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2012-05-02TONY: Added code from Inventory.cppPaul Gilbert
2012-05-01TONY: Cleanup of GfxEngine, and added RMTony class methodsPaul Gilbert
2012-05-01TONY: Implemented GfxEngine codePaul Gilbert
2012-04-30TONY: More header files and functionality addedPaul Gilbert
2012-04-30TONY: Added include files for graphics engine and all dependent classesPaul Gilbert
2012-04-29TONY: Implemented RMGameBoxes class and all dependent classesPaul Gilbert
2012-04-29TONY: Remove __stdcall to make it build on LinuxTorbjörn Andersson
2012-04-29TONY: Added voice database initialisation, as well as stubs for music initPaul Gilbert
2012-04-29TONY: Added resource update managerPaul Gilbert
2012-04-29TONY: Removed deprecated lzo/stubs.o from makefilePaul Gilbert
2012-04-29TONY: LZO decompression now working correctlyPaul Gilbert
2012-04-29TONY: Further work on LZO integrationPaul Gilbert
2012-04-27TONY: Change backslash to slashTorbjörn Andersson
I assume slash works in Windows (since we use it in other engines), and I know backslash doesn't work in Linux because it failed for me.
2012-04-27TONY: Extra compilation changes and stubs so core MPAL code compilesPaul Gilbert
2012-04-26TONY: Start of work converting over MPAL sub-systemPaul Gilbert
2012-04-25TONY: Imported mpal.h file, and translated the commentsPaul Gilbert
2012-04-25TONY: Created skeleton enginePaul Gilbert
2012-04-24Add another English demo version of the Humongous Interactive Catalog.Travis Howell
2012-04-24KYRA: Fix crahes in Kyra 1-3 and LoL when EGA/CGA graphics mode is selected.Johannes Schickel
This is a regression from 86a817beb5eef248c5f5e28f18133db802a59c2e. Formerly Kyra always queried the render_mode and initializes its Screen functionality accordingly, even when the game actually only supported VGA. While in the "Edit game..." options only VGA was selectable, the global options still allowed for example EGA to be selected and thus messing up the internal state. I only check the render_mode setting for EoB 1 and 2 now, which are the only games which support the setting inside Screen.
2012-04-22GRAPHICS: Fix BMP getPalette function definition.D G Turner
The BMP decoder getPalette function definition is now identical to the other image format decoders subclassed from ImageDecoder. This also fixes a overloaded virtual warning reported by salty-horse.
2012-04-22SWORD25: Correct stack dump debug function output.D G Turner
This was introduced by the change from C++ output streams (<<) to Common::String output. Thanks to salty-horse for finding this.
2012-04-22DREAMWEB: Slight cleanupFilippos Karapetis
2012-04-22DREAMWEB: Move all of the mouse cursor related code into a separate fileFilippos Karapetis
2012-04-21CRUISE: Fix update of background animations while waiting for user.D G Turner
This is the third and final part of the patch supplied by Ignaz Forster on bug #3423955 ("CRUISE: Slow / unresponsive game behaviour") for avoiding blocking graphical updates during user wait loops. The removal of the continue statement fixes the update of background animations while waiting for user to respond i.e. try opening a locked door on the upper deck of the boat and check the sea background animation, but it also has the side effect of allowing hotspots to respond during this period if the user clicks fast enough. However, this bug was also present in the original interpreter, and a workaround has been added to inhibit this.
2012-04-21CRUISE: Modification to main loop to update cursor, even in FastMode.D G Turner
This is the second part of the patch supplied by Ignaz Forster on bug #3423955 ("CRUISE: Slow / unresponsive game behaviour") for avoiding blocking graphical updates during user wait loops. This removes the check for fastMode from the cursor update code and other code in this "idle" loop, and moves it down to qualifying only a few of the function calls.
2012-04-21CRUISE: Move cursor update to upper "idle" loop in main function.D G Turner
This is the first part of the patch supplied by Ignaz Forster on bug #3423955 ("CRUISE: Slow / unresponsive game behaviour") for avoiding blocking graphical updates during user wait loops. Hotspots passed during the idle loop do _not_ give any user feedback without this patch. The original patch has been split to allow for better understanding of the changes and to allow fine grained bisection if this introduces any regressions.
2012-04-19GRAPHICS: Only accept JPEG CompressedQuickTime PICT opcodesMatthew Hoops
2012-04-19CONFIGURE: Fix out-of-tree builds.Alyssa Milburn
2012-04-19Merge pull request #232 from fingolfin/refactor-pluginsFilippos Karapetis
Refactor plugins
2012-04-19Merge pull request #226 from digitall/sincosFilippos Karapetis
Replace large static Sin and Cos tables with dynamically generated ones.
2012-04-19Merge pull request #231 from BenCastricum/masterFilippos Karapetis
SCUMM: Add another Dutch Balloon-O-Rama variant.
2012-04-19Merge pull request #229 from criezy/dreamweb-frFilippos Karapetis
Support for Dreamweb fr/es
2012-04-19Merge pull request #228 from upthorn/masterFilippos Karapetis
DrasculaMetaEngine: added list saves support
2012-04-18I18N: Regenerate translations data fileThierry Crozat
2012-04-18I18N: Update Hungarian translation from patch #3519030Thierry Crozat
2012-04-18I18N: Fix Italian translation (swap translations for two strings)Thierry Crozat
2012-04-18BUILD: Move list of engines out of configureMax Horn
The new file engines/configure.engines is currently manually created and maintained, but could be regenerated by a script in the future.
2012-04-18ENGINES: Move table of engines from base/plugins.cpp to new headerMax Horn
The new header engines/plugins_table.h is currently manually created and maintained, but could be regenerated by a script in the future.
2012-04-17COMMON: Update DCT & RDFT to avoid dynamic allocation of Sine/Cos Tables.D G Turner
2012-04-17COMMON: Refactoring of FFT class to remove repeated fft<x>() functions.D G Turner
The repeated functions expanded from the original DECL_FFT macros are now replaced by a recursive fft() function.
2012-04-17I18N: Add translations for the Loom FM Towns proficiency levelThierry Crozat
Those are the official French, Spanish and Italian translations from the DOS versions of the game (thanks to Simsaw for providing them).
2012-04-17DEVTOOLS: take usage of config.h for xcode; few small updatesPawel Kolodziejski
2012-04-17SCUMM: Add another Dutch Balloon-O-Rama variant.Ben Castricum
2012-04-16GRAPHICS: Improve the YUV410 conversion code speed some moreMatthew Hoops
2012-04-16DREAMWEB: Simplify modifyFileName() by using _datafilePrefixThierry Crozat
2012-04-16DRASCULA: listSaves handles unsynced save indexupthorn
This is a situation that would occur when a user copies drscula save files from one device to another, without copying the corresponding index, or copies the index without all corresponding save files.
2012-04-16DREAMWEB: Minor style fixesThierry Crozat
2012-04-16COMMON: Refactoring of FFT class, removing Cosine Table Reallocations.D G Turner
The cosine tables are now allocated once on object construction. Also, only the tables necessary (less than or equal to _bits) are created.
2012-04-16COMMON: Minor refactoring of FFT class, removing DECL_FFT macro.D G Turner
This makes it easier to look at reworking the Cosine Table usage to prevent repeated reallocation on calc() calls.
2012-04-15VIDEO: Create the QuickTime scaled surface after reading in a frameMatthew Hoops
Fixes issues where the codec hasn't been initialized