Age | Commit message (Collapse) | Author |
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svn-id: r44814
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svn-id: r44813
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svn-id: r44811
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svn-id: r44810
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svn-id: r44809
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memory leaks
svn-id: r44808
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extra code missing)
svn-id: r44807
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svn-id: r44806
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svn-id: r44805
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svn-id: r44804
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svn-id: r44803
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svn-id: r44802
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svn-id: r44801
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WIP)
svn-id: r44800
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svn-id: r44799
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svn-id: r44798
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svn-id: r44797
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svn-id: r44796
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svn-id: r44795
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svn-id: r44794
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lead to compilation issues in ports, which should be trivial to fix, though
svn-id: r44793
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clipping implemented
svn-id: r44792
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svn-id: r44791
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removed, _menuPort and _mainPort get deleted in destructor
svn-id: r44790
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svn-id: r44789
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svn-id: r44788
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finished)
svn-id: r44787
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svn-id: r44785
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several games
svn-id: r44784
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svn-id: r44783
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svn-id: r44782
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correctly currently
svn-id: r44781
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svn-id: r44780
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svn-id: r44779
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svn-id: r44777
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that has word-aligned resources
svn-id: r44775
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svn-id: r44774
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timestamps are now calculated from Epoch time, instead of game start time (the functionality is exactly the same, though)
svn-id: r44773
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svn-id: r44772
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since it gets replaced during loading. Fixes loading (a regression from #44730)
svn-id: r44771
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of start_game_time when restoring a game
svn-id: r44770
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SegManager::lookupList
svn-id: r44769
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svn-id: r44768
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header file from another header file unless you absolutely *must* do it; if possible, try to use class forwards instead, and include the headers from source files only
svn-id: r44767
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svn-id: r44766
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ports which are not freed, have no valid ID and are not known to the window mgr
svn-id: r44765
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svn-id: r44764
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svn-id: r44763
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wouldnt get undithered correctly
svn-id: r44762
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svn-id: r44761
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