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AgeCommit message (Expand)Author
2004-03-04add function to provide echo -n behaviour for the echo -n less solaris usersJonathan Gray
2004-03-04added Rect::moveTo methodsMax Horn
2004-03-04add ConfigManager::getActiveDomainMax Horn
2004-03-04Patch #893817: VC6 - Project/Workspace Files Update (Completely untested, but...Max Horn
2004-03-04Avoid flooding CE files since stdin and stderr exist nowNicolas Bacca
2004-03-04Apply patch #907359 : Broken Sword videos improved frameskipNicolas Bacca
2004-03-04If the user has previous savegames, display a restart/restore dialog whenTorbjörn Andersson
2004-03-04Add maniac enchanced demo md5Eugene Sandulenko
2004-03-04Add Russian Freddi HE md5'sEugene Sandulenko
2004-03-04Add hack for demo script in maniac (Enchanced)Travis Howell
2004-03-04Allow --demo-mode with maniac (Enchanced)Travis Howell
2004-03-03sdl-config --static-libs finally works in SDL 1.2.7, make use of itMax Horn
2004-03-03Add SDL information to track driver problemsNicolas Bacca
2004-03-03fix for normal/default scaler behavior (not yet tested)Max Horn
2004-03-03unsigned ints are always >= 0 (fix warnings)Max Horn
2004-03-03Add back HE sound differences for AKOS.Travis Howell
2004-03-03Set the wantFade variable in initialize() as well. Otherwise it'll be falseTorbjörn Andersson
2004-03-03That should have been maniac specific.Travis Howell
2004-03-03Adjustments for Enchanced Maniac Mansion demo.Travis Howell
2004-03-03Adjustments for Enchanced Maniac Mansion demo.Travis Howell
2004-03-02cleanup. soundlist originaly is shifted and started at 1 not as in scummvm at...Paweł Kołodziejski
2004-03-02Display keyboard when savingNicolas Bacca
2004-03-02synced local imuse. many bug fixes, and few new bugs :)Paweł Kołodziejski
2004-03-02Display keyboard when savingNicolas Bacca
2004-03-02updatePaweł Kołodziejski
2004-03-02FLAC supportChris Apers
2004-03-02640x480 games not supported on PalmOSChris Apers
2004-03-02ObsoleteChris Apers
2004-03-02Not 640 x 480 until HE7Travis Howell
2004-03-02Not DOS specific anymore.Travis Howell
2004-03-02Move to HE6Travis Howell
2004-03-02Removed the test for non-existing demo cutscenes: param[0] is an offsetTorbjörn Andersson
2004-03-02Ooops, just move everyting used by HE6 to HE6.Travis Howell
2004-03-02Divide up some code for HE6 and HE7Travis Howell
2004-03-02Avoid duplicate targetsTravis Howell
2004-03-02Implemented more HE opcode stringLen and added stub for opcode F4Eugene Sandulenko
2004-03-02Update HE games listTravis Howell
2004-03-02Exclude some var settings for HE7Travis Howell
2004-03-02Remove fixmeTravis Howell
2004-03-02Add better check for HE resource differences.Travis Howell
2004-03-02Make use of GF_WINDOWS in HE gamesEugene Sandulenko
2004-03-02Introduced new platform GF_WINDOWS. Used for HE games. GF_PC is DOSEugene Sandulenko
2004-03-02oopsEugene Sandulenko
2004-03-02Implemented some HE specific opcodesEugene Sandulenko
2004-03-01Update comment on runInventoryScript() argument in setOwnerOf().Eugene Sandulenko
2004-03-01Got rid of the Sam & Max inventory hack. This fixes at least one aspect ofTorbjörn Andersson
2004-03-01Fix for bug #907280: Mouse glitches and crashes (Regression)Max Horn
2004-03-01fixed dep file loadingMax Horn
2004-03-01default to 1x for all of the active hev7 targetsJonathan Gray
2004-03-01When scrolling, force a full redraw not only when the scroll offset changesTorbjörn Andersson