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2010-10-28SWORD25: Standardised savegame filenames, start on advanced engine featuresPaul Gilbert
2010-10-28CREDITS: Added sword25 enginePaul Gilbert
2010-10-28SWORD25: Start to rename read/write methods of *PersistenceBlock classesMax Horn
2010-10-28SWORD25: Get rid of CallbackRegistryMax Horn
2010-10-28SWORD25: Simplify InputEngine::(un)persistMax Horn
2010-10-27ENGINE: Rename resetTotalPlayTime to setTotalPlayTime.Johannes Schickel
2010-10-27TOON: fix some evaluation order bugs in smacker decoderFlorian Kagerer
2010-10-27ENGINE: Generalize SCUMM play time counting and move it into Engine.Johannes Schickel
2010-10-27SCI: Cleanup, invoking pauseEngine() on Console::preEnter() and Console::post...Filippos Karapetis
2010-10-27JANITORIAL: Remove unnecessary semicolonsTorbjörn Andersson
2010-10-27LASTEXPRESS: Rename variable to silence GCC warningTorbjörn Andersson
2010-10-27SCI: Proper pausing/resuming of MIDI music in SciEngine::pauseEngineIntern(),...Filippos Karapetis
2010-10-27LASTEXPRESS: Use Common::Rational when adjusting menu clockJulien Templier
2010-10-27LASTEXPRESS: Hide menu elements after a game has been loadedJulien Templier
2010-10-27LASTEXPRESS: Implement game loading (last save entry only)Julien Templier
2010-10-27LASTEXPRESS: Do not try to show intro when loading a gameJulien Templier
2010-10-27LASTEXPRESS: Cleanup game savingJulien Templier
2010-10-27LASTEXPRESS: Add some missing casts and const qualifiersJulien Templier
2010-10-27SWORD25: Fix keyboard state handlingMax Horn
2010-10-27SWORD25: Use ScummVM keycodesMax Horn
2010-10-27SWORD25: Fix out of bounds writes when pressing keys like ctrl or F-keysMax Horn
2010-10-27GROOVIE: Fix bug #3095031 (regression in Russian T7G).Jordi Vilalta Prat
2010-10-27PSP: Fixed ImageViewer code to deallocate TimedMessageDialogYotam Barnoy
2010-10-27AGI: Add note about AgiEngine::parseFeaturesMax Horn
2010-10-26AGI: Fix memory leak in AgiEngine::parseFeatures()Max Horn
2010-10-26AGI: Replace report() macro by debug() / warning()Max Horn
2010-10-26BASE: Remove oudated comment, and redundant warningMax Horn
2010-10-26TOON: Fix SetMousePos wrong positionSylvain Dupont
2010-10-26TOON: Implement cmd_Set_Anim_Scale_SizeSylvain Dupont
2010-10-26TOOLS: Add short description for CREATE_TOON, standardize tabulationArnaud Boutonné
2010-10-26Update creditsMax Horn
2010-10-26GMM: Add a basic help dialogs for engines not providing one (i.e. all but SC...Max Horn
2010-10-26TOOL: Add credits for HugoArnaud Boutonné
2010-10-26HUGO: Add specific schedulers for each DOS version. Arnaud Boutonné
2010-10-26SCI: removing unneeded callMartin Kiewitz
2010-10-26SCI: fix gfx issues when giving out cards hoyle4Martin Kiewitz
2010-10-26LASTEXPRESS: Read savegame in blocks instead of bytesWillem Jan Palenstijn
2010-10-26SCI: kAnimate bit 2 is hoyle 4 exclusiveMartin Kiewitz
2010-10-26SCI: little cleanup kAnimateMartin Kiewitz
2010-10-26SCI: fixing bug #3091767 by reverting r52820Martin Kiewitz
2010-10-26LASTEXPRESS: Fix GCC warningsJulien Templier
2010-10-26LASTEXPRESS: Turn dummy action error into a warningJulien Templier
2010-10-26LASTEXPRESS: Fix forward/backward in the menuJulien Templier
2010-10-26LASTEXPRESS: Implement loading of savegame entry headersJulien Templier
2010-10-26LASTEXPRESS: Do not delete Clock & TrainLine frames in clear() functionsJulien Templier
2010-10-26LASTEXPRESS: More savegame workJulien Templier
2010-10-26LASTEXPRESS: Make GameState::time of type TimeValueJulien Templier
2010-10-26LASTEXPRESS: Silence GCC warningTorbjörn Andersson
2010-10-26SCUMM: Add alternative version of patch #3094717 - MMC64: save actor state.Travis Howell
2010-10-26LASTEXPRESS: Savegame support updateJulien Templier