Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-10-17 | Added ResourceManager::isLocked; made ResourceManager::flags protected; ↵ | Max Horn | |
moved some stuff around svn-id: r19137 | |||
2005-10-17 | Fix walking in IHNM. It appeared that BG mask wasn't flipped upside down | Eugene Sandulenko | |
when everything else is :). svn-id: r19136 | |||
2005-10-17 | Bump version to 0.9.0CVS. Woo hoo! | Eugene Sandulenko | |
svn-id: r19133 | |||
2005-10-17 | Update supported HE titles. | Travis Howell | |
svn-id: r19130 | |||
2005-10-17 | Decrease delay while editing savegame name. This way, there should be much | Torbjörn Andersson | |
less risk of keypresses being lost. svn-id: r19128 | |||
2005-10-17 | Fixed end credits crash. (See bug #1327650). Actually, there were several | Torbjörn Andersson | |
more or less serious bugs here: * The fnResetGlobals() function returned IR_CONT. Since it potentially kills its own script resource, this can lead to illegal read accesses. Not it returns IR_STOP instead. This was probably a bug in the original interpreter as well, but it handled memory allocation quite differently so it was probably never an issue. * Since fnResetGlobals() forcibly closes resources, I've changed the closeResource() function to silently ignore requests to close resources where the data pointer is NULL. While it could signify an error, it isn't necessarily so. * Don't force the screen to fade up after the credits -- let the script do it instead. This prevents it from fading up the wrong image. svn-id: r19127 | |||
2005-10-17 | Fixed off-by-one error when decoding the original sound files. I thought I | Torbjörn Andersson | |
had already done this, but I guess not... svn-id: r19126 | |||
2005-10-17 | Fix bug #1326833 "ITE: Missing copy protection". Though it is disabled | Eugene Sandulenko | |
by default by kind permission from Wyrmkeep Entertainment Co. svn-id: r19125 | |||
2005-10-17 | Add contributed Amiga Gob1 md5 sum | Eugene Sandulenko | |
svn-id: r19124 | |||
2005-10-16 | Update build files. Add support for Gobliiins and ITE engines | Nicolas Bacca | |
svn-id: r19123 | |||
2005-10-16 | Toolbar must be visible to process an action. | Nicolas Bacca | |
svn-id: r19122 | |||
2005-10-16 | Windows Mobile 5 devices support (requires the latest SDL Windows CE port ↵ | Nicolas Bacca | |
available on http://arisme.free.fr updated during this week) - Use the old mouse code to avoid scalers problems (to be fixed after 0.8.0 release) - Display/Hide the toolbar by double tapping quickly on the top of the screen to comply with the new GUI height svn-id: r19121 | |||
2005-10-16 | Windows Mobile 5 devices support (requires the latest SDL Windows CE port ↵ | Nicolas Bacca | |
available on http://arisme.free.fr updated during this week) - Use the old mouse code to avoid scalers problems (to be fixed after 0.8.0 release) svn-id: r19120 | |||
2005-10-16 | Support for Gobliiins and ITE engines | Nicolas Bacca | |
svn-id: r19119 | |||
2005-10-16 | Update to use common GUI::Actions class | Nicolas Bacca | |
svn-id: r19118 | |||
2005-10-16 | Newer Smartphones detection for Windows Mobile 5.0 - add some simulation ↵ | Nicolas Bacca | |
options when debugging on a Pocket PC platform svn-id: r19117 | |||
2005-10-16 | Support for Gobliiins and ITE engines | Nicolas Bacca | |
svn-id: r19116 | |||
2005-10-16 | Temporarily virtualize mouse drawing functions for the WinCE port. Hope that ↵ | Nicolas Bacca | |
line endings are correct since I have to use TortoiseCVS for this update :) svn-id: r19115 | |||
2005-10-16 | Put correct order of MM NES verbs in help. Will try to make them work | Eugene Sandulenko | |
later. Currently mapping is all wrong. svn-id: r19114 | |||
2005-10-16 | Store game title in savefile. Lets us not guess which game save is made for | Eugene Sandulenko | |
as it is not possible to tell that by md5. Bumbed savegame version. svn-id: r19113 | |||
2005-10-16 | Err.. Now really fix game detection. Not that it was wrong, but I forgot | Eugene Sandulenko | |
to remove old leftover which plainly overewrote all those sophisticated checks. svn-id: r19112 | |||
2005-10-16 | fix mem align for arm processors by Koen Kooi | Paweł Kołodziejski | |
svn-id: r19111 | |||
2005-10-16 | Be more careful when subtracting from unsigned values. Fixes bug #1327972. | Torbjörn Andersson | |
svn-id: r19110 | |||
2005-10-16 | Don't remove the cursor character from the savegame name until the very | Torbjörn Andersson | |
last moment. Should fix bug #1327439. svn-id: r19109 | |||
2005-10-16 | There was a mention of the "Expected XXX samples..." error in the IRC logs. | Torbjörn Andersson | |
Without a proper bug report, it's hard to diagnose, but this change might allow it to recover after such an error. Maybe. svn-id: r19108 | |||
2005-10-16 | compiler warned about useless negative operation. i hope it's ok after change | Paweł Kołodziejski | |
svn-id: r19107 | |||
2005-10-16 | Add missing function for getWizData. | Travis Howell | |
svn-id: r19106 | |||
2005-10-16 | Correct heversion for updated dog-on-a-stick. | Eugene Sandulenko | |
svn-id: r19105 | |||
2005-10-15 | Enable MAD support. | Marcus Comstedt | |
svn-id: r19104 | |||
2005-10-15 | Correct MD5 | Eugene Sandulenko | |
svn-id: r19103 | |||
2005-10-15 | Try do display the virtual keyboard only when a string input widget has focus. | Marcus Comstedt | |
svn-id: r19102 | |||
2005-10-15 | Avoid "double-clicks" when the virtual keyboard is activated. | Marcus Comstedt | |
svn-id: r19101 | |||
2005-10-15 | Added support for cursor palettes. | Marcus Comstedt | |
svn-id: r19100 | |||
2005-10-15 | Added some missing functions. | Marcus Comstedt | |
svn-id: r19099 | |||
2005-10-15 | Several later HE games use sprites for subtitles. | Travis Howell | |
svn-id: r19098 | |||
2005-10-15 | Unified mouse pos update code | Max Horn | |
svn-id: r19097 | |||
2005-10-15 | Use delay, not value in setSpriteGeneralProperty. | Travis Howell | |
svn-id: r19096 | |||
2005-10-15 | Avoid conflicting VARS. | Travis Howell | |
svn-id: r19095 | |||
2005-10-15 | Reset inventory offset when restarting V1/V2 games. | Travis Howell | |
svn-id: r19094 | |||
2005-10-15 | Fixed a bug in the Kyra CD intro that caused ScummVM to crash when compiled | Torbjörn Andersson | |
with GCC 4. (The string buffer for the file name was too short, which caused a write to another variable's address to overwrite the terminating zero at the end of the string.) svn-id: r19093 | |||
2005-10-15 | Set inital room width and height. | Travis Howell | |
Several early HE games check values, before they are set. svn-id: r19092 | |||
2005-10-15 | Add extra case for 3DO fbpack. | Travis Howell | |
svn-id: r19091 | |||
2005-10-15 | Ooops, remove debug output. | Travis Howell | |
svn-id: r19090 | |||
2005-10-15 | Fix regression, resID shouldn't beint16. | Travis Howell | |
Slight correction to copyArrayHelper. svn-id: r19089 | |||
2005-10-14 | Fix from wjp which let protection screen render itself at last. | Eugene Sandulenko | |
Now you may clearly see rotated numbers as well as hint when your code is wrong. svn-id: r19088 | |||
2005-10-14 | Added SYMBIAN32 defines for touchscreen navigation | Lars Persson | |
svn-id: r19087 | |||
2005-10-14 | Added Symbian #idefine | Lars Persson | |
svn-id: r19086 | |||
2005-10-14 | Slightly better that way. | Gregory Montoir | |
svn-id: r19085 | |||
2005-10-14 | Fixed the 'Failed to save game state' warning in HE90. _numBitVariables is ↵ | Gregory Montoir | |
equal to 0 there, so Serializer::saveLoadArrayOf() is called with len=0 which calls GzipSaveFile::write() with dataSize=0, which leads to GzipSaveFile::_ioError being set. svn-id: r19084 | |||
2005-10-14 | Turned on the automatic computation of dirty rects for ITE. It should make | Torbjörn Andersson | |
it less of a CPU hog for 0.8.0, but I hope we'll be able to fix it properly for later versions. svn-id: r19083 |