unnecessary whitespace. (Or should I have saved that for the | Torbjörn Andersson | |
rapidly approaching, much coveted r50000? :-) svn-id: r49558 | |||
2010-06-09 | The segment manager is now initialized before the graphics subsystem. Fixes ↵ | Filippos Karapetis | |
the detection of the fastCast object on startup, and hence fixes LSL1VGA svn-id: r49553 | |||
2010-06-09 | Fix dirty tracking in paletted textures. | Angus Lees | |
svn-id: r49552 | |||
2010-06-09 | Improve build instructions to include themeengine patch and | Angus Lees | |
scummmodern.zip compression. svn-id: r49551 | |||
2010-06-09 | SCI: document raw lipsync data skipping in readAudioMapSCI11() | Martin Kiewitz | |
svn-id: r49550 | |||
2010-06-09 | The EngineState is no longer recreated when a game is restored, thus we ↵ | Filippos Karapetis | |
don't need to refresh pointers to it svn-id: r49549 | |||
2010-06-09 | Fixed crash in SCI2.1 games | Filippos Karapetis | |
svn-id: r49546 | |||
2010-06-09 | Limit kPortrait to be used in the Windows version of KQ6 only | Filippos Karapetis | |
svn-id: r49545 | |||
2010-06-09 | Proper fix for kernel name loading (regression from commit #49537) | Filippos Karapetis | |
svn-id: r49544 | |||
2010-06-09 | Fixed regression from commit #49537 | Filippos Karapetis | |
svn-id: r49543 | |||
2010-06-09 | Disabled the mouse warping code, as it can be annoying in windowed mode | Filippos Karapetis | |
svn-id: r49542 | |||
2010-06-09 | PSP: fixed missing frame issue with kyrandia and possibly other games by ↵ | Yotam Barnoy | |
calling updateScreen() from pollEvent() once in a while svn-id: r49541 | |||
2010-06-09 | Fixed compilation when the old sound code is used | Filippos Karapetis | |
svn-id: r49540 | |||
2010-06-09 | Rewind the underlying audio stream on LoopingAudioStream creation. | Johannes Schickel | |
Also mention in the documentation that both LoopingAudioStream and SubLoopingAudioStream do rewind the underlying in their constructor. svn-id: r49539 | |||
2010-06-09 | SCI: fix multiple playing of the same sound in a row (without using looping) ↵ | Martin Kiewitz | |
- thx to LordHoto for helping me finding this one out - fixes pharkas right at the start (hammering only played once) svn-id: r49538 | |||
2010-06-09 | Merged script_init_engine() and game_init() and cleaned up SciEngine::run() ↵ | Filippos Karapetis | |
a bit svn-id: r49537 | |||
2010-06-09 | Globals from script 0 are now initialized in script_init_engine(), and are ↵ | Filippos Karapetis | |
accessed from the relevant variables pointer. Removed direct reference to script 0 from the engine state svn-id: r49536 | |||
2010-06-09 | Fix compile errors | Willem Jan Palenstijn | |
svn-id: r49535 | |||
2010-06-09 | Renamed the SciEvent class to EventManager, to separate it from the sciEvent ↵ | Filippos Karapetis | |
structure, and removed it from the engine state svn-id: r49534 | |||
2010-06-09 | Merged restAdjust and restAdjustCur, as we don't save the restAdjust ↵ | Filippos Karapetis | |
modifier inside saved games (rightfully so). Also, the segment manager is now reset inside the main loop, when the game is restarted, not in game_exit() svn-id: r49533 | |||
2010-06-08 | chmod +x mkmanifest.pl | Angus Lees | |
svn-id: r49526 | |||
2010-06-08 | Don't shrink the stack after reconstructing it, when loading a saved game. ↵ | Filippos Karapetis | |
Fixes game restoring in some games (e.g. LSL3), a regression from commit #49376 svn-id: r49525 | |||
2010-06-08 | SCI: set default palette after initializing music driver, fixes palette ↵ | Martin Kiewitz | |
getting messed up when using mt32 emulation svn-id: r49523 | |||
2010-06-08 | Cleanup | Filippos Karapetis | |
svn-id: r49521 | |||
2010-06-08 | SCI: check for SOL header in audio36 patches | Martin Kiewitz | |
svn-id: r49520 | |||
2010-06-08 | Merged the restarting_flags, script_abort_flag, and restoring members of the ↵ | Filippos Karapetis | |
EngineState class into one variable, abortScriptProcessing. The flag kept to signify a game restart has been placed in a boolean, gameWasRestarted svn-id: r49518 | |||
2010-06-08 | Modification to remove false positive "Possible divide by zero" warnings ↵ | David Turner | |
given by cppcheck-1.43. These are incorrect as '/' operator has precedence over >>, but this does improve readability anyway. This bug in cppcheck has already been corrected: http://sourceforge.net/apps/trac/cppcheck/ticket/1714 svn-id: r49517 | |||
2010-06-08 | Fixed compilation when the SCI32 code is disabled | Filippos Karapetis | |
svn-id: r49514 | |||
2010-06-08 | Merged _game_run() inside game_run(). Some cleanup | Filippos Karapetis | |
svn-id: r49513 | |||
2010-06-08 | Merged sync_SegManagerPtr() inside EngineState::saveLoadWithSerializer() | Filippos Karapetis | |
svn-id: r49512 | |||
2010-06-08 | SCI: use base36 sync/audio patches for sci1.1 as well and also check if ↵ | Martin Kiewitz | |
patch filenames make sense, otherwise skip them - also remove hack for excluding bootdisk.* and aud*.drv svn-id: r49509 | |||
2010-06-08 | Add png icon files that were too binary to be part of original Android patch. | Angus Lees | |
svn-id: r49508 | |||
2010-06-08 | Whitespace fixup in last submit. I'll get the hang of this eventually :/ | Angus Lees | |
svn-id: r49507 | |||
2010-06-08 | Provide a replacement for bionic's __assert(). | Angus Lees | |
The usual Android version doesn't actually print the assert message before aborting. svn-id: r49506 | |||
2010-06-08 | Remove obsolete ANDROID_VERSION_GE macro | Angus Lees | |
svn-id: r49505 | |||
2010-06-08 | Remove unnecessary explicit _endian=little for Android | Angus Lees | |
svn-id: r49504 | |||
2010-06-08 | Made reconstruct_stack() a member of SegManager | Filippos Karapetis | |
svn-id: r49503 |