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AgeCommit message (Expand)Author
2010-01-06Removed all hardcoded screen sizesFilippos Karapetis
2010-01-06Add more comparision operators to TimestampMax Horn
2010-01-06Change the way Timestamp stores its data.Max Horn
2010-01-06do not interrupt any actions (test for wii)Vladimir Menshakov
2010-01-06minor cleanupsVladimir Menshakov
2010-01-06The current AIFF stream implementations returns a SeekableAudioStream, reflec...Johannes Schickel
2010-01-06Adapt TOUCHE to use the new FLAC, Vorbis and MP3 factories (it didn't use any...Johannes Schickel
2010-01-06Change the AudioStream::openStreamFile API to return SeekableAudioStreams and...Johannes Schickel
2010-01-06Adapt digital iMuse to use SeekableAudioStream::seek, instead of ryling on th...Johannes Schickel
2010-01-06Adapt SAGA to use Mixer::playAudioStreamLooping instead of relying the deprac...Johannes Schickel
2010-01-06Adapt KYRA to use the new FLAC, Vorbis and MP3 factories.Johannes Schickel
2010-01-05- Put the new factories for MP3, Vorbis and FLAC in place.Johannes Schickel
2010-01-05Properly adapt AUDStream to be a SeekableAudioStream and switched KYRA3 to us...Johannes Schickel
2010-01-05added logs about EVENT_RTLVladimir Menshakov
2010-01-05Fix broken Scumm dialogs, which is a regression from r46947. (They used a dum...Johannes Schickel
2010-01-05separate timers for mark, scene and messages.Vladimir Menshakov
2010-01-05Properly initialize _pos in LoopingChannel.Johannes Schickel
2010-01-05Implement Timestamp::operator== as equality in time.Johannes Schickel
2010-01-05Add some test for operator== in Timestamp.Johannes Schickel
2010-01-05Cleanup.Johannes Schickel
2010-01-05Update ARM version of rate filler code in line with LordHoto's changeRobin Watts
2010-01-05SCI: implemented debug command "set_palette"Martin Kiewitz
2010-01-05Cleanup.Johannes Schickel
2010-01-05- Initial implementation of looping of SeekableAudioStreams in Mixer.Johannes Schickel
2010-01-05Changed an error to a warning in execute_method(), so that Torin's Passage sc...Filippos Karapetis
2010-01-05SCI: implemented new debug command "draw_cel"Martin Kiewitz
2010-01-05more accurate timings.Vladimir Menshakov
2010-01-05SCI: remove lowres limit from picture class, makes hires sci32 pictures workMartin Kiewitz
2010-01-05SCI: removed hardcoded screen width/height from windowMgr menuPortMartin Kiewitz
2010-01-05SCI: fix debug command draw_pic to accept higher resourceIdsMartin Kiewitz
2010-01-05added subtitle speed optionVladimir Menshakov
2010-01-05Remove unsafe getTotalPlayTime from AudioStream.Johannes Schickel
2010-01-05Add a "getLength" function to SeekableAudioStream.Johannes Schickel
2010-01-05SCI: removed uint16 limit within view class (allows hires views)Martin Kiewitz
2010-01-05Add some basic documentation to the new Channel interface.Johannes Schickel
2010-01-05- Do not calculate left/right channel volume every SimpleChannel::mix call an...Johannes Schickel
2010-01-05Get rid of public variables in Channel.Johannes Schickel
2010-01-05Create a generic Channel interface for the default Mixer implementation.Johannes Schickel
2010-01-05Fixed bug #2924968, "AGI: Can't click "cancel" in Save/Restore Game Menu". ThisTorbjörn Andersson
2010-01-05- Fix a bug in Channel::pause for recursive pausing.Johannes Schickel
2010-01-05Renamed the version of drawCel() which calls BitsShow() to drawCelAndShow(), ...Filippos Karapetis
2010-01-05Some initial work on SCI1.1 view scaling (not working yet)Filippos Karapetis
2010-01-05Removed a leftover unused hack from the old graphics codeFilippos Karapetis
2010-01-05SCI: sci32 pictures are now fully drawn to screen (including all layers)Martin Kiewitz
2010-01-05Removed duplicate codeFilippos Karapetis
2010-01-05Cleanup, fixed fading of digital sound effectsFilippos Karapetis
2010-01-05Fixed compiler warning about excessive bit-shiftPaul Gilbert
2010-01-05Changed the create_lure tool to use the explicitly defined lure language listPaul Gilbert
2010-01-05Added a new LureLanguage enumeration of supported languages, and changed game...Paul Gilbert
2010-01-05Bugfix for crash if an error occurs before the game object (and thus the debu...Paul Gilbert