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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2014-02-02
HOPKINS: Mention Gore Mode GUI option in the NEWS file
Strangerke
2014-02-02
HOPKINS: Initialize censorship based on per-engine GUI option instead of opti...
Strangerke
2014-02-02
HOPKINS: Fix censorship issue introduced in a11f579a3f1690cf55c5402b8453fbaef...
Strangerke
2014-02-02
FULLPIPE: Implement scene27_updateCursor()
Eugene Sandulenko
2014-02-02
FULLPIPE: Initial code for scene27
Eugene Sandulenko
2014-02-02
MORTEVIELLE: Little refactoring in fctLook()
Strangerke
2014-02-02
HOPKINS: Fix bug #6511 - Add detection to Polish full version of the game
Strangerke
2014-02-02
AVALANCHE: Fix a couple of missing initializations in the ghost room
Strangerke
2014-02-01
FULLPIPE: Implement openHelp(). This completes the help screen
Eugene Sandulenko
2014-02-01
FULLPIPE: Implement ModalHelp::launch()
Eugene Sandulenko
2014-02-01
FULLPIPE: More code to ModalHelp
Eugene Sandulenko
2014-02-01
FULLPIPE: Starter ModalHelp implementation
Eugene Sandulenko
2014-02-01
FULLPIPE: Fix stupid error with wrong identifier. CID 1166823
Eugene Sandulenko
2014-02-01
FULLPIPE: Check for potential null dereference. Matches original
Eugene Sandulenko
2014-02-01
TSAGE: Fix for voice playback never calling it's end action when finished
Paul Gilbert
2014-02-01
TSAGE: R2R - Get rid of some magic values, fix an unnoticed bug
Strangerke
2014-02-01
FULLPIPE: Added more modal stubs
Eugene Sandulenko
2014-02-01
FULLPIPE: Fix cursor drawing on the edges
Eugene Sandulenko
2014-02-01
FULLPIPE: Implement Inventory2::removeItem2()
Eugene Sandulenko
2014-02-01
FULLPIPE: Implement inventory class destructors
Eugene Sandulenko
2014-02-01
FULLPIPE: Implement lift_hoverButton(). This completes the lift.
Eugene Sandulenko
2014-02-01
FULLPIPE: Implement lift_openLift()
Eugene Sandulenko
2014-02-01
FULLPIPE: Implement lift_walkAndGo()
Eugene Sandulenko
2014-02-01
FULLPIPE: Implement lift_closedoorSeq()
Eugene Sandulenko
2014-02-01
FULLPIPE: Implement lift_animateButton()
Eugene Sandulenko
2014-02-01
FULLPIPE: More work on MGM::genMovement()
Eugene Sandulenko
2014-02-01
FULLPIPE: MGM::genMovement() improvements
Eugene Sandulenko
2014-02-01
FULLPIPE: Firther simplification in MGM::genMovement()
Eugene Sandulenko
2014-02-01
FULLPIPE: Some more work on MGM::genMovement()
Eugene Sandulenko
2014-02-01
TSAGE - R2R: Fix bug #6503 (part 2) - The original game have swapped messages...
Strangerke
2014-01-31
FULLPIPE: Further work on MGM::genMovement()
Eugene Sandulenko
2014-01-31
FULLPIPE: More work on MGM::genMovement()
Eugene Sandulenko
2014-01-31
FULLPIPE: Started work on MGM::genMovement()
Eugene Sandulenko
2014-01-31
GOB: Correct the language field for Croustibat
Sven Hesse
2014-01-31
GOB: Add a game type and detection table for Croustibat
Sven Hesse
2014-01-31
GOB: Move getTotTextItemPart() from Inter_v3 to Inter_v2
Sven Hesse
2014-01-30
SCI: Remove LSL1 Spanish hack (to SCI1 MIDDLE)
Martin Kiewitz
2014-01-30
FULLPIPE: Implement lift_checkButton()
Eugene Sandulenko
2014-01-30
AVALANCHE: Add Ghostroom's skeleton.
uruk
2014-01-30
TSAGE: R2R - Fix bug #6504 - Crash when deciding to attack right after the AR...
Strangerke
2014-01-29
TSAGE: R2R - Fix default cursor when switching characters
Strangerke
2014-01-29
TSAGE: R2R - Fix level animation in dish control panel
Strangerke
2014-01-29
FULLPIPE: Implement MessageQueue::activateExCommandsByKind()
Eugene Sandulenko
2014-01-29
FULLPIPE: Implement lift_exitSeq()
Eugene Sandulenko
2014-01-29
SCI: fix typo in getSciLanguageString CID 1003556
Martin Kiewitz
2014-01-29
TSAGE: R2R - Fix bug #6508 - Dish status not set properly
Strangerke
2014-01-28
FULLPIPE: Implement lift_goAnimation()
Eugene Sandulenko
2014-01-27
SCI: fix null pointer access in logKernelCall
Martin Kiewitz
2014-01-27
TSAGE: R2R - Fix bug #6507 by resetting mouse cursor when switching character...
Strangerke
2014-01-27
SCI: fix negative array access in parseNodes
Martin Kiewitz
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