Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-05-03 | TONY: Implemented methods of sound.cpp (mostly stubbed out) | Paul Gilbert | |
2012-05-03 | TONY: Implemented stubs for Input.cpp methods | Paul Gilbert | |
2012-05-03 | TONY: Added GfxCoreInline.hpp methods | Paul Gilbert | |
2012-05-03 | TONY: Implemented gfxcore.cpp methods | Paul Gilbert | |
2012-05-03 | TONY: Implemented other classes in game.cpp | Paul Gilbert | |
2012-05-03 | TONY: Implemented loc.cpp and font.cpp methods | Paul Gilbert | |
2012-05-02 | TONY: Implemented font.cpp methods | Paul Gilbert | |
2012-05-02 | TONY: Added code from Inventory.cpp | Paul Gilbert | |
2012-05-01 | TONY: Cleanup of GfxEngine, and added RMTony class methods | Paul Gilbert | |
2012-05-01 | TONY: Implemented GfxEngine code | Paul Gilbert | |
2012-04-30 | TONY: More header files and functionality added | Paul Gilbert | |
2012-04-30 | TONY: Added include files for graphics engine and all dependent classes | Paul Gilbert | |
2012-04-29 | TONY: Implemented RMGameBoxes class and all dependent classes | Paul Gilbert | |
2012-04-29 | TONY: Remove __stdcall to make it build on Linux | Torbjörn Andersson | |
2012-04-29 | TONY: Added voice database initialisation, as well as stubs for music init | Paul Gilbert | |
2012-04-29 | TONY: Added resource update manager | Paul Gilbert | |
2012-04-29 | TONY: Removed deprecated lzo/stubs.o from makefile | Paul Gilbert | |
2012-04-29 | TONY: LZO decompression now working correctly | Paul Gilbert | |
2012-04-29 | TONY: Further work on LZO integration | Paul Gilbert | |
2012-04-27 | TONY: Change backslash to slash | Torbjörn Andersson | |
I assume slash works in Windows (since we use it in other engines), and I know backslash doesn't work in Linux because it failed for me. | |||
2012-04-27 | TONY: Extra compilation changes and stubs so core MPAL code compiles | Paul Gilbert | |
2012-04-26 | TONY: Start of work converting over MPAL sub-system | Paul Gilbert | |
2012-04-25 | TONY: Imported mpal.h file, and translated the comments | Paul Gilbert | |
2012-04-25 | TONY: Created skeleton engine | Paul Gilbert | |
2012-04-24 | Add another English demo version of the Humongous Interactive Catalog. | Travis Howell | |
2012-04-24 | KYRA: Fix crahes in Kyra 1-3 and LoL when EGA/CGA graphics mode is selected. | Johannes Schickel | |
This is a regression from 86a817beb5eef248c5f5e28f18133db802a59c2e. Formerly Kyra always queried the render_mode and initializes its Screen functionality accordingly, even when the game actually only supported VGA. While in the "Edit game..." options only VGA was selectable, the global options still allowed for example EGA to be selected and thus messing up the internal state. I only check the render_mode setting for EoB 1 and 2 now, which are the only games which support the setting inside Screen. | |||
2012-04-22 | GRAPHICS: Fix BMP getPalette function definition. | D G Turner | |
The BMP decoder getPalette function definition is now identical to the other image format decoders subclassed from ImageDecoder. This also fixes a overloaded virtual warning reported by salty-horse. | |||
2012-04-22 | SWORD25: Correct stack dump debug function output. | D G Turner | |
This was introduced by the change from C++ output streams (<<) to Common::String output. Thanks to salty-horse for finding this. | |||
2012-04-22 | DREAMWEB: Slight cleanup | Filippos Karapetis | |
2012-04-22 | DREAMWEB: Move all of the mouse cursor related code into a separate file | Filippos Karapetis | |
2012-04-21 | CRUISE: Fix update of background animations while waiting for user. | D G Turner | |
This is the third and final part of the patch supplied by Ignaz Forster on bug #3423955 ("CRUISE: Slow / unresponsive game behaviour") for avoiding blocking graphical updates during user wait loops. The removal of the continue statement fixes the update of background animations while waiting for user to respond i.e. try opening a locked door on the upper deck of the boat and check the sea background animation, but it also has the side effect of allowing hotspots to respond during this period if the user clicks fast enough. However, this bug was also present in the original interpreter, and a workaround has been added to inhibit this. | |||
2012-04-21 | CRUISE: Modification to main loop to update cursor, even in FastMode. | D G Turner | |
This is the second part of the patch supplied by Ignaz Forster on bug #3423955 ("CRUISE: Slow / unresponsive game behaviour") for avoiding blocking graphical updates during user wait loops. This removes the check for fastMode from the cursor update code and other code in this "idle" loop, and moves it down to qualifying only a few of the function calls. | |||
2012-04-21 | CRUISE: Move cursor update to upper "idle" loop in main function. | D G Turner | |
This is the first part of the patch supplied by Ignaz Forster on bug #3423955 ("CRUISE: Slow / unresponsive game behaviour") for avoiding blocking graphical updates during user wait loops. Hotspots passed during the idle loop do _not_ give any user feedback without this patch. The original patch has been split to allow for better understanding of the changes and to allow fine grained bisection if this introduces any regressions. | |||
2012-04-19 | GRAPHICS: Only accept JPEG CompressedQuickTime PICT opcodes | Matthew Hoops | |
2012-04-19 | CONFIGURE: Fix out-of-tree builds. | Alyssa Milburn | |
2012-04-19 | Merge pull request #232 from fingolfin/refactor-plugins | Filippos Karapetis | |
Refactor plugins | |||
2012-04-19 | Merge pull request #226 from digitall/sincos | Filippos Karapetis | |
Replace large static Sin and Cos tables with dynamically generated ones. | |||
2012-04-19 | Merge pull request #231 from BenCastricum/master | Filippos Karapetis | |
SCUMM: Add another Dutch Balloon-O-Rama variant. | |||
2012-04-19 | Merge pull request #229 from criezy/dreamweb-fr | Filippos Karapetis | |
Support for Dreamweb fr/es | |||
2012-04-19 | Merge pull request #228 from upthorn/master | Filippos Karapetis | |
DrasculaMetaEngine: added list saves support | |||
2012-04-18 | I18N: Regenerate translations data file | Thierry Crozat | |
2012-04-18 | I18N: Update Hungarian translation from patch #3519030 | Thierry Crozat | |
2012-04-18 | I18N: Fix Italian translation (swap translations for two strings) | Thierry Crozat | |
2012-04-18 | BUILD: Move list of engines out of configure | Max Horn | |
The new file engines/configure.engines is currently manually created and maintained, but could be regenerated by a script in the future. | |||
2012-04-18 | ENGINES: Move table of engines from base/plugins.cpp to new header | Max Horn | |
The new header engines/plugins_table.h is currently manually created and maintained, but could be regenerated by a script in the future. | |||
2012-04-17 | COMMON: Update DCT & RDFT to avoid dynamic allocation of Sine/Cos Tables. | D G Turner | |
2012-04-17 | COMMON: Refactoring of FFT class to remove repeated fft<x>() functions. | D G Turner | |
The repeated functions expanded from the original DECL_FFT macros are now replaced by a recursive fft() function. | |||
2012-04-17 | I18N: Add translations for the Loom FM Towns proficiency level | Thierry Crozat | |
Those are the official French, Spanish and Italian translations from the DOS versions of the game (thanks to Simsaw for providing them). | |||
2012-04-17 | DEVTOOLS: take usage of config.h for xcode; few small updates | Pawel Kolodziejski | |
2012-04-17 | SCUMM: Add another Dutch Balloon-O-Rama variant. | Ben Castricum | |