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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2015-02-22
BASE: Fix infinite loop upon trying to play a game and not finding the engine
Matthew Hoops
2015-02-22
MADS: Allow text to scroll off screen before removing it
Torbjörn Andersson
2015-02-21
MADS: Fix animations of spider and vulture in witch doctor's hut scene
Paul Gilbert
2015-02-21
MADS: Implement scroll wheel support for scrolling inventory
Paul Gilbert
2015-02-21
MADS: Fix depth for seaweed in scene 104
Paul Gilbert
2015-02-21
MADS: Fix crash when trapping bouncy native in pit
Paul Gilbert
2015-02-21
MADS: Fix player animation when getting blown up by mine
Paul Gilbert
2015-02-18
SCI: Fix digital audio
Willem Jan Palenstijn
2015-02-17
SCI: Add alternative version of QfG3 "Woo" dialog patch
Willem Jan Palenstijn
2015-02-17
ZVISION: Fix script bug #6803 (tuning fork box state)
Filippos Karapetis
2015-02-16
ZVISION: Fix script bug #6793 in Zork Nemesis
Filippos Karapetis
2015-02-15
PEGASUS: Silence two MSVC warnings
Filippos Karapetis
2015-02-15
SCI: Add more audio debugging output
Willem Jan Palenstijn
2015-02-15
SCI: Fix version check for MIDI controller 4E
Willem Jan Palenstijn
2015-02-15
MADS: Fix proper cycling of idle animations
Paul Gilbert
2015-02-15
MADS: Stop player disappearing after cutscene of fish being eaten
Paul Gilbert
2015-02-15
Merge branch 'sci_audio'
Willem Jan Palenstijn
2015-02-15
SCI: Fix sound object frame selector rate
Willem Jan Palenstijn
2015-02-15
SCI: Only allow a single 'playBed' song in SCI1early
Willem Jan Palenstijn
2015-02-15
MADS: Fix left screen clipping for scaled flipped sprites
Paul Gilbert
2015-02-15
SCI: Allow channel remapping from audio thread too
Willem Jan Palenstijn
2015-02-15
SCI: Use sound resource priority by default for songs
Willem Jan Palenstijn
2015-02-15
SCI: Give songs that start playing later higher priority
Willem Jan Palenstijn
2015-02-15
SCI: Add debugging output
Willem Jan Palenstijn
2015-02-15
SCI: Handle voice limits differently
Willem Jan Palenstijn
2015-02-15
SCI: Don't remap channels from playBed songs
Willem Jan Palenstijn
2015-02-15
SCI: Always re-sort playlist in soundPlay
Willem Jan Palenstijn
2015-02-15
MADS: Fix left edge screen clipping for non-scaled flipped sprites
Paul Gilbert
2015-02-14
MADS: Fix death animations for seaweed and underwater mine
Paul Gilbert
2015-02-14
MADS: Fix picture when picking up timer module
Paul Gilbert
2015-02-14
MADS: Fix palette loading for in-game dialogs
Paul Gilbert
2015-02-14
MADS: Allow Escape key to close game options dialog
Paul Gilbert
2015-02-14
MADS: Cleanup and bugfixes for panning transition support methods
Paul Gilbert
2015-02-14
ZVISION: Check for point and style changes when early breaking from a font ch...
RichieSams
2015-02-14
SCI: Register and save playBed option to PlaySound
Willem Jan Palenstijn
2015-02-14
SCI: Match SSCI channel reset order
Willem Jan Palenstijn
2015-02-14
SCI: Initialize voice counts in SCI1+
Willem Jan Palenstijn
2015-02-14
SCI: Avoid resetting already unused channels
Willem Jan Palenstijn
2015-02-14
ZVISION: Fix script bug #6791 (max value of delay_render)
Filippos Karapetis
2015-02-14
ZVISION: Also reference the script manager in ResultAction members
Filippos Karapetis
2015-02-14
ZVISION: Fix script bug #6794 - "ZVISION: Yoruk's coffin instant death"
Filippos Karapetis
2015-02-14
ZVISION: Add custom equality operators for game location
Filippos Karapetis
2015-02-11
ZVISION: Create temporary subtitle surfaces on the stack rather than the heap
RichieSams
2015-02-11
ZVISION: Handle question text rendering manually, rather than forcing an enti...
RichieSams
2015-02-11
ZVISION: Remove forced render to screen
RichieSams
2015-02-11
ZVISION: Refactor text rendering code in order to fix word wrapping
RichieSams
2015-02-08
MADS: Variable renaming in closestColor
Paul Gilbert
2015-02-08
MADS: Implementing code for panning screen transitions
Paul Gilbert
2015-02-08
ZVISION: Set safe control state value after animation finishes
Torbjörn Andersson
2015-02-08
ZVISION: Limit input text to the width of the input control
Torbjörn Andersson
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