Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-03-05 | IPHONE: Remove out-dated XCode project files. | Johannes Schickel | |
2015-03-05 | Merge pull request #572 from lordhoto/sdl2-support | Johannes Schickel | |
SDL: Add experimental support for SDL2 | |||
2015-03-05 | CREDITS: Mention skristiansson for his initial SDL2 support work. | Johannes Schickel | |
2015-03-04 | MADS: Fix crash throwing bones to dog | Paul Gilbert | |
2015-03-04 | Merge pull request #589 from norbertbajko/drascula_crash | Filippos Karapetis | |
DRASCULA: fix crash/graphic glitch at castle towers | |||
2015-03-02 | GRAPHICS: Fix GCC signed/unsigned warnings. | Torbjörn Andersson | |
2015-03-01 | MADS: Fix animation of hand typing code in teleporter | Paul Gilbert | |
2015-03-01 | MADS: Fix display of teleporter values with leading zeroes | Paul Gilbert | |
2015-03-01 | DRASCULA: comment "talk.cpp" | norbertbajko | |
Explain #5903 DRASCULA-IT bug fix | |||
2015-03-01 | DRASCULA: comment "talk.cpp" | norbertbajko | |
Explain #5903 DRASCULA-IT bug fix | |||
2015-03-01 | DRASCULA: comment "actors.cpp" | norbertbajko | |
Explain #5903 DRASCULA-IT bug fix | |||
2015-03-01 | SDL: Call setupIcon for each window creation with SDL2. | Johannes Schickel | |
This should make sure that the logo is properly set on Win32 with SDL2. | |||
2015-03-01 | DRASCULA: fix crash/graphic glitch at castle towers | Norbert Bajkó | |
Fix bug #5903 DRASCULA-IT: Crash/graphic glitch at castle towers | |||
2015-02-24 | Merge pull request #587 from jammm/scummvm_local | Einar Johan Trøan Sømåen | |
WINTERMUTE: Added mappings for VKeyCodes->ScummVM KeyCodes | |||
2015-02-24 | WINTERMUTE: Add mappings for VKeyCodes->ScummVM KeyCodes | jammm | |
Fix bug #6654 (white chamber - some keys don't work) Wintermute games on ScummVM used ScummVM keycodes for keyboard mapping, whereas the game scripts only accepted Windows VKeyCodes. Therefore an initial set of mappings are added and the debug room is now loading properly, when HOME is pressed (Rest of the keys need to be tested in-game) | |||
2015-02-24 | Merge pull request #586 from jammm/master | Einar Johan Trøan Sømåen | |
WINTERMUTE: Fixed parentFolder name check, Fix bug #6655 (Dead City - hotspot text issue) | |||
2015-02-22 | BASE: Fix infinite loop upon trying to play a game and not finding the engine | Matthew Hoops | |
A regression from f74ba29753de23bad9a07f531fc4c03ea3375594 | |||
2015-02-22 | MADS: Allow text to scroll off screen before removing it | Torbjörn Andersson | |
For example in the credits scroll. Clipping was already done elsewhere, so this really is just a change in how soon the line is removed from the list of text to display. | |||
2015-02-21 | MADS: Fix animations of spider and vulture in witch doctor's hut scene | Paul Gilbert | |
2015-02-21 | MADS: Implement scroll wheel support for scrolling inventory | Paul Gilbert | |
2015-02-21 | MADS: Fix depth for seaweed in scene 104 | Paul Gilbert | |
2015-02-22 | WINTERMUTE: Fixed parentFolder name check when testing for ↵ | jammm | |
"language"/"languages", Fix bug #6655 (Dead City - hotspot text issue) Fixed Wintermute incorretly parsing folder names with trailing \ (Windows-only issue) It seems that calling getParent returns trailing '\' which is absent on POSIX based file systems but not on Windows. This causes Wintermute to load outline_red2.font from russian.dcp, which is not desired. This is fixed by calling it->getName() directly, which returns the folder name (without the trailing '\'). | |||
2015-02-21 | MADS: Fix crash when trapping bouncy native in pit | Paul Gilbert | |
2015-02-21 | MADS: Fix player animation when getting blown up by mine | Paul Gilbert | |
2015-02-18 | SCI: Fix digital audio | Willem Jan Palenstijn | |
Regression from 5028487038fd, where I assumed all songs were MIDI. | |||
2015-02-18 | WINCE: Fix compilation. | Johannes Schickel | |
2015-02-17 | SCI: Add alternative version of QfG3 "Woo" dialog patch | Willem Jan Palenstijn | |
The GOG version of QfG3 is shipped with a patch to script 440 that broke our existing internal script patch for this script bug. See bug #6806. | |||
2015-02-17 | ZVISION: Fix script bug #6803 (tuning fork box state) | Filippos Karapetis | |
2015-02-16 | ZVISION: Fix script bug #6793 in Zork Nemesis | Filippos Karapetis | |
2015-02-16 | CONFIGURE: Make SDL_CONFIG override work with a MinGW host. | Johannes Schickel | |
2015-02-16 | WIN32: Add experimental SDL2 support. | Johannes Schickel | |
Based on changes by aquadran. | |||
2015-02-16 | SDL: Handle icon setup in SdlWindow. | Johannes Schickel | |
2015-02-16 | SDL: Add basic abstraction class for the SDL window. | Johannes Schickel | |
2015-02-15 | PEGASUS: Silence two MSVC warnings | Filippos Karapetis | |
2015-02-15 | SCI: Add more audio debugging output | Willem Jan Palenstijn | |
2015-02-15 | SCI: Fix version check for MIDI controller 4E | Willem Jan Palenstijn | |
This is only supported since SCI1 middle, as verified with xmas1990, SCI1 mgoose, SQ4 floppy, LSL1, Jones floppy. Fixes missing sounds in Jones floppy. | |||
2015-02-15 | MADS: Fix proper cycling of idle animations | Paul Gilbert | |
2015-02-15 | MADS: Stop player disappearing after cutscene of fish being eaten | Paul Gilbert | |
2015-02-15 | Merge branch 'sci_audio' | Willem Jan Palenstijn | |
This branch contains a number of improvements to how song priorities are handled. We are now much closer to how SSCI treats priority. It also increases the SCI savegame version from 31 to 33. | |||
2015-02-15 | SCI: Fix sound object frame selector rate | Willem Jan Palenstijn | |
Thanks waltervn. Verified against asm (QfG2, KQ6CD) | |||
2015-02-15 | SCI: Only allow a single 'playBed' song in SCI1early | Willem Jan Palenstijn | |
2015-02-15 | MADS: Fix left screen clipping for scaled flipped sprites | Paul Gilbert | |
2015-02-15 | SCI: Allow channel remapping from audio thread too | Willem Jan Palenstijn | |
2015-02-15 | SCI: Use sound resource priority by default for songs | Willem Jan Palenstijn | |
SCI1 sound resources can have an embedded priority. We now use that by default, unless an explicit DoSound/SetPriority call overrides it. Thanks waltervn. This fixes relative priority of songs in at least PQ3 room 29. Also increase savegame version to 33. | |||
2015-02-15 | SCI: Give songs that start playing later higher priority | Willem Jan Palenstijn | |
2015-02-15 | SCI: Add debugging output | Willem Jan Palenstijn | |
2015-02-15 | SCI: Handle voice limits differently | Willem Jan Palenstijn | |
For playBed songs, SCI1early remappers didn't unmap the entire song when there weren't enough voices for a channel. Thanks waltervn. | |||
2015-02-15 | SCI: Don't remap channels from playBed songs | Willem Jan Palenstijn | |
2015-02-15 | SCI: Always re-sort playlist in soundPlay | Willem Jan Palenstijn | |
Previously, it would only sort if a song wasn't already in the playlist. Since initSound already adds it, this effectively prevented the list from being sorted. | |||
2015-02-15 | MADS: Fix left edge screen clipping for non-scaled flipped sprites | Paul Gilbert | |