Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-05 | NETWORKING: Add CurlRequest::wait() | Alexander Tkachev | |
2019-11-05 | JANITORIAL: Fix Networking::DataResponse typedef naming | Alexander Tkachev | |
2019-11-05 | BLADERUNNER: #11239 Fix buggy state and saved games for Desk Clerk | Thanasis Antoniou | |
Resolves ticket #11239 Occurs when McCoy leaves the scene with Leon and Desk Clerk too fast, before Leon drops the clerk Crash happens only when using CDFRAMES, but the animation would be bugged even when using HDFRAMES.DAT | |||
2019-11-05 | SCUMM HE: MBC: Fix debug output | Eugene Sandulenko | |
2019-11-05 | SCUMM HE: MBC: Implement Net::disableSessionJoining() | Eugene Sandulenko | |
2019-11-05 | SCUMM HE: MBC: Properly thread async requests | Eugene Sandulenko | |
2019-11-05 | SCUMM HE: MBC: Implemented function return from remote client | Eugene Sandulenko | |
2019-11-04 | PRINCE: I18N: Update translation (English) | Eugene Sandulenko | |
Currently translated at 57.4% (1582 of 2757 strings) | |||
2019-11-04 | SCUMM HE: MBC: Implement Net::endSession() | Eugene Sandulenko | |
2019-11-04 | SCUMM HE: MBC: Query sessions asynchronously | Eugene Sandulenko | |
2019-11-04 | SCUMM HE: MBC: Cleanup | Eugene Sandulenko | |
2019-11-04 | 3DS: Add a make rule for a distributable package | Bastien Bouclet | |
2019-11-04 | I18N: Update translation (Greek) | Antoniou Athanasios | |
Currently translated at 98.5% (1144 of 1162 strings) | |||
2019-11-04 | I18N: Update translation (Hebrew) | Matan Bareket | |
Currently translated at 100.0% (1162 of 1162 strings) | |||
2019-11-04 | I18N: Regenerate translations data file | Thierry Crozat | |
2019-11-04 | SCUMM HE: MBC: Do not block execution when sending packets | Eugene Sandulenko | |
2019-11-03 | CREDITS: whoozle is not retired anymore | Eugene Sandulenko | |
2019-11-03 | CREDITS: Update build target to generate the new yaml credits | Matan Bareket | |
2019-11-03 | PS3: Implement the cloud synchronization features | Bastien Bouclet | |
2019-11-03 | 3DS: Implement cloud sync support | Bastien Bouclet | |
2019-11-03 | 3DS: Use DATA_PATH to configure support files location | Bastien Bouclet | |
2019-11-03 | NETWORKING: Try loading the CA bundle from DATA_PATH | Bastien Bouclet | |
2019-11-03 | NETWORKING: Improve libcurl error handling | Bastien Bouclet | |
Error messages for failed requests are now printed as warnings. | |||
2019-11-03 | STARTREK: Remove sound function wrappers out of StarTrekEngine | Filippos Karapetis | |
2019-11-03 | I18N: Update translations templates | Thierry Crozat | |
2019-11-03 | DOC: Update the documentation for engineId | Bastien Bouclet | |
2019-11-03 | BASE: Remove the engines/games alphabetical sort | Bastien Bouclet | |
2019-11-03 | ENGINES: Remove useless TODO | Bastien Bouclet | |
2019-11-03 | CRYO: Revert copyright string change | Bastien Bouclet | |
2019-11-03 | DC: Update for the engineId changes | Bastien Bouclet | |
2019-11-03 | BASE: Change the command line interface to use engine-qualified game names | Bastien Bouclet | |
Qualified game names have the following form: engineId:gameId. Unqualified game names are still supported as long as they are not ambiguous. However they are considered deprecated and are no longer displayed by the --list-games command. | |||
2019-11-03 | BASE: Add a command line option to list the engines | Bastien Bouclet | |
2019-11-03 | MOHAWK: Stop relying on the target to detect the current game | Bastien Bouclet | |
The target is user defined and not may not contain the game name | |||
2019-11-03 | ENGINES: Automatically upgrade the targets on launch to add an engine ID | Bastien Bouclet | |
2019-11-03 | ENGINES: Change targets to have an 'engine ID' | Bastien Bouclet | |
The engine ID identifies which engine should be used to launch the target. Also remove the 'single ID' system. Different games from engines that used that system now have different game IDs. Also-By: Matthew Hoops <clone2727@gmail.com> | |||
2019-11-03 | ENGINES: Stop using 'single id' | Bastien Bouclet | |
2019-11-03 | ENGINES: Add an engine ID to all the engines | Bastien Bouclet | |
2019-11-02 | SCI32: Fix QFG4 bone cage bugs | sluicebox | |
Fixes bug #11238 | |||
2019-11-03 | SCUMM HE: MBC: Properly create arrays on receiving. We now can join the game! | Eugene Sandulenko | |
2019-11-03 | COMMON: Add ignoreClashes flag to SearchSet and FSDirectory | Le Philousophe | |
This lets engine mute warnings about name clashes when there are useless for its case. This will be used by Versailles as the tree has directories with the same name at various places. Files are duplicated too in different directories but are identical. | |||
2019-11-02 | SCUMM HE: MBC: Fix passing arrays to the server | Eugene Sandulenko | |
2019-11-02 | I18N: Update translation (Czech) | Zbyněk Schwarz | |
Currently translated at 80.3% (933 of 1162 strings) | |||
2019-11-02 | PRINCE: I18N: Update translation (English) | Eugene Sandulenko | |
Currently translated at 57.2% (1577 of 2757 strings) | |||
2019-11-01 | 3DS: Remove 3dstool dependency | MrHuu | |
This patch alters the way the .cia is build. It removes the need for 3dstool. Instead of first generating a .romfs file using 3dstool, let makerom generate the romfs while building the .cia. | |||
2019-11-01 | SCUMM HE: MBC: Implement array receiving as JSON | Eugene Sandulenko | |
2019-11-01 | ANDROID: Disable verification of certificates validity for cloud saving | Thanasis Antoniou | |
Also added macros for the plain (non-SDL) Android port __ANDROID_PLAIN_PORT__ and ANDROID_PLAIN_PORT The workaround of this commit uses the same logic as for the Nintendo Switch port and should suffice for testing purposes. It should be replaced by more elaborate code of installing and maintaining a certificates pem file. | |||
2019-11-01 | SCUMM HE: MBC: Take array type into account when sending | Eugene Sandulenko | |
2019-11-01 | SCI: Fix PQ1VGA bugs outside Carol's coffee shop | sluicebox | |
Fixes bug: #5826 | |||
2019-11-01 | I18N: Update translations templates | Thierry Crozat | |
2019-11-01 | OPENGL: Implement high DPI support on Android (#1895) | Cameron Cawley | |
* OPENGL: Implement high DPI support on Android * PSP2: Fix build |